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User contributions for Leoetlino
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8 May 2023
- 23:4123:41, 8 May 2023 diff hist +137 N News:21 Created page with "'''2023-05-08''': MediaWiki has been updated to version 1.39. As usual, please report any issues you may encounter to User:leoetlino." current
- 23:0423:04, 8 May 2023 diff hist +13 N Category:Pages using DynamicPageList3 parser function Created page with "__HIDDENCAT__" current
- 23:0423:04, 8 May 2023 diff hist −24 MediaWiki:Gadget-BotwTheme.css No edit summary current
- 23:0223:02, 8 May 2023 diff hist +34 MediaWiki:Gadget-BotwTheme.css more 1.39 fixes
- 22:5922:59, 8 May 2023 diff hist −57 MediaWiki:Gadget-BotwTheme.css 1.39 fixes
16 April 2023
- 11:5511:55, 16 April 2023 diff hist −433 BFEVFL →Dictionary entry current Tags: Mobile edit Mobile web edit
21 July 2022
- 20:2920:29, 21 July 2022 diff hist −166 m Versions copyedit RID_Demo section
16 June 2022
- 15:5315:53, 16 June 2022 diff hist +22 ShopGameDataInfo.byml →SoldOutInfo Values current
- 15:5215:52, 16 June 2022 diff hist +76 ShopGameDataInfo.byml →SoldOutInfo Values
- 15:5115:51, 16 June 2022 diff hist +76 ShopGameDataInfo.byml →ShopAreaInfo Values
- 15:3815:38, 16 June 2022 diff hist +19 ShopGameDataInfo.byml →SoldOutInfo Values
- 15:3315:33, 16 June 2022 diff hist +31 ShopGameDataInfo.byml →SoldOutInfo Values
- 15:3315:33, 16 June 2022 diff hist +238 ShopGameDataInfo.byml →SoldOutInfo Values
- 15:2915:29, 16 June 2022 diff hist +268 ShopGameDataInfo.byml No edit summary
- 15:2915:29, 16 June 2022 diff hist +42 N Object respawning Redirected page to Object respawning current Tag: New redirect
- 15:2315:23, 16 June 2022 diff hist +212 ShopGameDataInfo.byml →SoldOutInfo Hashes: both arrays need to be sorted
- 15:2315:23, 16 June 2022 diff hist +207 ShopGameDataInfo.byml →ShopAreaInfo Hashes
14 June 2022
- 13:4513:45, 14 June 2022 diff hist +66 N Translations:Amiibo drops/38/fr Created page with "https://gist.github.com/leoetlino/a67a874111c1bd97805239f8678e0d00" current
11 June 2022
- 22:0622:06, 11 June 2022 diff hist +2 Help:Using mods →Disabling telemetry reports: http -> https (fix broken download link in Chrome)
25 May 2022
- 21:1021:10, 25 May 2022 diff hist +96 Blood moon →Panic Blood Moons current
- 21:0421:04, 25 May 2022 diff hist +235 Blood moon clarify the fact that regular blood moons only exist for gameplay reasons
5 February 2022
- 00:2900:29, 5 February 2022 diff hist −11 Actor tag fix stray reference tag
16 January 2022
- 19:1119:11, 16 January 2022 diff hist +117 Escape Ganon glitch clarify what is meant by "malice" and add a reference
24 November 2021
- 01:2201:22, 24 November 2021 diff hist −2,048 beco →Getting data for a given coordinate: replace pseudocode with actual C++ source code (from the decomp project) current
12 June 2021
- 21:2621:26, 12 June 2021 diff hist +78 Software libraries →NintendoSDK: libcurl current
28 May 2021
- 17:3117:31, 28 May 2021 diff hist +11 m BFEVFL →Relocation table: fix code formatting
- 16:2016:20, 28 May 2021 diff hist +2 BFEVFL →Header: fix missing level of indirection for flowcharts and timelines
26 May 2021
- 13:2413:24, 26 May 2021 diff hist +143 BFEVFL →ContainerItemData: wide strings
- 13:2213:22, 26 May 2021 diff hist 0 BFEVFL →Container: ore::ResMetaData, not ore::ResMetadata
- 13:2213:22, 26 May 2021 diff hist +651 BFEVFL fix incorrect documentation
18 May 2021
- 13:1613:16, 18 May 2021 diff hist −28 Help:Dumping games →Switch
- 12:5812:58, 18 May 2021 diff hist +48 Help:Dumping games →Switch
5 May 2021
- 17:2917:29, 5 May 2021 diff hist +171 Quest flag overrides →Implementation in 1.5.0: add link to decomp source current
21 March 2021
- 16:4716:47, 21 March 2021 diff hist +50 MediaWiki:Sidebar add link to decomp repo current
- 16:4116:41, 21 March 2021 diff hist −47 m Help:Contents Reverted edits by Kubirill (talk) to last revision by [[User:imported>Leoetlino|imported>Leoetlino]] current Tag: Rollback
18 February 2021
- 17:0917:09, 18 February 2021 diff hist +26 Difficulty scaling Marked this version for translation
- 17:0417:04, 18 February 2021 diff hist −15 WorldMgr fix Vah Rudania mistake (thanks CM30)
20 January 2021
- 23:5723:57, 20 January 2021 diff hist +54 PauseMenuDataMgr add description
13 January 2021
- 23:4523:45, 13 January 2021 diff hist +10 m SARC →Hash algorithm current
- 23:4323:43, 13 January 2021 diff hist −38 SARC →Hash algorithm
- 23:4223:42, 13 January 2021 diff hist +868 SARC →Hash algorithm: replace the code snippet with the sead implementation and add more information about the s8 cast
2 January 2021
- 21:1421:14, 2 January 2021 diff hist +557 Difficulty scaling Shield Guard Up is bugged for amiibo weapons
19 December 2020
- 10:4410:44, 19 December 2020 diff hist +412 Versions →E3 2016 version
8 November 2020
- 22:3822:38, 8 November 2020 diff hist +7 m Help:Dumping games →Dumping binaries (executable files): grammar
5 November 2020
- 16:3116:31, 5 November 2020 diff hist +302 Help:Setting up tools →Common requirements: Python 3.9 incompatibility current
27 October 2020
- 00:2600:26, 27 October 2020 diff hist +309 N News:20 Created page with "'''2020-10-27''': [https://github.com/zeldaret/botw A decompilation project for ''Breath of the Wild''] was started in September 2020. It is not expected to decompile the enti..." current
17 October 2020
- 21:3721:37, 17 October 2020 diff hist +12 bgdata fix typo
- 19:3419:34, 17 October 2020 diff hist +18 User:Leoetlino/Test No edit summary current Tag: Visual edit
- 19:3419:34, 17 October 2020 diff hist +47 N User:Leoetlino/Test Created page with "VisualEditor test '''Bold text''' Normal text" Tag: Visual edit
- 19:3119:31, 17 October 2020 diff hist +127 N News:19 Created page with "'''2020-10-17''': MediaWiki has been updated to version 1.35. Please report any issues you may encounter to User:leoetlino." current
- 19:2819:28, 17 October 2020 diff hist +97 MediaWiki:Gadget-BotwTheme.css more 1.35 fixes
- 19:2519:25, 17 October 2020 diff hist +98 MediaWiki:Gadget-BotwTheme.css more fixes for 1.35
- 19:2419:24, 17 October 2020 diff hist −18 MediaWiki:Gadget-BotwTheme.css update for 1.35
16 October 2020
- 22:3822:38, 16 October 2020 diff hist +33 bgdata category
19 September 2020
- 09:1609:16, 19 September 2020 diff hist −1 m bgparamlist get rid of an extra newline
1 September 2020
- 21:3421:34, 1 September 2020 diff hist +28 AAMP →Structure: fix struct definitions (offsets and counts are packed as a single u32; they are not separate fields) current
14 August 2020
- 19:2919:29, 14 August 2020 diff hist +508 Software libraries →Nintendo
20 July 2020
- 08:0808:08, 20 July 2020 diff hist −11 MediaWiki:Sidebar No edit summary
1 July 2020
- 20:4020:40, 1 July 2020 diff hist −1 m Actor tag fix formatting
- 20:3420:34, 1 July 2020 diff hist +45 Map unit →Link tags
5 June 2020
- 15:5715:57, 5 June 2020 diff hist +9 m Blood moon →Scheduled Blood Moons
2 June 2020
- 19:5719:57, 2 June 2020 diff hist +8 Demo →List of event flow based demos: Demo103_0 description current
29 May 2020
- 18:4618:46, 29 May 2020 diff hist +62 Actor tag →Tags
- 18:3818:38, 29 May 2020 diff hist +53 Actor tag →Tags: NotFallDelete
- 18:1418:14, 29 May 2020 diff hist +290 Actor tag →Tags: AncientWeapon and BoneWeapon
- 16:0716:07, 29 May 2020 diff hist +9 Difficulty scaling link to actor tag
28 May 2020
- 16:0416:04, 28 May 2020 diff hist +31 ActorInfo.product.sbyml No edit summary
- 12:0512:05, 28 May 2020 diff hist +34 amiibo drops No edit summary current
26 May 2020
- 23:4823:48, 26 May 2020 diff hist −1 m amiibo drops fix extra newline
- 20:1920:19, 26 May 2020 diff hist +35 BaseProcMgr actor jobs current
- 13:1913:19, 26 May 2020 diff hist +31 N PlayerResetPosMgr Leoetlino moved page PlayerResetPosMgr to PlayerResetPosMgr current Tag: New redirect
- 13:1913:19, 26 May 2020 diff hist 0 m PlayerResetPosMgr Leoetlino moved page PlayerResetPosMgr to PlayerResetPosMgr
- 13:1913:19, 26 May 2020 diff hist −9 PlayerResetPosMgr No edit summary
24 May 2020
- 19:1719:17, 24 May 2020 diff hist +405 MCMgr No edit summary current
- 18:5018:50, 24 May 2020 diff hist +46 MCMgr No edit summary
23 May 2020
- 15:1615:16, 23 May 2020 diff hist −1 Event pack No edit summary current
22 May 2020
20 May 2020
- 16:4516:45, 20 May 2020 diff hist +97 ActorCreator →Parameters current
- 11:2311:23, 20 May 2020 diff hist 0 m Shield durability →Attack blocking
- 10:2410:24, 20 May 2020 diff hist −1 m ActorLimiter fix formatting again
- 10:2410:24, 20 May 2020 diff hist +29 ActorLimiter →Lists
- 10:2210:22, 20 May 2020 diff hist +100 ActorLimiter →Lists
- 10:1410:14, 20 May 2020 diff hist +64 bgparamlist →Bullet
- 10:1410:14, 20 May 2020 diff hist −2 ActorLimiter →Lists
- 10:1310:13, 20 May 2020 diff hist +23 ActorLimiter →Lists
- 10:1210:12, 20 May 2020 diff hist +20 ActorLimiter →Lists
- 09:5809:58, 20 May 2020 diff hist +94 ActorCreator →Parameters: add references
- 09:5709:57, 20 May 2020 diff hist +277 ActorCreator →Parameters
- 09:5609:56, 20 May 2020 diff hist −4 GameScene update ActorLimiter link
- 09:5509:55, 20 May 2020 diff hist +26 N ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter current Tag: New redirect
- 09:5509:55, 20 May 2020 diff hist 0 m ActorLimiter Leoetlino moved page ActorLimiter to ActorLimiter
- 09:5509:55, 20 May 2020 diff hist −9 ActorLimiter No edit summary
- 09:5509:55, 20 May 2020 diff hist +806 ActorLimiter No edit summary
- 09:4909:49, 20 May 2020 diff hist +254 N Tag Created page with "'''Tag''' can refer to: * Actor tag, an arbitrary string identifier that is used to group actors and give them special properties * Tag actor: a small, invisible actor li..." current
- 09:0709:07, 20 May 2020 diff hist +64 bas →Parameter TypeIndex
19 May 2020
- 12:3212:32, 19 May 2020 diff hist +8 m ActorCreator →Parameters: | (pipe character) breaks the table
- 12:2812:28, 19 May 2020 diff hist +13 m ActorCreator →Parameters: fix formatting
- 10:2210:22, 19 May 2020 diff hist +156 ActorCreator →Parameters
- 10:1310:13, 19 May 2020 diff hist +52 ActorCreator No edit summary
- 10:1210:12, 19 May 2020 diff hist +101 ActorCreator →Parameters
18 May 2020
- 15:3915:39, 18 May 2020 diff hist +99 AIDef:AI/HasPreActorSelect No edit summary current
- 15:3615:36, 18 May 2020 diff hist +125 AIDef:Action/KillSelectActor No edit summary current
17 May 2020
- 17:0717:07, 17 May 2020 diff hist +352 Map unit →Definitions
- 15:1815:18, 17 May 2020 diff hist +154 bumii →ffsd
- 14:3414:34, 17 May 2020 diff hist +95 Actor tag →Tags
16 May 2020
- 22:2722:27, 16 May 2020 diff hist +285 ActorInfo.product.sbyml →Actors
- 20:2420:24, 16 May 2020 diff hist +4 AIDef:Action/Delete No edit summary current
- 20:1820:18, 16 May 2020 diff hist +460 AIDef:Action/Delete No edit summary
- 20:0620:06, 16 May 2020 diff hist +346 N BaseProc Created page with "{{stub}} '''BaseProc''' is a base class in BotW's framework that encapsulates all the low-level actor lifetime logic. Actors are implemented on top of BaseProcs and all C+..." current
- 20:0520:05, 16 May 2020 diff hist +118 BaseProcMgr No edit summary
- 20:0420:04, 16 May 2020 diff hist −35 WorldMgr remove <translate> from template - DPL doesn't support translate tags
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/fr Created page with "WorldMgr" current
- 20:0120:01, 16 May 2020 diff hist +8 N Translations:WorldMgr/Page display title/zh Created page with "WorldMgr" current
- 20:0020:00, 16 May 2020 diff hist +34 WorldMgr fix categories
- 19:5819:58, 16 May 2020 diff hist +147 Subsystems add a small description for subsystems
- 19:5319:53, 16 May 2020 diff hist +24 N Subsystems Redirected page to Subsystems current Tag: New redirect
13 May 2020
- 21:1821:18, 13 May 2020 diff hist +122 WorldMgr No edit summary
12 May 2020
- 19:5719:57, 12 May 2020 diff hist −7 Difficulty scaling fix typo
- 19:3519:35, 12 May 2020 diff hist −40 脫出加儂戰 No edit summary
- 13:5813:58, 12 May 2020 diff hist +183 The Great Plateau barrier Marked this version for translation current
- 13:5813:58, 12 May 2020 diff hist +77 The Great Plateau barrier add translate tags
11 May 2020
- 17:1717:17, 11 May 2020 diff hist +17 Escape Ganon glitch No edit summary
- 17:1617:16, 11 May 2020 diff hist +34 Difficulty scaling No edit summary
- 17:1617:16, 11 May 2020 diff hist +17 Lord of the Mountain No edit summary current
- 17:0417:04, 11 May 2020 diff hist +17 Time fix category
- 15:2815:28, 11 May 2020 diff hist +174 N Translations:Difficulty scaling/369/fr Created page with "this->points = points; this->weapon_points = points * this->byml["setting"].Level2WeaponPower; this->enemy_points = points * this->byml["setting"].Level2EnemyPower; </source>" current
- 15:2715:27, 11 May 2020 diff hist +189 N Translations:Difficulty scaling/368/fr Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) int kill_count = GameData::getIntegerFlag(kill_flag["name"]); points += kill_count * kill_..." current
- 15:2715:27, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..."
- 15:2715:27, 11 May 2020 diff hist +248 N Translations:Difficulty scaling/367/fr Created page with "Fait intéressant : le jeu calcule un seul total de points à partir des flags "kill counter", mais calcule deux valeurs distinctes pour les armes et les ennemis avec deux fac..." current
- 15:2415:24, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..."
- 15:2415:24, 11 May 2020 diff hist +198 N Translations:Difficulty scaling/366/fr Created page with "Tous les flags auxquels le fichier de configuration fait référence sont de la forme <code>Defeated_%s_Num</code>, mais techniquement le format de configuration permet l'util..." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration."
- 15:2315:23, 11 May 2020 diff hist +101 N Translations:Difficulty scaling/365/fr Created page with "Calcule les points d'ennemi et d'arme en utilisant une liste de flags et de valeurs de configuration." current
- 15:2315:23, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..."
- 15:2315:23, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/358/fr Created page with "Par exemple, 0 ('None') ne signifie pas qu'une arme ne recevra jamais de bonus. Cela veut juste dire que les développeurs n'ont pas forcé l'apparition d'un bonus bleu ou jau..." current
- 15:2115:21, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré."
- 15:2115:21, 11 May 2020 diff hist +78 N Translations:Difficulty scaling/357/fr Created page with "Sinon, l'arme recevra un bonus qui appartient exactement au palier configuré." current
- 15:2115:21, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points."
- 15:2115:21, 11 May 2020 diff hist +157 N Translations:Difficulty scaling/356/fr Created page with "Si le nivellement est activé, l'arme peut recevoir des bonus d'un palier supérieur à celui configuré si le joueur a assez de points." current
- 15:2015:20, 11 May 2020 diff hist +28 Nivellement de la difficulté Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :"
- 15:2015:20, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/348/fr Created page with "En interne, et dans des ressources telles que les map units, les valeurs suivantes sont utilisées pour régler les paliers :" current
- 15:1915:19, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir."
- 15:1915:19, 11 May 2020 diff hist +131 N Translations:Difficulty scaling/347/fr Created page with "=== <code>SharpWeaponJudgeType</code> === Cette propriété acteur détermine le palier minimum de bonus qu'une arme peut recevoir." current
- 15:1815:18, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc..."
- 15:1815:18, 11 May 2020 diff hist +228 N Translations:Difficulty scaling/346/fr Created page with "Remarquez que ceci ne s'applique pas aux armes qui sont attachées au collier d'un Hinox, car les Hinox utilisent un acteur ennemi différent qui redéfinit (override) la fonc..." current
- 15:1615:16, 11 May 2020 diff hist +38 Nivellement de la difficulté Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme..."
- 15:1615:16, 11 May 2020 diff hist +267 N Translations:Difficulty scaling/345/fr Created page with "=== <code>LevelSensorMode</code> === Cette propriété actor détermine si le nivellement est activé pour un ennemi ou une arme. Elle s'applique également à toute arme..." current
- 15:1415:14, 11 May 2020 diff hist −5 Nivellement de la difficulté No edit summary
- 15:1415:14, 11 May 2020 diff hist −5 Translations:Difficulty scaling/343/fr No edit summary current
- 15:1415:14, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non."
- 15:1415:14, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/342/fr Created page with "Détermine si l'ennemi est automatiquement monté d'un palier ou non." current
- 15:1315:13, 11 May 2020 diff hist +151 Nivellement de la difficulté Created page with "Remarque : Les ennemis qui ne sont sur aucune liste de mise à niveau (tels que les Lézalfos élémentaux) ne seront pas nivelés, mais leurs armes peuvent malgré tout recev..."
- 15:1315:13, 11 May 2020 diff hist +636 N Translations:Difficulty scaling/337/fr Created page with "Remarque : Les ennemis qui ne sont sur aucune liste de mise à niveau (tels que les Lézalfos élémentaux) ne seront pas nivelés, mais leurs armes peuvent malgré tout recev..." current
- 15:1015:10, 11 May 2020 diff hist +41 Nivellement de la difficulté Created page with "Cependant, la fonction de nivellement ne fera rien si 'LevelSensorMode' est < 1 et elle laissera dans ce cas l'ennemi et toute arme qu'il pourrait détenir à leurs état..."
- 15:1015:10, 11 May 2020 diff hist +186 N Translations:Difficulty scaling/336/fr Created page with "Cependant, la fonction de nivellement ne fera rien si 'LevelSensorMode' est < 1 et elle laissera dans ce cas l'ennemi et toute arme qu'il pourrait détenir à leurs état..." current
- 15:0915:09, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Lorsque le jeu charge des ennemis, il essayera toujours de les niveler."
- 15:0915:09, 11 May 2020 diff hist +71 N Translations:Difficulty scaling/335/fr Created page with "Lorsque le jeu charge des ennemis, il essayera toujours de les niveler." current
- 15:0715:07, 11 May 2020 diff hist +95 Nivellement de la difficulté Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs..."
- 15:0715:07, 11 May 2020 diff hist +498 N Translations:Difficulty scaling/299/fr Created page with "Remarques : * ''Coup de grâce'' ne peut être sélectionné que si weaponCommonSharpWeaponAddCrit est true ''et'' le palier est bleu/blanc. Cela signifie qu'il devient imposs..." current
- 15:0515:05, 11 May 2020 diff hist −40 Nivellement de la difficulté No edit summary
- 15:0315:03, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis."
- 15:0315:03, 11 May 2020 diff hist +135 N Translations:Difficulty scaling/395/fr Created page with "Il sera également désactivé lorsque le map area actuel est 28. Cela correspond à "HateruSea" qui est la zone de l'Île Finalis." current
- 15:0215:02, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée."
- 15:0215:02, 11 May 2020 diff hist +89 N Translations:Difficulty scaling/394/fr Created page with "Cela signifie que le nivellement est toujours désactivé lors des Épreuves de l'Épée." current
- 15:0115:01, 11 May 2020 diff hist −40 Nivellement de la difficulté No edit summary
- 15:0015:00, 11 May 2020 diff hist −66 等級系統 Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 15:0015:00, 11 May 2020 diff hist +310 N Translations:Difficulty scaling/396/zh Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..." current
- 15:0015:00, 11 May 2020 diff hist −312 等級系統 No edit summary
- 15:0015:00, 11 May 2020 diff hist −312 Translations:Difficulty scaling/299/zh No edit summary current
- 14:5914:59, 11 May 2020 diff hist 0 等級系統 Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。"
- 14:5914:59, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/394/zh Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。" current
- 14:5614:56, 11 May 2020 diff hist −48 等級系統 No edit summary
- 14:5614:56, 11 May 2020 diff hist −48 Translations:Difficulty scaling/271/zh No edit summary current
- 14:5514:55, 11 May 2020 diff hist +13 Difficulty scaling Marked this version for translation
- 14:5414:54, 11 May 2020 diff hist +375 Difficulty scaling explain bonus tiers a bit more
- 14:4214:42, 11 May 2020 diff hist −40 等級系統 No edit summary
- 14:4014:40, 11 May 2020 diff hist −6 等級系統 Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。"
- 14:4014:40, 11 May 2020 diff hist +135 N Translations:Difficulty scaling/395/zh Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。" current
- 14:3914:39, 11 May 2020 diff hist −137 等級系統 No edit summary
- 14:3914:39, 11 May 2020 diff hist −137 Translations:Difficulty scaling/271/zh No edit summary
- 14:3814:38, 11 May 2020 diff hist −39 等級系統 No edit summary
- 14:3814:38, 11 May 2020 diff hist +1 Translations:Difficulty scaling/271/zh No edit summary
- 14:3714:37, 11 May 2020 diff hist +25 Difficulty scaling Marked this version for translation
- 14:3714:37, 11 May 2020 diff hist +72 Difficulty scaling No edit summary
- 14:3614:36, 11 May 2020 diff hist +57 Difficulty scaling No edit summary
- 14:2814:28, 11 May 2020 diff hist +40 Nivellement de la difficulté Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable."
- 14:2814:28, 11 May 2020 diff hist +141 N Translations:Difficulty scaling/278/fr Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable." current
- 14:2614:26, 11 May 2020 diff hist −400 Nivellement de la difficulté Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus."
- 14:2614:26, 11 May 2020 diff hist +145 N Translations:Difficulty scaling/274/fr Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus." current
- 13:5013:50, 11 May 2020 diff hist +49 Nivellement de la difficulté Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par..."
- 13:5013:50, 11 May 2020 diff hist +245 N Translations:Difficulty scaling/343/fr Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par..."
- 13:4813:48, 11 May 2020 diff hist +226 Nivellement de la difficulté Replaced content with "Durabilité ↑"
- 13:4813:48, 11 May 2020 diff hist +216 Nivellement de la difficulté No edit summary
- 13:4613:46, 11 May 2020 diff hist +47 Nivellement de la difficulté Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom..."
- 13:4613:46, 11 May 2020 diff hist +231 N Translations:Difficulty scaling/393/fr Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom..." current
- 13:4513:45, 11 May 2020 diff hist +31 Nivellement de la difficulté Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1..."
- 13:4513:45, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/392/fr Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1..." current
- 13:4313:43, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "=== Cas spécial 2 : Les ombres du DLC2 ==="
- 13:4313:43, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/391/fr Created page with "=== Cas spécial 2 : Les ombres du DLC2 ===" current
- 13:4313:43, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..."
- 13:4313:43, 11 May 2020 diff hist +182 N Translations:Difficulty scaling/390/fr Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel..." current
- 13:4213:42, 11 May 2020 diff hist +20 Nivellement de la difficulté Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire."
- 13:4213:42, 11 May 2020 diff hist +129 N Translations:Difficulty scaling/389/fr Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire." current
- 13:4113:41, 11 May 2020 diff hist +37 Nivellement de la difficulté Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..."
- 13:4113:41, 11 May 2020 diff hist +192 N Translations:Difficulty scaling/388/fr Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui..." current
- 13:4013:40, 11 May 2020 diff hist +9 Nivellement de la difficulté Created page with "=== Cas spécial 1 : Les ombres du château ==="
- 13:4013:40, 11 May 2020 diff hist +47 N Translations:Difficulty scaling/387/fr Created page with "=== Cas spécial 1 : Les ombres du château ===" current
- 13:4013:40, 11 May 2020 diff hist +6 Nivellement de la difficulté Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..."
- 13:4013:40, 11 May 2020 diff hist +207 N Translations:Difficulty scaling/386/fr Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la..." current
- 13:3913:39, 11 May 2020 diff hist +698 N Translations:Difficulty scaling/385/fr Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con..." current
- 13:3913:39, 11 May 2020 diff hist +36 Nivellement de la difficulté Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..."
- 13:3913:39, 11 May 2020 diff hist +234 N Translations:Difficulty scaling/384/fr Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi..." current
- 13:3813:38, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Ombres de Ganon =="
- 13:3813:38, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/383/fr Created page with "== Ombres de Ganon ==" current
- 13:3813:38, 11 May 2020 diff hist +66 Nivellement de la difficulté Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..."
- 13:3813:38, 11 May 2020 diff hist +522 N Translations:Difficulty scaling/382/fr Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD..." current
- 13:3613:36, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "== Les données =="
- 13:3613:36, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/381/fr Created page with "== Les données ==" current
- 13:3613:36, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3613:36, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/379/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3613:36, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>."
- 13:3613:36, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/378/fr Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>." current
- 13:3513:35, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Pseudocode (1.0.0) :"
- 13:3513:35, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/375/fr Created page with "Pseudocode (1.0.0) :" current
- 13:3513:35, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/fr Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 13:3513:35, 11 May 2020 diff hist +24 Nivellement de la difficulté Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..."
- 13:3513:35, 11 May 2020 diff hist +180 N Translations:Difficulty scaling/370/fr Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP..." current
- 13:3413:34, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "Appelée par PlacementMgr au moment du spawn des acteurs."
- 13:3413:34, 11 May 2020 diff hist +61 N Translations:Difficulty scaling/364/fr Created page with "Appelée par PlacementMgr au moment du spawn des acteurs." current
- 13:3413:34, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/fr Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 13:3413:34, 11 May 2020 diff hist +16 Nivellement de la difficulté Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml."
- 13:3413:34, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/362/fr Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml." current
- 13:3413:34, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>"
- 13:3413:34, 11 May 2020 diff hist +100 N Translations:Difficulty scaling/361/fr Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>" current
- 13:3313:33, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/fr Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 13:3313:33, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Algorithme de nivellement =="
- 13:3313:33, 11 May 2020 diff hist +31 N Translations:Difficulty scaling/359/fr Created page with "== Algorithme de nivellement ==" current
- 13:3313:33, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/350/fr Created page with "Description" current
- 13:3313:33, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Valeur"
- 13:3313:33, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/349/fr Created page with "Valeur" current
- 13:3313:33, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "== Propriétés =="
- 13:3313:33, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/344/fr Created page with "== Propriétés ==" current
- 13:3213:32, 11 May 2020 diff hist +7 Nivellement de la difficulté Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert."
- 13:3213:32, 11 May 2020 diff hist +62 N Translations:Difficulty scaling/341/fr Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert." current
- 13:3213:32, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/340/fr Created page with "Description" current
- 13:3213:32, 11 May 2020 diff hist +11 Nivellement de la difficulté Created page with "Valeur par défaut"
- 13:3213:32, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/339/fr Created page with "Valeur par défaut" current
- 13:3213:32, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Paramètre"
- 13:3213:32, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/338/fr Created page with "Paramètre" current
- 13:3113:31, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "== Ennemis =="
- 13:3113:31, 11 May 2020 diff hist +13 N Translations:Difficulty scaling/334/fr Created page with "== Ennemis ==" current
- 13:3113:31, 11 May 2020 diff hist +13 Nivellement de la difficulté Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire."
- 13:3113:31, 11 May 2020 diff hist +99 N Translations:Difficulty scaling/333/fr Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire." current
- 13:3113:31, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addGuardMin et addGuardMax"
- 13:3113:31, 11 May 2020 diff hist +50 N Translations:Difficulty scaling/332/fr Created page with "Entier aléatoire entre addGuardMin et addGuardMax" current
- 13:3113:31, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:3113:31, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/331/fr Created page with "Garde ↑" current
- 13:3113:31, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/fr Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 13:3113:31, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:3113:31, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/329/fr Created page with "Glisse ↑" current
- 13:3113:31, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax"
- 13:3113:31, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/328/fr Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax" current
- 13:3113:31, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:3113:31, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/327/fr Created page with "Visée rapide (arcs)" current
- 13:3113:31, 11 May 2020 diff hist −4 Nivellement de la difficulté Created page with "Tirs x 5"
- 13:3113:31, 11 May 2020 diff hist +8 N Translations:Difficulty scaling/326/fr Created page with "Tirs x 5" current
- 13:3113:31, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:3113:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/325/fr Created page with "Tirs x N (arcs)" current
- 13:3113:31, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Flottant aléatoire entre addThrowMin et addThrowMax"
- 13:3113:31, 11 May 2020 diff hist +52 N Translations:Difficulty scaling/324/fr Created page with "Flottant aléatoire entre addThrowMin et addThrowMax" current
- 13:3013:30, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:3013:30, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/323/fr Created page with "Distance lancers ↑" current
- 13:3013:30, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addLifeMin et addLifeMax"
- 13:3013:30, 11 May 2020 diff hist +48 N Translations:Difficulty scaling/322/fr Created page with "Entier aléatoire entre addLifeMin et addLifeMax" current
- 13:3013:30, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Durabilité ↑"
- 13:3013:30, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/321/fr Created page with "Durabilité ↑" current
- 13:3013:30, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Entier aléatoire entre addAtkMin et addAtkMax"
- 13:3013:30, 11 May 2020 diff hist +46 N Translations:Difficulty scaling/320/fr Created page with "Entier aléatoire entre addAtkMin et addAtkMax" current
- 13:3013:30, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Attaque ↑"
- 13:3013:30, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/319/fr Created page with "Attaque ↑" current
- 13:3013:30, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Aucun"
- 13:3013:30, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/318/fr Created page with "Aucun" current
- 13:2913:29, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "Valeur qui est utilisée pour l'effet bonus"
- 13:2913:29, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/317/fr Created page with "Valeur qui est utilisée pour l'effet bonus" current
- 13:2913:29, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/316/fr Created page with "Bonus" current
- 13:2913:29, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "==== Non amiibo ===="
- 13:2913:29, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/315/fr Created page with "==== Non amiibo ====" current
- 13:2913:29, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire."
- 13:2913:29, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/314/fr Created page with "En résumé, pour les armes amiibo, Attaque ↑ donne toujours le pouvoir d'attaque maximum. Il n'y a pas d'aléatoire." current
- 13:2913:29, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:2913:29, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/313/fr Created page with "Garde ↑" current
- 13:2913:29, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:2913:29, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/312/fr Created page with "Glisse ↑" current
- 13:2913:29, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:2913:29, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/311/fr Created page with "Visée rapide (arcs)" current
- 13:2913:29, 11 May 2020 diff hist −4 Nivellement de la difficulté Created page with "Tirs x 5"
- 13:2913:29, 11 May 2020 diff hist +8 N Translations:Difficulty scaling/310/fr Created page with "Tirs x 5" current
- 13:2913:29, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:2913:29, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/309/fr Created page with "Tirs x N (arcs)" current
- 13:2813:28, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:2813:28, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/308/fr Created page with "Distance lancers ↑" current
- 13:2813:28, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Durabilité ↑"
- 13:2813:28, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/307/fr Created page with "Durabilité ↑" current
- 13:2813:28, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Attaque ↑"
- 13:2813:28, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/306/fr Created page with "Attaque ↑" current
- 13:2813:28, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "Aucun"
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/305/fr Created page with "Aucun" current
- 13:2813:28, 11 May 2020 diff hist −12 Nivellement de la difficulté Created page with "Valeur qui est utilisée pour l'effet bonus"
- 13:2813:28, 11 May 2020 diff hist +43 N Translations:Difficulty scaling/304/fr Created page with "Valeur qui est utilisée pour l'effet bonus" current
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/303/fr Created page with "Bonus" current
- 13:2813:28, 11 May 2020 diff hist +16 N Translations:Difficulty scaling/302/fr Created page with "==== amiibo ====" current
- 13:2813:28, 11 May 2020 diff hist +4 Nivellement de la difficulté Created page with "=== Valeurs de bonus ==="
- 13:2813:28, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/300/fr Created page with "=== Valeurs de bonus ===" current
- 13:2813:28, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2813:28, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/298/fr Created page with "Jaune" current
- 13:2713:27, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Bleu/blanc"
- 13:2713:27, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/296/fr Created page with "Bleu/blanc" current
- 13:2713:27, 11 May 2020 diff hist +2 Nivellement de la difficulté Created page with "Coup de grâce"
- 13:2713:27, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/295/fr Created page with "Coup de grâce" current
- 13:2713:27, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2713:27, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/294/fr Created page with "Bleu/blanc et jaune" current
- 13:2713:27, 11 May 2020 diff hist −6 Nivellement de la difficulté Created page with "Garde ↑"
- 13:2713:27, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/293/fr Created page with "Garde ↑" current
- 13:2713:27, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2713:27, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/292/fr Created page with "Jaune" current
- 13:2713:27, 11 May 2020 diff hist −3 Nivellement de la difficulté Created page with "Glisse ↑"
- 13:2713:27, 11 May 2020 diff hist +10 N Translations:Difficulty scaling/291/fr Created page with "Glisse ↑" current
- 13:2613:26, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2613:26, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/290/fr Created page with "Jaune" current
- 13:2613:26, 11 May 2020 diff hist +3 Nivellement de la difficulté Created page with "Visée rapide (arcs)"
- 13:2613:26, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/289/fr Created page with "Visée rapide (arcs)" current
- 13:2613:26, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2613:26, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/288/fr Created page with "Jaune" current
- 13:2613:26, 11 May 2020 diff hist −8 Nivellement de la difficulté Created page with "Tirs x N (arcs)"
- 13:2613:26, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/287/fr Created page with "Tirs x N (arcs)" current
- 13:2513:25, 11 May 2020 diff hist −1 Nivellement de la difficulté Created page with "Jaune"
- 13:2513:25, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/286/fr Created page with "Jaune" current
- 13:2513:25, 11 May 2020 diff hist −3 Nivellement de la difficulté No edit summary
- 13:2513:25, 11 May 2020 diff hist −3 Translations:Difficulty scaling/281/fr No edit summary current
- 13:2513:25, 11 May 2020 diff hist −3 Nivellement de la difficulté No edit summary
- 13:2513:25, 11 May 2020 diff hist −3 Translations:Difficulty scaling/283/fr No edit summary current
- 13:2513:25, 11 May 2020 diff hist +10 Nivellement de la difficulté Created page with "Distance lancers ↑"
- 13:2513:25, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/285/fr Created page with "Distance lancers ↑" current
- 13:2413:24, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2413:24, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/284/fr Created page with "Bleu/blanc et jaune" current
- 13:2413:24, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Durabilité ↑↑"
- 13:2413:24, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/283/fr Created page with "Durabilité ↑↑"
- 13:2413:24, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "Bleu/blanc et jaune"
- 13:2413:24, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/282/fr Created page with "Bleu/blanc et jaune" current
- 13:2413:24, 11 May 2020 diff hist +5 Nivellement de la difficulté Created page with "Attaque ↑↑"
- 13:2413:24, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/281/fr Created page with "Attaque ↑↑"
- 13:2313:23, 11 May 2020 diff hist 0 Nivellement de la difficulté Created page with "Disponible pour les paliers"
- 13:2313:23, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/280/fr Created page with "Disponible pour les paliers" current
- 13:2213:22, 11 May 2020 diff hist +5 N Translations:Difficulty scaling/279/fr Created page with "Bonus" current
- 13:2213:22, 11 May 2020 diff hist +2 Nivellement de la difficulté No edit summary
- 13:2213:22, 11 May 2020 diff hist +2 Translations:Difficulty scaling/277/fr No edit summary current
- 13:2213:22, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "== Types de bonus =="
- 13:2213:22, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/277/fr Created page with "== Types de bonus =="
- 13:2213:22, 11 May 2020 diff hist +1 Nivellement de la difficulté Created page with "== Bonus des armes =="
- 13:2213:22, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/275/fr Created page with "== Bonus des armes ==" current
- 13:2113:21, 11 May 2020 diff hist −2 Nivellement de la difficulté Created page with "== Armes =="
- 13:2113:21, 11 May 2020 diff hist +11 N Translations:Difficulty scaling/272/fr Created page with "== Armes ==" current
- 13:2113:21, 11 May 2020 diff hist −128 Nivellement de la difficulté Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..."
- 13:2113:21, 11 May 2020 diff hist +330 N Translations:Difficulty scaling/271/fr Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie..." current
- 13:2013:20, 11 May 2020 diff hist +8 Nivellement de la difficulté Created page with "== Inhibiteurs du nivellement =="
- 13:2013:20, 11 May 2020 diff hist +32 N Translations:Difficulty scaling/270/fr Created page with "== Inhibiteurs du nivellement ==" current
- 13:2013:20, 11 May 2020 diff hist +42 Nivellement de la difficulté Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable."
- 13:2013:20, 11 May 2020 diff hist +178 N Translations:Difficulty scaling/267/fr Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable." current
- 13:1913:19, 11 May 2020 diff hist +108 Nivellement de la difficulté Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1913:19, 11 May 2020 diff hist +866 N Translations:Difficulty scaling/266/fr Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1313:13, 11 May 2020 diff hist +18 Nivellement de la difficulté Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir."
- 13:1313:13, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/265/fr Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir." current
- 13:1213:12, 11 May 2020 diff hist +59 Nivellement de la difficulté Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..."
- 13:1213:12, 11 May 2020 diff hist +236 N Translations:Difficulty scaling/263/fr Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..." current
- 13:1113:11, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/264/fr Created page with "== Points ==" current
- 13:1013:10, 11 May 2020 diff hist +16,329 N Nivellement de la difficulté Created page with "Nivellement de la difficulté"
- 13:1013:10, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/Page display title/fr Created page with "Nivellement de la difficulté" current
- 12:5512:55, 11 May 2020 diff hist −137 等級系統 No edit summary
- 12:5512:55, 11 May 2020 diff hist −137 Translations:Difficulty scaling/355/zh No edit summary current
- 12:5412:54, 11 May 2020 diff hist +137 Translations:Difficulty scaling/355/zh No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 等級系統 No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 Translations:Difficulty scaling/372/zh No edit summary current
- 12:5012:50, 11 May 2020 diff hist +137 等級系統 No edit summary
- 12:5012:50, 11 May 2020 diff hist −87 Translations:Difficulty scaling/372/zh No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 等級系統 No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 Translations:Difficulty scaling/333/zh No edit summary current
- 12:4712:47, 11 May 2020 diff hist −214 Translations:Difficulty scaling/333/zh No edit summary
- 12:4312:43, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 12:4312:43, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/zh Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 12:4312:43, 11 May 2020 diff hist −214 等級系統 Created page with "GlobalParameter::shieldSurfMasterFrictionRatio"
- 12:4312:43, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/zh Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 12:4312:43, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 12:4212:42, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/zh Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 12:4212:42, 11 May 2020 diff hist −9 等級系統 Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..."
- 12:4212:42, 11 May 2020 diff hist +229 N Translations:Difficulty scaling/392/zh Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..." current
- 12:4212:42, 11 May 2020 diff hist +18 等級系統 Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +54 N Translations:Difficulty scaling/391/zh Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −73 等級系統 Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)"
- 12:4212:42, 11 May 2020 diff hist +93 N Translations:Difficulty scaling/390/zh Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)" current
- 12:4212:42, 11 May 2020 diff hist −28 等級系統 Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。"
- 12:4212:42, 11 May 2020 diff hist +81 N Translations:Difficulty scaling/389/zh Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。" current
- 12:4212:42, 11 May 2020 diff hist +125 等級系統 Created page with "=== Special case 1: 城堡裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +48 N Translations:Difficulty scaling/387/zh Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −74 等級系統 Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。"
- 12:4212:42, 11 May 2020 diff hist +127 N Translations:Difficulty scaling/386/zh Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。" current
- 12:4212:42, 11 May 2020 diff hist +172 等級系統 Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa..."
- 12:4212:42, 11 May 2020 diff hist +870 N Translations:Difficulty scaling/385/zh Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa..." current
- 12:4112:41, 11 May 2020 diff hist −2 等級系統 Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別..."
- 12:4112:41, 11 May 2020 diff hist +196 N Translations:Difficulty scaling/384/zh Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別..." current
- 12:4112:41, 11 May 2020 diff hist −1 等級系統 Created page with "== 厄咒加儂 =="
- 12:4112:41, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/383/zh Created page with "== 厄咒加儂 ==" current
- 12:4112:41, 11 May 2020 diff hist −41 等級系統 Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm..."
- 12:4112:41, 11 May 2020 diff hist +415 N Translations:Difficulty scaling/382/zh Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm..." current
- 12:4012:40, 11 May 2020 diff hist +1 等級系統 Created page with "== 大數據 =="
- 12:4012:40, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/381/zh Created page with "== 大數據 ==" current
- 12:4012:40, 11 May 2020 diff hist +1,139 等級系統 Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;..."
- 12:4012:40, 11 May 2020 diff hist +1,407 N Translations:Difficulty scaling/380/zh Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;..." current
- 12:4012:40, 11 May 2020 diff hist +57 等級系統 Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。"
- 12:4012:40, 11 May 2020 diff hist +108 N Translations:Difficulty scaling/378/zh Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。" current
- 12:4012:40, 11 May 2020 diff hist +775 等級系統 Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ..."
- 12:4012:40, 11 May 2020 diff hist +2,762 N Translations:Difficulty scaling/376/zh Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ..." current
- 12:4012:40, 11 May 2020 diff hist +6 等級系統 Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有..."
- 12:4012:40, 11 May 2020 diff hist +203 N Translations:Difficulty scaling/374/zh Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有..." current
- 12:4012:40, 11 May 2020 diff hist +76 等級系統 Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不..."
- 12:4012:40, 11 May 2020 diff hist +225 N Translations:Difficulty scaling/373/zh Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不..." current
- 12:4012:40, 11 May 2020 diff hist +38 等級系統 Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。"
- 12:4012:40, 11 May 2020 diff hist +141 N Translations:Difficulty scaling/372/zh Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。"
- 12:4012:40, 11 May 2020 diff hist −78 等級系統 Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。"
- 12:4012:40, 11 May 2020 diff hist +78 N Translations:Difficulty scaling/370/zh Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。" current
- 12:3912:39, 11 May 2020 diff hist +75 等級系統 Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi..."
- 12:3912:39, 11 May 2020 diff hist +249 N Translations:Difficulty scaling/369/zh Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi..." current
- 12:3912:39, 11 May 2020 diff hist +58 等級系統 Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin..."
- 12:3912:39, 11 May 2020 diff hist +247 N Translations:Difficulty scaling/368/zh Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin..." current
- 12:3912:39, 11 May 2020 diff hist +44 等級系統 Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」..."
- 12:3912:39, 11 May 2020 diff hist +282 N Translations:Difficulty scaling/367/zh Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」..." current
- 12:3912:39, 11 May 2020 diff hist +13 等級系統 Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西..."
- 12:3912:39, 11 May 2020 diff hist +195 N Translations:Difficulty scaling/366/zh Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西..." current
- 12:3912:39, 11 May 2020 diff hist −12 等級系統 Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。"
- 12:3912:39, 11 May 2020 diff hist +78 N Translations:Difficulty scaling/365/zh Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。" current
- 12:3912:39, 11 May 2020 diff hist +64 等級系統 Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)"
- 12:3912:39, 11 May 2020 diff hist +112 N Translations:Difficulty scaling/364/zh Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)" current
- 12:3812:38, 11 May 2020 diff hist 0 等級系統 Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。"
- 12:3812:38, 11 May 2020 diff hist +67 N Translations:Difficulty scaling/362/zh Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。" current
- 12:3812:38, 11 May 2020 diff hist −926 等級系統 Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。"
- 12:3812:38, 11 May 2020 diff hist +113 N Translations:Difficulty scaling/361/zh Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。" current
- 12:3812:38, 11 May 2020 diff hist +4 等級系統 Created page with "== 升級的計算過程 =="
- 12:3812:38, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/359/zh Created page with "== 升級的計算過程 ==" current
- 12:3712:37, 11 May 2020 diff hist −7 等級系統 Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過..."
- 12:3712:37, 11 May 2020 diff hist +256 N Translations:Difficulty scaling/358/zh Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過..." current
- 12:3712:37, 11 May 2020 diff hist −19 等級系統 Created page with "經驗值不夠則維持原升級(不會降級)。"
- 12:3712:37, 11 May 2020 diff hist +54 N Translations:Difficulty scaling/357/zh Created page with "經驗值不夠則維持原升級(不會降級)。" current
- 12:3712:37, 11 May 2020 diff hist −3 等級系統 Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。"
- 12:3712:37, 11 May 2020 diff hist +147 N Translations:Difficulty scaling/356/zh Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。" current
- 12:3512:35, 11 May 2020 diff hist +17 等級系統 Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。"
- 12:3512:35, 11 May 2020 diff hist +132 N Translations:Difficulty scaling/355/zh Created page with "'''NoneForced''' (限於寶箱): Weapon will ''never'' spawn with any modifiers. 寶箱的這個屬性會抹去其他一切升級。"
- 12:3412:34, 11 May 2020 diff hist −28 等級系統 Created page with "'''Yellow''': 至少黃標。"
- 12:3412:34, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/354/zh Created page with "'''Yellow''': 至少黃標。" current
- 12:3412:34, 11 May 2020 diff hist +4 等級系統 Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。"
- 12:3412:34, 11 May 2020 diff hist +57 N Translations:Difficulty scaling/353/zh Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。" current
- 12:3412:34, 11 May 2020 diff hist +3 等級系統 Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability)."
- 12:3412:34, 11 May 2020 diff hist +140 N Translations:Difficulty scaling/352/zh Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定。 (with <code>weaponCommonSharpWeaponPer</code> being the probability)."
- 12:3412:34, 11 May 2020 diff hist −4 等級系統 Created page with "'''None''': 不加成"
- 12:3412:34, 11 May 2020 diff hist +21 N Translations:Difficulty scaling/351/zh Created page with "'''None''': 不加成" current
- 12:3312:33, 11 May 2020 diff hist −2 等級系統 Created page with "值"
- 12:3312:33, 11 May 2020 diff hist +3 N Translations:Difficulty scaling/349/zh Created page with "值" current
- 12:3312:33, 11 May 2020 diff hist +1 等級系統 Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。"
- 12:3312:33, 11 May 2020 diff hist +102 N Translations:Difficulty scaling/348/zh Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。" current
- 12:3312:33, 11 May 2020 diff hist +285 等級系統 Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)"
- 12:3312:33, 11 May 2020 diff hist +169 N Translations:Difficulty scaling/347/zh Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)" current
- 12:3312:33, 11 May 2020 diff hist +57 等級系統 Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..."
- 12:3312:33, 11 May 2020 diff hist +272 N Translations:Difficulty scaling/346/zh Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..." current
- 12:3312:33, 11 May 2020 diff hist −35 等級系統 Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..."
- 12:3312:33, 11 May 2020 diff hist +194 N Translations:Difficulty scaling/345/zh Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..." current
- 12:3212:32, 11 May 2020 diff hist −4 等級系統 Created page with "== 屬性 =="
- 12:3212:32, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/344/zh Created page with "== 屬性 ==" current
- 12:3212:32, 11 May 2020 diff hist +78 等級系統 Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..."
- 12:3212:32, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/343/zh Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..." current
- 12:3212:32, 11 May 2020 diff hist −22 等級系統 Created page with "在大師模式裡是否避免升級"
- 12:3212:32, 11 May 2020 diff hist +36 N Translations:Difficulty scaling/342/zh Created page with "在大師模式裡是否避免升級" current
- 12:3212:32, 11 May 2020 diff hist −25 等級系統 Created page with "是否只在大師模式出現"
- 12:3212:32, 11 May 2020 diff hist +30 N Translations:Difficulty scaling/341/zh Created page with "是否只在大師模式出現" current
- 12:3112:31, 11 May 2020 diff hist +2 等級系統 Created page with "預設值"
- 12:3112:31, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/339/zh Created page with "預設值" current
- 12:3112:31, 11 May 2020 diff hist −3 等級系統 Created page with "參數"
- 12:3112:31, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/338/zh Created page with "參數" current
- 12:3112:31, 11 May 2020 diff hist +120 等級系統 Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..."
- 12:3112:31, 11 May 2020 diff hist +605 N Translations:Difficulty scaling/337/zh Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..." current
- 12:3112:31, 11 May 2020 diff hist −62 等級系統 Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。"
- 12:3112:31, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/336/zh Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。"
- 12:3112:31, 11 May 2020 diff hist +63 N Translations:Difficulty scaling/335/zh Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "== 敵人 =="
- 12:3112:31, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/334/zh Created page with "== 敵人 ==" current
- 12:3112:31, 11 May 2020 diff hist +183 等級系統 Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."
- 12:3112:31, 11 May 2020 diff hist +269 N Translations:Difficulty scaling/333/zh Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "addGuardMin 到 addGuardMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +49 N Translations:Difficulty scaling/332/zh Created page with "addGuardMin 到 addGuardMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "Shield guard up 防禦力"
- 12:3112:31, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/331/zh Created page with "Shield guard up 防禦力" current