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AIDef:AI/PriestBossLineFormationFall

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossLineFormationFall
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
WarpHightOffset Float


Children

Name Description
分身消す
待機
攻撃
攻撃前
攻撃後
陣形作成_消える
陣形作成_現れる

Derived definitions

一列流星 (Priest_Boss_ShadowClone, シンクロモード_0)

Name Value
WarpHightOffset 3.0

一列流星 (Priest_Boss_ShadowClone_Real, シンクロモード_0)

Name Value
WarpHightOffset 3.0