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DamageReactionTable.bxml

From ZeldaMods (Breath of the Wild)
Revision as of 19:21, 15 September 2018 by imported>Leoetlino (add category)
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This resource is found in Bootup.pack.

Its canonical resource path is "DamageParam/DamageReactionTable.bxml".

DamageReactionTable contains settings for all damage reaction types.

bxml
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.


Enums

DamageReactionType

Name Description
Basic Link and most other actors
Tree Trees
Tuta ? [check]
Rope Ropes
Fish Fishes
Material Items (e.g. apples)
Npc NPCs and actors that can't take damage (e.g. Cuccos)
Ground Ground
Golem Stone Taluses? [check]
ReflectableBullet ? [check]
Dummy Dummy

DamageType

Name Description
Edge Sharp weapons such as the Woodcutter's Axe
Blunt Blunt weapons such as the Savage Lynel Crusher
Arrow Arrows

Parameter objects

(none)

Parameter lists

(#DamageReactionType)

Parameter objects

(#DamageType)
Key Type Description
Damage bool Take damage
Effect bool Show damage effect (red if damaged, blue otherwise)
Vibrate bool Rumble
SoundEffect bool Play damage sound effect
EquipDamage bool Equipment receives damage? [check]
InvincibleDodge bool ? [check]