AIDef:AI/PriestBossIronBallRoot and Help:Tools/Switch Toolbox: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Linktlh
(Add a basic page for Switch Toolbox)
 
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{{AIDef
[[Category:Tools]]
|name=PriestBossIronBallRoot
[[Category:Tools (SARC)]]
|type=AI
[[Category:Tools (AAMP)]]
[[Category:Tools (BYML)]]
{{Tool infobox
| name = Switch Toolbox
| authors = KillzXGaming
| source = https://github.com/KillzXGaming/Switch-Toolbox
| written_in = C#
| win_only=
}}
}}


== MapUnitInstParams ==
Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| ActorName || String ||  ||
|-
|}


== Setup ==
*Simply download a compiled version off the github, unzip, and launch the exe


== StaticInstParams ==
== Issues or Requests==
{|class="wikitable"
Report any issues you find [https://github.com/KillzXGaming/Switch-Toolbox/issues here]
! Name !! Type !! Default value !! Description
|-
| AttackPower || Int ||  ||
|-
| AttackPowerForPlayer || Int ||  ||
|-
| AtMinDamage || Int ||  ||
|-
| MagneLightningTime || Int ||  ||
|-
|}


 
== Usage ==
== Children ==
===Switch Toolbox can edit:===
{|class="wikitable"
*BFRES
! Name !! Description
*BNTX
|-
*NUTEXB
| 待機 ||
*XTX
|-
*GTX
| 念受信 ||
*SARC
|-
*BARS
| 落雷 ||
*KCL
|-
*BFLIM
|}
*GFPAK
 
*BEA
== Derived definitions ==
*AAMP (Wii U and Switch)
=== 通常 (PriestBossIronBall, BaseAI) ===
*BYAML/BYML (Wii U, 3DS, and Switch)
{{AIDefDerived
*PTCL (Wii U, 3DS, and Switch)
|name=通常
*TMPK
|group_name=BaseAI
===Switch Toolbox can view:===
|derived_from=PriestBossIronBallRoot
*BFFNT (Textures only)
|aiprog=PriestBossIronBall
*BCRES
}}
  Models, materials, and textures.
{|class="wikitable"
*BFSHA
! Name !! Value
  Can view options, samplers, attributes, and uniform blocks.
|-
*BNSH
| AttackPower || 100
  Can extract shader vertex and fragment shaders from variations/programs
|-
*SHARCFB and SHARC
| AttackPowerForPlayer || 32
  Basic preview of some shader program data.
|-
  Can edit both v1 and v2 AAMP (Wii U and Switch)
| AtMinDamage || 12
*EFC
|-
  Can preview effect tables and link PTCL.
| MagneLightningTime || -1
*NUT
|-
  Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
|}
*MSBT
  Very basic previewing.
*MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
  Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
*NARC
*SP2 (Team Sonic Racing)
*GFMDL
*TEX (3DS)
*NUSHDB (Switch Namco Shaders)
*SDF (Snow Drop Engine)
*NCA
*NSP
*IStorage
*NXARC
*LZARC
*IGA .pak
*RARC
*GMX (TPHD Models)
*MKAGPDX Model .bin files
*MKAGPDX Archive .pac files
*ME01 and SA01 archives.

Revision as of 15:32, 26 July 2019

Switch Toolbox
Author(s) KillzXGaming
Source code https://github.com/KillzXGaming/Switch-Toolbox
Written in C#
Platform support Cross-platform

Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.

Setup

  • Simply download a compiled version off the github, unzip, and launch the exe

Issues or Requests

Report any issues you find here

Usage

Switch Toolbox can edit:

  • BFRES
  • BNTX
  • NUTEXB
  • XTX
  • GTX
  • SARC
  • BARS
  • KCL
  • BFLIM
  • GFPAK
  • BEA
  • AAMP (Wii U and Switch)
  • BYAML/BYML (Wii U, 3DS, and Switch)
  • PTCL (Wii U, 3DS, and Switch)
  • TMPK

Switch Toolbox can view:

  • BFFNT (Textures only)
  • BCRES
  Models, materials, and textures.
  • BFSHA
  Can view options, samplers, attributes, and uniform blocks.
  • BNSH
  Can extract shader vertex and fragment shaders from variations/programs
  • SHARCFB and SHARC
  Basic preview of some shader program data.
  Can edit both v1 and v2 AAMP (Wii U and Switch)
  • EFC
  Can preview effect tables and link PTCL.
  • NUT
  Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
  • MSBT
  Very basic previewing.
  • MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
  Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
  • NARC
  • SP2 (Team Sonic Racing)
  • GFMDL
  • TEX (3DS)
  • NUSHDB (Switch Namco Shaders)
  • SDF (Snow Drop Engine)
  • NCA
  • NSP
  • IStorage
  • NXARC
  • LZARC
  • IGA .pak
  • RARC
  • GMX (TPHD Models)
  • MKAGPDX Model .bin files
  • MKAGPDX Archive .pac files
  • ME01 and SA01 archives.