AIDef:AI/RangeSelectTwoAction and AIDef:AI/RememberMesOneActorEnemyRoot: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=RangeSelectTwoAction
|name=RememberMesOneActorEnemyRoot
|type=AI
|type=AI
}}
}}


== StaticInstParams ==
== MapUnitInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| FarDist || Float || ||  
| EquipItem1 || String || Default ||  
|-
|-
| BaseDist || Float || ||
| EquipItem2 || String || Default ||  
|-
| WeaponIdx || Int || ||
|-
| IsSelectEveryFrame || Bool ||  ||
|-
| IsRangeXZ || Bool ||  ||
|-
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
|-
| TargetPos || Vec3 || ||  
| EquipItem3 || String || Default ||  
|-
|-
|}
| EquipItem4 || String || Default ||  
 
 
== Children ==
{|class="wikitable"
! Name !! Description
|-
|-
| 近距離 ||  
| RideHorseName || String ||  ||  
|-
|-
| 遠距離 ||  
| ArrowName || String || NormalArrow ||  
|-
|-
|}
| DropTable || String || Normal ||  
 
== Derived definitions ==
=== ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 剣戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=剣戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
|-
| FarDist || 0.0
| IsNearCreate || Bool || False ||  
|-
|-
| BaseDist || 1.4
| DropActor || String ||  ||  
|-
|-
| WeaponIdx || 0
| SharpWeaponJudgeType || Int || 0 ||
|-
|-
| IsSelectEveryFrame || True
| LevelSensorMode || Int || 0 ||  
|-
|-
| IsRangeXZ || False
| DisableRankUpForHardMode || Bool || False ||
|-
|-
|}
|}
=== ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 槍装備) ===
 
{{AIDefDerived
 
|name=ナビメッシュ無し
== StaticInstParams ==
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Type !! Default value !! Description
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 大剣装備_0) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備_0
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
|-
| FarDist || 0.0
| RememberKey || String ||  ||  
|-
|-
| BaseDist || 1.4
| InWaterDepth || Float ||  ||  
|-
|-
| WeaponIdx || 0
| OutOfWaterOffset || Float || ||  
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 定員オーバー (Stal_Bokoblin_Junior_Body, 戦闘) ===
{{AIDefDerived
|name=定員オーバー
|group_name=戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
|-
| FarDist || 4.0
| SpreadDist || Float ||  ||  
|-
|-
| BaseDist || 3.0
| SmallSpreadDist || Float ||  ||  
|-
|-
| WeaponIdx || -1
| FortressTag || String ||  ||  
|-
|-
| IsSelectEveryFrame || False
| FallHeight || Float ||  ||  
|-
|-
| IsRangeXZ || False
| IgnoreHell || Bool ||  ||  
|-
|-
|}
|}
=== 後行動 (Priest_Boss_ShadowClone, 後行動) ===
 
{{AIDefDerived
 
|name=後行動
== Children ==
|group_name=後行動
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Description
|-
|-
| FarDist || 4.0
| リアクション ||  
|-
|-
| BaseDist || 6.0
| 呼ばれ ||  
|-
|-
| WeaponIdx || -1
| 奈落 ||  
|-
|-
| IsSelectEveryFrame || False
| 所持 ||  
|-
|-
| IsRangeXZ || False
| 死亡生成 ||  
|-
|-
|}
| 水中 ||  
=== 後行動 (Priest_Boss_ShadowClone, 後行動_1) ===
{{AIDefDerived
|name=後行動
|group_name=後行動_1
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
|-
| BaseDist || 6.0
| 落下 ||  
|-
|-
| WeaponIdx || -1
| 近接湧出 ||  
|-
|-
| IsSelectEveryFrame || False
| 通常 ||  
|-
|-
| IsRangeXZ || False
| 騎乗 ||  
|-
|-
|}
|}
=== 子1 (Priest_Boss_ShadowClone, 後行動_2) ===
 
{{AIDefDerived
== Derived definitions ==
|name=子1
=== 通常 (Assassin_Junior_Shooter, BaseAI) ===
|group_name=後行動_2
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 陣形作成後待機 (Priest_Boss_ShadowClone, 円陣共通) ===
{{AIDefDerived
|name=陣形作成後待機
|group_name=円陣共通
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 行動 (Assassin_Senior, 瀕死) ===
{{AIDefDerived
|name=行動
|group_name=瀕死
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 2.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Enemy_Golem_Fire_R, 右腕近接戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=右腕近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Enemy_Golem_Fire_R, 右腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=右腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Enemy_Golem_Fire_R, 近接戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Enemy_Golem_Fire_R, 左腕近接戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=左腕近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Enemy_Golem_Fire_R, 左腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=左腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Enemy_Golem_Fire_R, 戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 戦闘攻撃 (Enemy_Golem_Fire_R, 腕なし戦闘) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=腕なし戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Enemy_Golem_Fire_R
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Middle, 剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Middle, 槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Middle, 対象泳ぎ槍攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対象泳ぎ槍攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Middle, 大剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=大剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Middle, 片手剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=片手剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 対象通常 (ForestGiant_Middle, 槍レンジ外攻撃) ===
{{AIDefDerived
|name=対象通常
|group_name=槍レンジ外攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 5.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lizalfos, 素手プレイヤー発見) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手プレイヤー発見
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos, 虫) ===
{{AIDefDerived
|name=餌発見
|group_name=虫
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Red, 剣戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=剣戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Red, 槍装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Red, 大剣装備_0) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備_0
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 注意 (Bokoblin_Red, レンジ外) ===
{{AIDefDerived
|name=注意
|group_name=レンジ外
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 定員オーバー (Bokoblin_Red, 戦闘) ===
{{AIDefDerived
|name=定員オーバー
|group_name=戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 3.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Senior, 剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Senior, 槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Senior, 対象泳ぎ槍攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対象泳ぎ槍攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Senior, 大剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=大剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant_Senior, 片手剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=片手剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 対象通常 (ForestGiant_Senior, 槍レンジ外攻撃) ===
{{AIDefDerived
|name=対象通常
|group_name=槍レンジ外攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 5.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ外 (Assassin_Middle_Azito, 近距離) ===
{{AIDefDerived
|name=レンジ外
|group_name=近距離
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Middle_Azito
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 戦闘攻撃 (Assassin_Middle_Azito, 風攻撃) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=風攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Middle_Azito
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 戦闘攻撃 (Assassin_Middle_Quest, 風攻撃) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=風攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Middle_Quest
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 子アクション (Chuchu, ケミカル放射死亡距離選択) ===
{{AIDefDerived
|name=子アクション
|group_name=ケミカル放射死亡距離選択
|derived_from=RangeSelectTwoAction
|aiprog=Chuchu
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 8.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 角度差大 (Assassin_Middle, 戦闘後ずさり) ===
{{AIDefDerived
|name=角度差大
|group_name=戦闘後ずさり
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 7.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant, 剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant, 槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant, 対象泳ぎ槍攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対象泳ぎ槍攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant, 大剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=大剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (ForestGiant, 片手剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=片手剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 対象通常 (ForestGiant, 槍レンジ外攻撃) ===
{{AIDefDerived
|name=対象通常
|group_name=槍レンジ外攻撃
|derived_from=RangeSelectTwoAction
|aiprog=ForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 5.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lynel_Senior, 素手戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 10.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ有り (Lynel_Senior, 素手戦闘) ===
{{AIDefDerived
|name=ナビメッシュ有り
|group_name=素手戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== レンジ外 (Lynel_Senior, ナビメッシュ無し近接戦闘攻撃) ===
{{AIDefDerived
|name=レンジ外
|group_name=ナビメッシュ無し近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 20.0
|-
| BaseDist || 2.2
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ外 (Lynel_Senior, ナビメッシュ無し槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ外
|group_name=ナビメッシュ無し槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 20.0
|-
| BaseDist || 2.2
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 右 (Lynel_Senior, 大剣攻撃) ===
{{AIDefDerived
|name=右
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 弓装備 (Lynel_Senior, 警戒) ===
{{AIDefDerived
|name=弓装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Lynel_Senior, 大剣戦闘開始攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=大剣戦闘開始攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 剣盾装備 (Lynel_Senior, 警戒) ===
{{AIDefDerived
|name=剣盾装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 剣装備 (Lynel_Senior, 警戒) ===
{{AIDefDerived
|name=剣装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 後 (Lynel_Senior, 大剣攻撃) ===
{{AIDefDerived
|name=後
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 後行動 (Lynel_Senior, 行動A) ===
{{AIDefDerived
|name=後行動
|group_name=行動A
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Lynel_Senior, 大剣後方攻撃行動A) ===
{{AIDefDerived
|name=後行動
|group_name=大剣後方攻撃行動A
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 行動 (Lynel_Senior, 諦め) ===
{{AIDefDerived
|name=行動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 50.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 左 (Lynel_Senior, 大剣攻撃) ===
{{AIDefDerived
|name=左
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 前 (Lynel_Senior, 戦闘攻撃) ===
{{AIDefDerived
|name=前
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 前 (Lynel_Senior, 大剣攻撃) ===
{{AIDefDerived
|name=前
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 素手 (Lynel_Senior, 警戒) ===
{{AIDefDerived
|name=素手
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 素手 (Lynel_Senior, 槍装備戦闘開始) ===
{{AIDefDerived
|name=素手
|group_name=槍装備戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 槍装備 (Lynel_Senior, 警戒) ===
{{AIDefDerived
|name=槍装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 大剣装備 (Lynel_Senior, 警戒) ===
{{AIDefDerived
|name=大剣装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 抜刀 (Lynel_Senior, 戦闘開始) ===
{{AIDefDerived
|name=抜刀
|group_name=戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 抜刀 (Lynel_Senior, 槍装備戦闘開始) ===
{{AIDefDerived
|name=抜刀
|group_name=槍装備戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Golem_Senior, 右腕近接戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=右腕近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Senior, 右腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=右腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Senior, 近接戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Senior, 左腕近接戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=左腕近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Senior, 左腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=左腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Senior, 戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 戦闘攻撃 (Golem_Senior, 腕なし戦闘) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=腕なし戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || -3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos_Fire, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos_Fire, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos_Fire, 虫) ===
{{AIDefDerived
|name=餌発見
|group_name=虫
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos_Fire, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Fire
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Priest_Boss_Normal, 後行動) ===
{{AIDefDerived
|name=後行動
|group_name=後行動
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_Normal
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Priest_Boss_Normal, 後行動_1) ===
{{AIDefDerived
|name=後行動
|group_name=後行動_1
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_Normal
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Senior, 剣戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=剣戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Senior, 槍装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Senior, 大剣装備_0) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備_0
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 注意 (Bokoblin_Senior, レンジ外) ===
{{AIDefDerived
|name=注意
|group_name=レンジ外
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 定員オーバー (Bokoblin_Senior, 戦闘) ===
{{AIDefDerived
|name=定員オーバー
|group_name=戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 3.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Rapid, 剣戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=剣戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Rapid, 槍装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Bokoblin_Rapid, 大剣装備_0) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備_0
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 1.4
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 注意 (Bokoblin_Rapid, レンジ外) ===
{{AIDefDerived
|name=注意
|group_name=レンジ外
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 定員オーバー (Bokoblin_Rapid, 戦闘) ===
{{AIDefDerived
|name=定員オーバー
|group_name=戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 3.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos_Electric, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos_Electric, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos_Electric, 虫) ===
{{AIDefDerived
|name=餌発見
|group_name=虫
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos_Electric, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Electric
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Senior, 素手) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 5.2
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Senior, 槍装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Senior, 大剣装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Senior, 通常) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=通常
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 威嚇 (Moriblin_Senior, 剣到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=剣到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Moriblin_Senior, 槍到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=槍到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Moriblin_Senior, 大剣到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=大剣到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Moriblin_Senior, 到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 5.2
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Moriblin_Senior, 威嚇_0) ===
{{AIDefDerived
|name=近距離
|group_name=威嚇_0
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Priest_Boss_ShadowClone_Real, 後行動) ===
{{AIDefDerived
|name=後行動
|group_name=後行動
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Priest_Boss_ShadowClone_Real, 後行動_1) ===
{{AIDefDerived
|name=後行動
|group_name=後行動_1
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 子1 (Priest_Boss_ShadowClone_Real, 後行動_2) ===
{{AIDefDerived
|name=子1
|group_name=後行動_2
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 陣形作成後待機 (Priest_Boss_ShadowClone_Real, 円陣共通) ===
{{AIDefDerived
|name=陣形作成後待機
|group_name=円陣共通
|derived_from=RangeSelectTwoAction
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Golem_Middle, 右腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=右腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Middle, 左腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=左腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem_Middle, 戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Assassin_Junior, 隠れ身落下攻撃) ===
{{AIDefDerived
|name=後行動
|group_name=隠れ身落下攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Junior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Assassin_Junior, 切り払い) ===
{{AIDefDerived
|name=後行動
|group_name=切り払い
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Junior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lynel_Middle, 素手戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 10.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ有り (Lynel_Middle, 素手戦闘) ===
{{AIDefDerived
|name=ナビメッシュ有り
|group_name=素手戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== レンジ外 (Lynel_Middle, ナビメッシュ無し近接戦闘攻撃) ===
{{AIDefDerived
|name=レンジ外
|group_name=ナビメッシュ無し近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 20.0
|-
| BaseDist || 2.2
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ外 (Lynel_Middle, ナビメッシュ無し槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ外
|group_name=ナビメッシュ無し槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 20.0
|-
| BaseDist || 2.2
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 右 (Lynel_Middle, 大剣攻撃) ===
{{AIDefDerived
|name=右
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 弓装備 (Lynel_Middle, 警戒) ===
{{AIDefDerived
|name=弓装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Lynel_Middle, 大剣戦闘開始攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=大剣戦闘開始攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 剣盾装備 (Lynel_Middle, 警戒) ===
{{AIDefDerived
|name=剣盾装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 剣装備 (Lynel_Middle, 警戒) ===
{{AIDefDerived
|name=剣装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 後 (Lynel_Middle, 大剣攻撃) ===
{{AIDefDerived
|name=後
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 後行動 (Lynel_Middle, 行動A) ===
{{AIDefDerived
|name=後行動
|group_name=行動A
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Lynel_Middle, 大剣後方攻撃行動A) ===
{{AIDefDerived
|name=後行動
|group_name=大剣後方攻撃行動A
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 行動 (Lynel_Middle, 諦め) ===
{{AIDefDerived
|name=行動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 50.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 左 (Lynel_Middle, 大剣攻撃) ===
{{AIDefDerived
|name=左
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 前 (Lynel_Middle, 戦闘攻撃) ===
{{AIDefDerived
|name=前
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 前 (Lynel_Middle, 大剣攻撃) ===
{{AIDefDerived
|name=前
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 素手 (Lynel_Middle, 警戒) ===
{{AIDefDerived
|name=素手
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 素手 (Lynel_Middle, 槍装備戦闘開始) ===
{{AIDefDerived
|name=素手
|group_name=槍装備戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 槍装備 (Lynel_Middle, 警戒) ===
{{AIDefDerived
|name=槍装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 大剣装備 (Lynel_Middle, 警戒) ===
{{AIDefDerived
|name=大剣装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 抜刀 (Lynel_Middle, 戦闘開始) ===
{{AIDefDerived
|name=抜刀
|group_name=戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 抜刀 (Lynel_Middle, 槍装備戦闘開始) ===
{{AIDefDerived
|name=抜刀
|group_name=槍装備戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== レンジ外 (Assassin_Middle_Azito_DLC, 近距離) ===
{{AIDefDerived
|name=レンジ外
|group_name=近距離
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Middle_Azito_DLC
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 戦闘攻撃 (Assassin_Middle_Azito_DLC, 風攻撃) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=風攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Assassin_Middle_Azito_DLC
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lizalfos_Bone, 素手プレイヤー発見) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手プレイヤー発見
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos_Bone, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos_Bone, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos_Bone, ) ===
{{AIDefDerived
{{AIDefDerived
|name=餌発見
|name=通常
|group_name=
|group_name=BaseAI
|derived_from=RangeSelectTwoAction
|derived_from=RememberMesOneActorEnemyRoot
|aiprog=Lizalfos_Bone
|aiprog=Assassin_Junior_Shooter
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| FarDist || 4.0
| RememberKey || Memory_Actor
|-
|-
| BaseDist || 0.0
| InWaterDepth || 1.6
|-
|-
| WeaponIdx || -1
| OutOfWaterOffset || 0.1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos_Bone, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Blue, 素手) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 5.2
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Blue, 槍装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Blue, 大剣装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Moriblin_Blue, 通常) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=通常
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 威嚇 (Moriblin_Blue, 剣到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=剣到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Moriblin_Blue, 槍到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=槍到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Moriblin_Blue, 大剣到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=大剣到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Moriblin_Blue, 到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 5.2
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Moriblin_Blue, 威嚇_0) ===
{{AIDefDerived
|name=近距離
|group_name=威嚇_0
|derived_from=RangeSelectTwoAction
|aiprog=Moriblin_Blue
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 子アクション (Chuchu_Middle, ケミカル放射死亡距離選択) ===
{{AIDefDerived
|name=子アクション
|group_name=ケミカル放射死亡距離選択
|derived_from=RangeSelectTwoAction
|aiprog=Chuchu_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 10.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Stal_Moriblin_Bone, 素手) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 5.2
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Stal_Moriblin_Bone, 槍装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=槍装備
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Stal_Moriblin_Bone, 大剣装備) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=大剣装備
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Stal_Moriblin_Bone, 通常) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=通常
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 威嚇 (Stal_Moriblin_Bone, 剣到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=剣到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Stal_Moriblin_Bone, 槍到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=槍到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Stal_Moriblin_Bone, 大剣到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=大剣到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 威嚇 (Stal_Moriblin_Bone, 到達不能) ===
{{AIDefDerived
|name=威嚇
|group_name=到達不能
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 5.2
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Stal_Moriblin_Bone, 威嚇_0) ===
{{AIDefDerived
|name=近距離
|group_name=威嚇_0
|derived_from=RangeSelectTwoAction
|aiprog=Stal_Moriblin_Bone
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 3.5
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lynel, 素手戦闘) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 10.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ有り (Lynel, 素手戦闘) ===
{{AIDefDerived
|name=ナビメッシュ有り
|group_name=素手戦闘
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== レンジ外 (Lynel, ナビメッシュ無し近接戦闘攻撃) ===
{{AIDefDerived
|name=レンジ外
|group_name=ナビメッシュ無し近接戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 20.0
|-
| BaseDist || 2.2
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ外 (Lynel, ナビメッシュ無し槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ外
|group_name=ナビメッシュ無し槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 20.0
|-
| BaseDist || 2.2
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 右 (Lynel, 大剣攻撃) ===
{{AIDefDerived
|name=右
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 弓装備 (Lynel, 警戒) ===
{{AIDefDerived
|name=弓装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 近距離 (Lynel, 大剣戦闘開始攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=大剣戦闘開始攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 剣盾装備 (Lynel, 警戒) ===
{{AIDefDerived
|name=剣盾装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 剣装備 (Lynel, 警戒) ===
{{AIDefDerived
|name=剣装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 後 (Lynel, 大剣攻撃) ===
{{AIDefDerived
|name=後
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 後行動 (Lynel, 行動A) ===
{{AIDefDerived
|name=後行動
|group_name=行動A
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 後行動 (Lynel, 大剣後方攻撃行動A) ===
{{AIDefDerived
|name=後行動
|group_name=大剣後方攻撃行動A
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 行動 (Lynel, 諦め) ===
{{AIDefDerived
|name=行動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 50.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 左 (Lynel, 大剣攻撃) ===
{{AIDefDerived
|name=左
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 前 (Lynel, 戦闘攻撃) ===
{{AIDefDerived
|name=前
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 前 (Lynel, 大剣攻撃) ===
{{AIDefDerived
|name=前
|group_name=大剣攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 素手 (Lynel, 警戒) ===
{{AIDefDerived
|name=素手
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 素手 (Lynel, 槍装備戦闘開始) ===
{{AIDefDerived
|name=素手
|group_name=槍装備戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 槍装備 (Lynel, 警戒) ===
{{AIDefDerived
|name=槍装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 大剣装備 (Lynel, 警戒) ===
{{AIDefDerived
|name=大剣装備
|group_name=警戒
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 35.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || True
|-
|}
=== 抜刀 (Lynel, 戦闘開始) ===
{{AIDefDerived
|name=抜刀
|group_name=戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 抜刀 (Lynel, 槍装備戦闘開始) ===
{{AIDefDerived
|name=抜刀
|group_name=槍装備戦闘開始
|derived_from=RangeSelectTwoAction
|aiprog=Lynel
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 3.5
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== レンジ内 (StalForestGiant, 剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (StalForestGiant, 槍戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=槍戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (StalForestGiant, 対象泳ぎ槍攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=対象泳ぎ槍攻撃
|derived_from=RangeSelectTwoAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (StalForestGiant, 大剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=大剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== レンジ内 (StalForestGiant, 片手剣戦闘攻撃) ===
{{AIDefDerived
|name=レンジ内
|group_name=片手剣戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 対象通常 (StalForestGiant, 槍レンジ外攻撃) ===
{{AIDefDerived
|name=対象通常
|group_name=槍レンジ外攻撃
|derived_from=RangeSelectTwoAction
|aiprog=StalForestGiant
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 5.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 子アクション (Chuchu_Senior, ケミカル放射死亡距離選択) ===
{{AIDefDerived
|name=子アクション
|group_name=ケミカル放射死亡距離選択
|derived_from=RangeSelectTwoAction
|aiprog=Chuchu_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 16.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lizalfos_Senior, 素手プレイヤー発見) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手プレイヤー発見
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos_Senior, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos_Senior, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos_Senior, 虫) ===
{{AIDefDerived
|name=餌発見
|group_name=虫
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos_Senior, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem, 右腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=右腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem, 左腕戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=左腕戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== 近距離 (Golem, 戦闘攻撃) ===
{{AIDefDerived
|name=近距離
|group_name=戦闘攻撃
|derived_from=RangeSelectTwoAction
|aiprog=Golem
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || 0
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || False
|-
|}
=== ナビメッシュ無し (Lizalfos_Middle, 素手プレイヤー発見) ===
{{AIDefDerived
|name=ナビメッシュ無し
|group_name=素手プレイヤー発見
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 0.0
|-
| BaseDist || 6.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos_Middle, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos_Middle, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos_Middle, 虫) ===
{{AIDefDerived
|name=餌発見
|group_name=虫
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos_Middle, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Middle
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 移動 (Lizalfos_Ice, 諦め) ===
{{AIDefDerived
|name=移動
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 30.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 隠れる (Lizalfos_Ice, 隠れる) ===
{{AIDefDerived
|name=隠れる
|group_name=隠れる
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 2.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || True
|-
| IsRangeXZ || False
|-
|}
=== 餌発見 (Lizalfos_Ice, 虫) ===
{{AIDefDerived
|name=餌発見
|group_name=虫
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
| FarDist || 4.0
|-
| BaseDist || 0.0
|-
| WeaponIdx || -1
|-
| IsSelectEveryFrame || False
|-
| IsRangeXZ || True
|-
|}
=== 直進 (Lizalfos_Ice, 諦め) ===
{{AIDefDerived
|name=直進
|group_name=諦め
|derived_from=RangeSelectTwoAction
|aiprog=Lizalfos_Ice
}}
{|class="wikitable"
! Name !! Value
|-
|-
| FarDist || 30.0
| SpreadDist || 0.0
|-
|-
| BaseDist || 0.0
| SmallSpreadDist || 0.0
|-
|-
| WeaponIdx || -1
| FortressTag || EnemyFortressMgr
|-
|-
| IsSelectEveryFrame || True
| FallHeight || 10.0
|-
|-
| IsRangeXZ || False
| IgnoreHell || False
|-
|-
|}
|}

Revision as of 18:10, 14 October 2018

RememberMesOneActorEnemyRoot
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
EquipItem1 String Default
EquipItem2 String Default
EquipItem3 String Default
EquipItem4 String Default
RideHorseName String
ArrowName String NormalArrow
DropTable String Normal
IsNearCreate Bool False
DropActor String
SharpWeaponJudgeType Int 0
LevelSensorMode Int 0
DisableRankUpForHardMode Bool False


StaticInstParams

Name Type Default value Description
RememberKey String
InWaterDepth Float
OutOfWaterOffset Float
SpreadDist Float
SmallSpreadDist Float
FortressTag String
FallHeight Float
IgnoreHell Bool


Children

Name Description
リアクション
呼ばれ
奈落
所持
死亡生成
水中
落下
近接湧出
通常
騎乗

Derived definitions

通常 (Assassin_Junior_Shooter, BaseAI)

Name Value
RememberKey Memory_Actor
InWaterDepth 1.6
OutOfWaterOffset 0.1
SpreadDist 0.0
SmallSpreadDist 0.0
FortressTag EnemyFortressMgr
FallHeight 10.0
IgnoreHell False