Yaz0: Difference between revisions

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imported>Leoetlino
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imported>Leoetlino
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{{stub}}
<onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude>
<onlyinclude>'''Yaz0''' is a compression algorithm used in many Nintendo games.</onlyinclude>
== Structure ==
The structure is documented on the [[mk8:YAZ0 (File Format)|MK8 wiki]].
== Usage in ''Breath of the Wild'' ==
Yaz0 is the only compression algorithm that is used in ''Breath of the Wild''. Many resources, such as [[bactorpack]]s and [[BYML]]s are compressed. However, content files that are inside of archives that have already been compressed (such as [[ActorParam]] files) are typically uncompressed.


== Tools ==
== Tools ==
* [https://github.com/Shadsterwolf/BotWUnpacker BotW Unpacker]
* [https://github.com/Shadsterwolf/BotWUnpacker BotW Unpacker]
* [https://szs.wiimm.de/wszst/ wszst]
* [https://szs.wiimm.de/wszst/ wszst]
[[Category:File formats]]

Revision as of 17:03, 9 September 2018

Yaz0 is a compression algorithm used in many Nintendo games.

Structure

The structure is documented on the MK8 wiki.

Usage in Breath of the Wild

Yaz0 is the only compression algorithm that is used in Breath of the Wild. Many resources, such as bactorpacks and BYMLs are compressed. However, content files that are inside of archives that have already been compressed (such as ActorParam files) are typically uncompressed.

Tools