AIDef:Query/CheckItemShopSelect and Help:Tools/Switch Toolbox: Difference between pages
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imported>Leoetlino (import AI definitions from 1.5.0 (fixed)) |
imported>Linktlh (Add a basic page for Switch Toolbox) |
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{{ | [[Category:Tools]] | ||
|name= | [[Category:Tools (SARC)]] | ||
| | [[Category:Tools (AAMP)]] | ||
[[Category:Tools (BYML)]] | |||
{{Tool infobox | |||
| name = Switch Toolbox | |||
| authors = KillzXGaming | |||
| source = https://github.com/KillzXGaming/Switch-Toolbox | |||
| written_in = C# | |||
| win_only= | |||
}} | }} | ||
== | Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U. | ||
=== | |||
== Setup == | |||
*Simply download a compiled version off the github, unzip, and launch the exe | |||
== Issues or Requests== | |||
Report any issues you find [https://github.com/KillzXGaming/Switch-Toolbox/issues here] | |||
== Usage == | |||
===Switch Toolbox can edit:=== | |||
*BFRES | |||
*BNTX | |||
*NUTEXB | |||
*XTX | |||
*GTX | |||
*SARC | |||
*BARS | |||
*KCL | |||
*BFLIM | |||
*GFPAK | |||
*BEA | |||
*AAMP (Wii U and Switch) | |||
*BYAML/BYML (Wii U, 3DS, and Switch) | |||
*PTCL (Wii U, 3DS, and Switch) | |||
*TMPK | |||
===Switch Toolbox can view:=== | |||
*BFFNT (Textures only) | |||
*BCRES | |||
Models, materials, and textures. | |||
*BFSHA | |||
Can view options, samplers, attributes, and uniform blocks. | |||
*BNSH | |||
Can extract shader vertex and fragment shaders from variations/programs | |||
*SHARCFB and SHARC | |||
Basic preview of some shader program data. | |||
Can edit both v1 and v2 AAMP (Wii U and Switch) | |||
*EFC | |||
Can preview effect tables and link PTCL. | |||
*NUT | |||
Can preview NTWU, NTP3, and NTWD variants. Editng will be soon | |||
*MSBT | |||
Very basic previewing. | |||
*MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV | |||
Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore | |||
*NARC | |||
*SP2 (Team Sonic Racing) | |||
*GFMDL | |||
*TEX (3DS) | |||
*NUSHDB (Switch Namco Shaders) | |||
*SDF (Snow Drop Engine) | |||
*NCA | |||
*NSP | |||
*IStorage | |||
*NXARC | |||
*LZARC | |||
*IGA .pak | |||
*RARC | |||
*GMX (TPHD Models) | |||
*MKAGPDX Model .bin files | |||
*MKAGPDX Archive .pac files | |||
*ME01 and SA01 archives. |
Revision as of 15:32, 26 July 2019
Author(s) | KillzXGaming |
---|---|
Source code | https://github.com/KillzXGaming/Switch-Toolbox |
Written in | C# |
Platform support | Cross-platform |
Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.
Setup
- Simply download a compiled version off the github, unzip, and launch the exe
Issues or Requests
Report any issues you find here
Usage
Switch Toolbox can edit:
- BFRES
- BNTX
- NUTEXB
- XTX
- GTX
- SARC
- BARS
- KCL
- BFLIM
- GFPAK
- BEA
- AAMP (Wii U and Switch)
- BYAML/BYML (Wii U, 3DS, and Switch)
- PTCL (Wii U, 3DS, and Switch)
- TMPK
Switch Toolbox can view:
- BFFNT (Textures only)
- BCRES
Models, materials, and textures.
- BFSHA
Can view options, samplers, attributes, and uniform blocks.
- BNSH
Can extract shader vertex and fragment shaders from variations/programs
- SHARCFB and SHARC
Basic preview of some shader program data. Can edit both v1 and v2 AAMP (Wii U and Switch)
- EFC
Can preview effect tables and link PTCL.
- NUT
Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
- MSBT
Very basic previewing.
- MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
- NARC
- SP2 (Team Sonic Racing)
- GFMDL
- TEX (3DS)
- NUSHDB (Switch Namco Shaders)
- SDF (Snow Drop Engine)
- NCA
- NSP
- IStorage
- NXARC
- LZARC
- IGA .pak
- RARC
- GMX (TPHD Models)
- MKAGPDX Model .bin files
- MKAGPDX Archive .pac files
- ME01 and SA01 archives.