Content/NavMesh and AIDef:AI/PriestBossWalkAttack: Difference between pages

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imported>Leoetlino
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{stub}}
{{AIDef
<onlyinclude>{{Resloc|type=directory|path=NavMesh}}</onlyinclude>
|name=PriestBossWalkAttack
|type=AI
}}


== Directories ==
== StaticInstParams ==
=== MainField ===
{|class="wikitable"
{{Resloc|type=directory|path=NavMesh/MainField/}}
! Name !! Type !! Default value !! Description
|-
| GoalDistanceTolerance || Float ||  ||
|-
| AngleNeedTurn || Float ||  ||
|-
| AtDirType || Int ||  ||
|-
| AtAttr || Int ||  ||
|-
| AtType || Int ||  ||
|-
| AtShieldBreakPower || Int ||  ||
|-
| AtImpact || Int ||  ||
|-
| AtPowerReduce || Int ||  ||
|-
| AtPower || Int ||  ||
|-
| AtDamage || Int ||  ||
|-
|}


=== MainFieldDungeon ===
{{Resloc|type=directory|path=NavMesh/MainFieldDungeon/|locations=divine beast packs|aoc_locations=divine beast packs|aoc_replaces_base=1}} 


=== AocField ===
== DynamicInstParams ==
{{ReslocAoc|type=directory|path=NavMesh/AocField/}}  
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||
|-
|}


=== CDungeon ===
{{Resloc|type=directory|path=NavMesh/CDungeon/|locations=dungeon packs}}
{{ReslocAoc|type=directory|path=NavMesh/CDungeon/|locations=DLC dungeon packs (DungeonNNN with NNN > 119)}}   


[[Category: Content (BotW)]]
== Children ==
{|class="wikitable"
! Name !! Description
|-
| 回転 ||
|-
| 待機 ||
|-
| 移動 ||
|-
|}
 
== Derived definitions ==
=== 行動 (Priest_Boss_Giant, 歩き) ===
{{AIDefDerived
|name=行動
|group_name=歩き
|derived_from=PriestBossWalkAttack
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| GoalDistanceTolerance || 3.0
|-
| AngleNeedTurn || 0.872665
|-
| AtDirType || 1
|-
| AtAttr || 16396
|-
| AtType || 8192
|-
| AtShieldBreakPower || 1
|-
| AtImpact || 9999
|-
| AtPowerReduce || 0
|-
| AtPower || 1000
|-
| AtDamage || 16
|-
|}

Revision as of 18:10, 14 October 2018

PriestBossWalkAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
GoalDistanceTolerance Float
AngleNeedTurn Float
AtDirType Int
AtAttr Int
AtType Int
AtShieldBreakPower Int
AtImpact Int
AtPowerReduce Int
AtPower Int
AtDamage Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
回転
待機
移動

Derived definitions

行動 (Priest_Boss_Giant, 歩き)

Name Value
GoalDistanceTolerance 3.0
AngleNeedTurn 0.872665
AtDirType 1
AtAttr 16396
AtType 8192
AtShieldBreakPower 1
AtImpact 9999
AtPowerReduce 0
AtPower 1000
AtDamage 16