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  • Translations:Difficulty scaling/380/fr (category Pages using deprecated source tags)
    name, &weapon_to_use, &modifier_to_use)) { actor->setProperty("SharpWeaponJudgeType", modifier_to_use); *actor_to_use = weapon_to_use; return true; } return
    1 KB (138 words) - 12:57, 14 June 2022
  • Translations:Difficulty scaling/376/fr (category Pages using deprecated source tags)
    WeaponModifier required_modifier, const char** weapon_to_use_name, WeaponModifier* modifier_to_use, void* unknown) { // quelques checks utilisant 'unknown'
    2 KB (243 words) - 12:57, 14 June 2022