imported>Zephenryus |
imported>Leoetlino |
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| <onlyinclude>
| | #REDIRECT [[TSCB]] |
| '''T'''errain '''sc'''ene '''b'''inary (TSCB) files describe terrain areas layout and terrain materials.
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| </onlyinclude>
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| | |
| == TSCB File Specification ==
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| | |
| === Header ===
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| {| class="wikitable"
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| !Offset (h)
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| !Size
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| !Data Type
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| !Description
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| |-
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| |<code>0x00</code>
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| |4
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| |String
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| |TSCB file signature (magic) <code>54 53 43 42</code> or "TSCB"
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| |-
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| |<code>0x04</code>
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| |4
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| |Unsigned Int
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| |TSCB version? <code>0A 00 00 00</code> or "10.0.0.0"<ref>U-King.elf:0x024D2F8C-0x024D300A holds two error messages: "【データロード】メジャーバージョンの不一致" ("[Data load] Major version mismatch") and "【データロード】マイナーバージョンの不一致" ("[Data Load] Minor version mismatch")</ref><ref>Game crashes on load screen if not equal to <code>0A 00 00 00</code></ref>
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| |-
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| |<code>0x08</code>
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| |4
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| |Unsigned Int
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| |Unknown. Always <code>00 00 00 01</code>. Game crashes on load screen if not equal to <code>00 00 00 01</code>.
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| |-
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| |<code>0x0c</code>
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| |4
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| |Unsigned Int
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| |<code>file_base</code> table relative offset
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| |-
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| |<code>0x10</code>
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| |4
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| |Float
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| |<code>world_scale</code> <code>500.0</code>. Scales the terrain along the x- and z-axis.
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| |-
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| |<code>0x14</code>
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| |4
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| |Float
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| |Terrain mesh max height <code>800.0</code>. Used to calculate the actual vertex height with [[HGHT|hght]] data.
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| |-
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| |<code>0x18</code>
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| |4
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| |Unsigned Int
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| |<code>material_info_array</code> length (number of elements in the array)
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| |-
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| |<code>0x1c</code>
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| |4
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| |Unsigned Int
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| |<code>area_array</code> length (number of elements in the array)
| |
| |-
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| |<code>0x20</code>
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| |4
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| |Unsigned Int
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| |Probably padding
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| |-
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| |<code>0x24</code>
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| |4
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| |Unsigned Int
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| |Probably padding
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| |-
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| |<code>0x28</code>
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| |4
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| |Float
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| |<code>tile_size</code>. Used by the area array.
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| |-
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| |<code>0x2c</code>
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| |4
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| |Unsigned Int
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| |Unknown <code>00 00 00 08</code>. <ref>Values <code>1</code>, <code>2</code>, <code>4</code>, <code>5</code>, <code>6</code>, <code>8</code>, <code>9</code>, <code>10</code>, <code>13</code>, <code>14</code> affects textures. <code>0</code>, <code>3</code>, <code>7</code>, <code>11</code>, <code>12</code>, <code>15</code>, <code>16</code> will crash the game.</ref>
| |
| |}
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| | |
| == Material Information Array ==
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| The material information array references texture data contained in <code>content/Model/Terrain.Tex1.sbfres</code>.
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| | |
| === Header ===
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| The material information header is one value, the section size. This includes the index table and the value table.
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| {| class="wikitable"
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| !Offset (h)
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| !Size
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| !Data Type
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| !Description
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| |-
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| |<code>0x00</code>
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| |4
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| |Unsigned Int
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| |Material info section size in bytes
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| |}
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| | |
| === Material Information Array Lookup Table ===
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| Following the header is a table of relative offsets to each entry in <code>material_info_array</code>
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| {| class="wikitable"
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| !Offset (h)
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| !Size
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| !Data Type
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| !Description
| |
| |-
| |
| |<code>0x00</code>
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| |4
| |
| |Unsigned Int
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| |Relative offset to array entry
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| |}
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| | |
| === Material Information Value Table ===
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| Each entry in the array contains an index and four attributes
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| {| class="wikitable"
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| !Offset (h)
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| !Size
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| !Data Type
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| !Description
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| |-
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| |<code>0x00</code>
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| |4
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| |Unsigned Int
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| |Array index (<code>mat_index</code>) of <code>material_info_array</code>
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| |-
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| |<code>0x04</code>
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| |4
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| |Float
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| |Texture u-axis (x-axis)
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| |-
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| |<code>0x08</code>
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| |4
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| |Float
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| |Texture v-axis (y-axis)
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| |-
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| |<code>0x0c</code>
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| |4
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| |Float
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| |Unknown. values range from 0-1.
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| |-
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| |<code>0x10</code>
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| |4
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| |Float
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| |Unknown. values range from 0.2-1.63
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| |}
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| | |
| == Area Array ==
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| | |
| === Area Array Lookup Table ===
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| Following the material information section is a table of relative offsets to each entry in area_array
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| {| class="wikitable"
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| !Offset (h)
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| !Size
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| !Data Type
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| !Description
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| |-
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| |<code>0x00</code>
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| |4
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| |Unsigned Int
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| |Relative offset to array entry
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| |}
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| | |
| === Area Array Value Table ===
| |
| Each entry contains meta data for one tile in the terrain scene. There are multiple levels of detail (lod) for the terrain.
| |
| | |
| Entries range from <code>0x30</code> to <code>0x54</code> depending on the size of <code>extra_info_array</code>
| |
| {| class="wikitable"
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| !Offset (h)
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| !Size
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| !Data Type
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| !Description
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| |-
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| |<code>0x00</code>
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| |4
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| |Float
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| |X Position
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| |-
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| |<code>0x04</code>
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| |4
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| |Float
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| |Z Position
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| |-
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| |<code>0x08</code>
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| |4
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| |Float
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| |<code>area_size</code> (length and width)
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| |-
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| |<code>0x0c</code>
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| |4
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| |Float
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| |Unknown - Affects grass density.<ref>0 may be default. Higher numbers have increased density.</ref>
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| |-
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| |<code>0x10</code>
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| |4
| |
| |Float
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| |Unknown
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| |-
| |
| |<code>0x14</code>
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| |4
| |
| |Float
| |
| |Unknown
| |
| |-
| |
| |<code>0x18</code>
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| |4
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| |Float
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| |Unknown
| |
| |-
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| |<code>0x1c</code>
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| |4
| |
| |Unsigned Int
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| |Unknown. Usually <code>0</code>, <code>1</code> or <code>2</code>, crashes on <code>4</code>, <code>16</code>.<ref>May be a flag for grass and water? <code>0</code> seems to indicate no water or grass.</ref>
| |
| |-
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| |<code>0x20</code>
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| |4
| |
| |Unsigned Int
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| |<code>file_base</code>. Relative offset to file base name string.
| |
| |-
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| |<code>0x24</code>
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| |4
| |
| |Unsigned Int
| |
| |Unknown. Usually <code>0</code>.
| |
| |-
| |
| |<code>0x28</code>
| |
| |4
| |
| |Unsigned Int
| |
| |Unknown. Usually <code>0</code>.
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| |-
| |
| |<code>0x2c</code>
| |
| |4
| |
| |Unsigned Int
| |
| |<code>ref_extra</code>. It seems to be a flag to indicate if there is an attached <code>extra_info_array</code>
| |
| |}
| |
| | |
| ==== Parameters ====
| |
| <code>x</code> - Area tile x coordinate (East-West)
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| | |
| <code>z</code> - Area tile z coordinate (North-South)
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| <code>area_size</code> - Determines the length and width of the area. It can be calculated with:<blockquote><code>(area_size / tile_size * world_scale) * 20</code></blockquote><code>tile_size</code> and <code>world_scale</code> are in the header.
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| | |
| === Extra Information Array ===
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| if <code>ref_extra</code> does not equal <code>0</code> there is an <code>extra_info_array</code> attached to this area. The array is 4 or 8 values long.
| |
| | |
| Every area includes a [[HGHT|.hght]] and [[MATE|.mate]] file. The <code>extra_info_array</code> indicates if there is an additional [[Water.extm|.water.extm]] and / or [[Grass.extm|.grass.extm]] file
| |
| {| class="wikitable"
| |
| !Offset (h)
| |
| !Size
| |
| !Data Type
| |
| !Description
| |
| |-
| |
| |<code>0x30</code>
| |
| |4
| |
| |Unsigned Int
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| |extra_info_array length. Number of elements in array.
| |
| |-
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| |<code>0x34</code>
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| |4
| |
| |Unsigned Int
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| |Unknown. Usually 20 or 3.
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| |-
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| |<code>0x38</code>
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| |4
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| |Unsigned Int
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| |Unknown. Usually 0, 1 or 3.
| |
| |-
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| |<code>0x3c</code>
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| |4
| |
| |Unsigned Int
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| |Unknown. Usually 0 or 1.
| |
| |-
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| |<code>0x40</code>
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| |4
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| |Unsigned Int
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| |Unknown. Usually 0 or 1.
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| |-
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| |<code>0x44</code>
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| |4
| |
| |Unsigned Int
| |
| |Unknown. Always 0.
| |
| |-
| |
| |<code>0x48</code>
| |
| |4
| |
| |Unsigned Int
| |
| |Unknown. Always 3
| |
| |-
| |
| |<code>0x4c</code>
| |
| |4
| |
| |Unsigned Int
| |
| |Unknown. Usually 0 or 1.
| |
| |-
| |
| |<code>0x50</code>
| |
| |4
| |
| |Unsigned Int
| |
| |Unknown. Always 1.
| |
| |}
| |
| [20, 3, 0, 1, 0, 3, 1, 1] = water, grass
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| [20, 3, 1, 1, 0, 3, 0, 1] = water, grass
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| [ 3, 1, 1, 0] = water
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| [ 3, 0, 1, 0] = grass
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| It seems that water is <code>[3, 1, 1]</code> and grass is <code>[3, 0, 1]</code>
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| [20, `3, 0, 1`, 0, `3, 1, 1`] = grass, water
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| [20, `3, 1, 1`, 0, `3, 0, 1`] = water, grass
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| [`3, 1, 1`, 0] = water
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| [`3, 0, 1`, 0] = grass
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| | |
| == <code>stera</code> File Positions ==
| |
| [[File:Stera_File_Positions.png|alt=stera File Positions|thumb|<code>stera</code> File Positions]]
| |
| <code>stera</code> files referenced in the area array are positioned using a [[wikipedia:Z-order_curve|z-order curve]] or the [[wikipedia:Moser–de_Bruijn_sequence|Moser-de Bruijn sequence]].
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| <references />
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| [[Category:File formats]]
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| [[Category:File extensions]]
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| [[Category:File extensions (STERA)]]
| |