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→‎Architecture: clarify that the term ROM is only really used in the context of BotW
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m (→‎Architecture: clarify that the term ROM is only really used in the context of BotW)
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== Architecture ==
== Architecture ==
Just like any other Switch game, executable code is stored in the ExeFS – with the game code in the main [[executable]] – and [[content]] files or assets are stored in the RomFS. The latter is referred to as the game ROM.
Just like any other Switch game, executable code is stored in the ExeFS – with the game code in the main [[executable]] – and [[content]] files or assets are stored in the RomFS. In the context of ''Breath of the Wild'', the latter is referred to as the game ROM.


=== Code ===
=== Code ===
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