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Software libraries: Difference between revisions

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(Created page with "Like many modern games, ''Breath of the Wild'' makes heavy use of '''software libraries''' to reuse existing code and save development time. The following list has only been...")
 
imported>Leoetlino
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* sead:: (framework and core utils)
* sead:: (framework and core utils)
* Visualizer (shader debug tools)
* Visualizer (shader debug tools)
[[Category:Internals]]

Revision as of 17:28, 3 September 2018

Like many modern games, Breath of the Wild makes heavy use of software libraries to reuse existing code and save development time.

The following list has only been checked for Switch 1.5.0.

NintendoSDK

  • NintendoSDK multimedia
  • NintendoSDK nnSdk
  • NintendoSDK gfx 4.4.0
  • NintendoSDK NEX 4.2.1 (only in newer versions; used for save transfer functionality that is currently unused?)
  • NintendoSDK libcurl 4.4.0 (only in newer versions; used for save transfer functionality that is currently unused?)

NintendoWare

  • NintendoWare G3d 4.4.0
  • NintendoWare Vfx 4.4.0
  • NintendoWare Font 4.4.0
  • NintendoWare Ui2d 4.4.0
  • NintendoWare Atk 4.4.0
  • NintendoWare ptcl (particle system)

Havok

  • Havok 2014_2
  • Havok AI 2014_2 (only for NavMesh?)
  • Havok Animation 2014_2
  • Havok Cloth 2014_2
  • Havok Physics2012 2014_2

Nintendo

  • al::ByamlIter (from Super Mario Odyssey)
  • aal:: (audio)
  • agl:: (graphics, lighting, parameter utils including AAMP)
  • eui:: (UI)
  • gsys:: (graphics, models)
  • LinkCommon
  • EffectLink (ELink)
  • SoundLink (SLink)
  • sead:: (framework and core utils)
  • Visualizer (shader debug tools)