AIDef:AI/GroundHitSelect and EventInfo.product.sbyml: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(add stub)
 
Line 1: Line 1:
{{AIDef
{{stub}}
|name=GroundHitSelect
{{resloc|locations=[[Bootup.pack]]|path=Event/EventInfo.product.byml}}
|type=AI
<onlyinclude>'''EventInfo.product.sbyml''' is a [[Yaz0]]-compressed file that stores information about all game [[event]]s. It is used by the [[event manager]] to load events.</onlyinclude>
}}


== StaticInstParams ==
EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsActionEndEnd || Bool ||  ||
|-
| IsEnterCheck || Bool ||  ||
|-
|}


 
[[Category:Content (BotW)]]
== Children ==
[[Category:Content (BotW, product)]]
{|class="wikitable"
! Name !! Description
|-
| 接地 ||
|-
| 通常 ||
|-
|}
 
== Derived definitions ==
=== 子1 (InsectLizard, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectLizard
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 子1 (InsectCrab, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectCrab
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 意識途切れ (PriestBossIronBall, 念受信) ===
{{AIDefDerived
|name=意識途切れ
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 追尾 (PriestBossIronBall, 放物攻撃) ===
{{AIDefDerived
|name=追尾
|group_name=放物攻撃
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 落下攻撃 (PriestBossIronBall, 念受信) ===
{{AIDefDerived
|name=落下攻撃
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 意識途切れ (WillBall, 念受信) ===
{{AIDefDerived
|name=意識途切れ
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 子0 (WillBall, 離れ) ===
{{AIDefDerived
|name=子0
|group_name=離れ
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 追尾 (WillBall, 放物攻撃) ===
{{AIDefDerived
|name=追尾
|group_name=放物攻撃
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 落下攻撃 (WillBall, 念受信) ===
{{AIDefDerived
|name=落下攻撃
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 子0 (WillBreakBall, 離れ) ===
{{AIDefDerived
|name=子0
|group_name=離れ
|derived_from=GroundHitSelect
|aiprog=WillBreakBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 通常行動 (Duck, Root_0) ===
{{AIDefDerived
|name=通常行動
|group_name=Root_0
|derived_from=GroundHitSelect
|aiprog=Duck
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || True
|-
|}
=== 子1 (InsectWait, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectWait
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 子1 (InsectFrog, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectFrog
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}

Revision as of 07:55, 18 February 2020

This resource is found in Bootup.pack.

Its canonical resource path is "Event/EventInfo.product.byml".

EventInfo.product.sbyml is a Yaz0-compressed file that stores information about all game events. It is used by the event manager to load events.

EventInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from event flows and other source-only files.