AIDef:AI/PriestBossLineFormationFall: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
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|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:00, 22 October 2018

PriestBossLineFormationFall
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
WarpHightOffset Float


Children

Name Description
分身消す
待機
攻撃
攻撃前
攻撃後
陣形作成_消える
陣形作成_現れる

Derived definitions

一列流星 (Priest_Boss_ShadowClone, シンクロモード_0)

Name Value
WarpHightOffset 3.0

一列流星 (Priest_Boss_ShadowClone_Real, シンクロモード_0)

Name Value
WarpHightOffset 3.0