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Help:Tools/Switch Toolbox

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< Help:Setting up tools
Revision as of 15:32, 26 July 2019 by imported>Linktlh (Add a basic page for Switch Toolbox)
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Switch Toolbox
Author(s) KillzXGaming
Source code https://github.com/KillzXGaming/Switch-Toolbox
Written in C#
Platform support Cross-platform

Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.

Setup

  • Simply download a compiled version off the github, unzip, and launch the exe

Issues or Requests

Report any issues you find here

Usage

Switch Toolbox can edit:

  • BFRES
  • BNTX
  • NUTEXB
  • XTX
  • GTX
  • SARC
  • BARS
  • KCL
  • BFLIM
  • GFPAK
  • BEA
  • AAMP (Wii U and Switch)
  • BYAML/BYML (Wii U, 3DS, and Switch)
  • PTCL (Wii U, 3DS, and Switch)
  • TMPK

Switch Toolbox can view:

  • BFFNT (Textures only)
  • BCRES
  Models, materials, and textures.
  • BFSHA
  Can view options, samplers, attributes, and uniform blocks.
  • BNSH
  Can extract shader vertex and fragment shaders from variations/programs
  • SHARCFB and SHARC
  Basic preview of some shader program data.
  Can edit both v1 and v2 AAMP (Wii U and Switch)
  • EFC
  Can preview effect tables and link PTCL.
  • NUT
  Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
  • MSBT
  Very basic previewing.
  • MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
  Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
  • NARC
  • SP2 (Team Sonic Racing)
  • GFMDL
  • TEX (3DS)
  • NUSHDB (Switch Namco Shaders)
  • SDF (Snow Drop Engine)
  • NCA
  • NSP
  • IStorage
  • NXARC
  • LZARC
  • IGA .pak
  • RARC
  • GMX (TPHD Models)
  • MKAGPDX Model .bin files
  • MKAGPDX Archive .pac files
  • ME01 and SA01 archives.