AIDef:AI/GuardFrequencySelect and EventInfo.product.sbyml: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(add stub)
 
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{{AIDef
{{stub}}
|name=GuardFrequencySelect
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
|type=AI
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>
}}


== Children ==
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
{|class="wikitable"
! Name !! Description
|-
| ガード ||
|-
| 通常 ||
|-
|}


== Derived definitions ==
[[Category:Content (BotW)]]
=== ターン (Stal_Bokoblin_Junior_Body, 防御) ===
[[Category:Content (BotW, product)]]
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Stal_Bokoblin_Junior_Body
}}
No overridden parameters.
=== 戦闘準備 (Stal_Bokoblin_Junior_Body, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Stal_Bokoblin_Junior_Body
}}
No overridden parameters.
=== ターン (Lizalfos, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos
}}
No overridden parameters.
=== ターン (Bokoblin_Red, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Bokoblin_Red
}}
No overridden parameters.
=== 戦闘準備 (Bokoblin_Red, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Bokoblin_Red
}}
No overridden parameters.
=== ターン (Lizalfos_Fire, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Fire
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos_Fire, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Fire
}}
No overridden parameters.
=== ターン (Bokoblin_Senior, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Bokoblin_Senior
}}
No overridden parameters.
=== ターン (Bokoblin_Rapid, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Bokoblin_Rapid
}}
No overridden parameters.
=== 戦闘準備 (Bokoblin_Rapid, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Bokoblin_Rapid
}}
No overridden parameters.
=== ターン (Lizalfos_Electric, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Electric
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos_Electric, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Electric
}}
No overridden parameters.
=== ターン (Moriblin_Senior, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Moriblin_Senior
}}
No overridden parameters.
=== 戦闘準備 (Moriblin_Senior, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Moriblin_Senior
}}
No overridden parameters.
=== ターン (Lizalfos_Bone, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Bone
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos_Bone, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Bone
}}
No overridden parameters.
=== ターン (Moriblin_Blue, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Moriblin_Blue
}}
No overridden parameters.
=== 戦闘準備 (Moriblin_Blue, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Moriblin_Blue
}}
No overridden parameters.
=== ターン (Stal_Moriblin_Bone, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Stal_Moriblin_Bone
}}
No overridden parameters.
=== 戦闘準備 (Stal_Moriblin_Bone, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Stal_Moriblin_Bone
}}
No overridden parameters.
=== ターン (Lizalfos_Senior, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Senior
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos_Senior, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Senior
}}
No overridden parameters.
=== ターン (Lizalfos_Middle, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Middle
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos_Middle, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Middle
}}
No overridden parameters.
=== ターン (Lizalfos_Ice, 防御) ===
{{AIDefDerived
|name=ターン
|group_name=防御
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Ice
}}
No overridden parameters.
=== 戦闘準備 (Lizalfos_Ice, 防御近接戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=防御近接戦闘
|derived_from=GuardFrequencySelect
|aiprog=Lizalfos_Ice
}}
No overridden parameters.

Revision as of 07:55, 18 February 2020

This resource is found in Bootup.pack.

Its canonical resource path is "Event/EventInfo.product.byml".

EventInfo.product.sbyml is a Yaz0-compressed file that stores information about all game events. It is used by the event manager to load events.

EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.