AIDef:AI/RemainsWindBatteryAttack and AIDef:AI/RememberMesOneActorEnemyRoot: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=RemainsWindBatteryAttack
|name=RememberMesOneActorEnemyRoot
|type=AI
|type=AI
}}
}}


== DynamicInstParams ==
== MapUnitInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| TargetPos || Vec3 ||  ||  
| EquipItem1 || String || Default ||
|-
| EquipItem2 || String || Default ||
|-
| EquipItem3 || String || Default ||
|-
| EquipItem4 || String || Default ||
|-
| RideHorseName || String ||  ||
|-
| ArrowName || String || NormalArrow ||
|-
| DropTable || String || Normal ||
|-
| IsNearCreate || Bool || False ||
|-
| DropActor || String ||  ||
|-
| SharpWeaponJudgeType || Int || 0 ||
|-
| LevelSensorMode || Int || 0 ||
|-
| DisableRankUpForHardMode || Bool || False ||
|-
|}
 
 
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| RememberKey || String ||  ||
|-
| InWaterDepth || Float ||  ||
|-
| OutOfWaterOffset || Float ||  ||
|-
| SpreadDist || Float ||  ||
|-
| SmallSpreadDist || Float ||  ||
|-
| FortressTag || String ||  ||
|-
| FallHeight || Float ||  ||
|-
| IgnoreHell || Bool ||  ||  
|-
|-
|}
|}
Line 17: Line 62:
! Name !! Description
! Name !! Description
|-
|-
| チャージ ||  
| リアクション ||
|-
| 呼ばれ ||
|-
| 奈落 ||  
|-
|-
| 待機 ||  
| 所持 ||  
|-
|-
| 照準 ||  
| 死亡生成 ||  
|-
|-
| 照準準備 ||  
| 水中 ||  
|-
|-
| 発射 ||  
| 落下 ||
|-
| 近接湧出 ||
|-
| 通常 ||
|-
| 騎乗 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 追跡 (RemainsWind_Battery_A_01, 通常) ===
=== 通常 (Assassin_Junior_Shooter, BaseAI) ===
{{AIDefDerived
{{AIDefDerived
|name=追跡
|name=通常
|group_name=通常
|group_name=BaseAI
|derived_from=RemainsWindBatteryAttack
|derived_from=RememberMesOneActorEnemyRoot
|aiprog=RemainsWind_Battery_A_01
|aiprog=Assassin_Junior_Shooter
}}
}}
No overridden parameters.
{|class="wikitable"
! Name !! Value
|-
| RememberKey || Memory_Actor
|-
| InWaterDepth || 1.6
|-
| OutOfWaterOffset || 0.1
|-
| SpreadDist || 0.0
|-
| SmallSpreadDist || 0.0
|-
| FortressTag || EnemyFortressMgr
|-
| FallHeight || 10.0
|-
| IgnoreHell || False
|-
|}

Revision as of 18:10, 14 October 2018

RememberMesOneActorEnemyRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
ArrowName String NormalArrow
DropTable String Normal
IsNearCreate Bool False
DropActor String
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0
DisableRankUpForHardMode Bool False


StaticInstParams

Name Type Default value Description
RememberKey String
InWaterDepth Float
OutOfWaterOffset Float
SpreadDist Float
SmallSpreadDist Float
FortressTag String
FallHeight Float
IgnoreHell Bool


Children

Name Description
リアクション
呼ばれ
奈落
所持
死亡生成
水中
落下
近接湧出
通常
騎乗

Derived definitions

通常 (Assassin_Junior_Shooter, BaseAI)

Name Value
RememberKey Memory_Actor
InWaterDepth 1.6
OutOfWaterOffset 0.1
SpreadDist 0.0
SmallSpreadDist 0.0
FortressTag EnemyFortressMgr
FallHeight 10.0
IgnoreHell False