AIDef:AI/PriestBossIronBallRoot: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== MapUnitInstParams ==
== MapUnitInstParams ==

Latest revision as of 15:00, 22 October 2018

PriestBossIronBallRoot
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


MapUnitInstParams

Name Type Default value Description
ActorName String


StaticInstParams

Name Type Default value Description
AttackPower Int
AttackPowerForPlayer Int
AtMinDamage Int
MagneLightningTime Int


Children

Name Description
待機
念受信
落雷

Derived definitions

通常 (PriestBossIronBall, BaseAI)

Name Value
AttackPower 100
AttackPowerForPlayer 32
AtMinDamage 12
MagneLightningTime -1