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AIDef:AI/GroundHitSelect

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GroundHitSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsActionEndEnd Bool
IsEnterCheck Bool


Children

Name Description
接地
通常

Derived definitions

子1 (InsectLizard, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False

子1 (InsectCrab, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False

意識途切れ (PriestBossIronBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

追尾 (PriestBossIronBall, 放物攻撃)

Name Value
IsActionEndEnd True
IsEnterCheck True

落下攻撃 (PriestBossIronBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

意識途切れ (WillBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

子0 (WillBall, 離れ)

Name Value
IsActionEndEnd True
IsEnterCheck True

追尾 (WillBall, 放物攻撃)

Name Value
IsActionEndEnd True
IsEnterCheck True

落下攻撃 (WillBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

子0 (WillBreakBall, 離れ)

Name Value
IsActionEndEnd True
IsEnterCheck True

通常行動 (Duck, Root_0)

Name Value
IsActionEndEnd False
IsEnterCheck True

子1 (InsectWait, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False

子1 (InsectFrog, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False