Draft:Content/Pack and Message archives: Difference between pages

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imported>BravelyPeculiar
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imported>Leoetlino
(clarify that EventFlowMsg is only used for non-Demo event flows and add some links)
 
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The '''Pack''' directory contains [[SARC|SARC archives]] which contain other files, in order to minimise loading times.
'''Message archives''' (named with the format '''Msg_XXxx.product.ssarc''') are [[Yaz0]]-compressed [[SARC|SARC archives]] which contain the game's text files. Multiple different archives exist, one for each language. All of the contents are [[msbt]] files.
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== Content/Pack ==
== Msg_XXxx.product.ssarc ==
{{cs|target=Draft:TitleBG.pack}}
=== ActorType ===
{{cs|target=Draft:Regional TitleBG packs}}
Contains the names, and other related text, of various [[Actor|actors]], including inventory items, NPCs and enemies.
{{cs|target=Draft:Bootup.pack}}
=== DemoMsg ===
{{cs|target=Draft:Bootup_Graphics.pack}}
Contains text used in cutscenes.
{{cs|target=Draft:Regional Bootup packs}}
=== EventFlowMsg ===
{{cs|target=Draft:Title.pack}}
Contains text used in [[event flow]]s, such as NPC dialogue. Text for [[Demo]]s (cutscenes) is however located in DemoMsg rather than EventFlowMsg.
{{cs|target=Draft:Dungeon packs}}
=== LayoutMsg ===
Contains standard text used in the game's [[UI]], HUD, and menus.
=== QuestMsg ===
Contains quest-related text, including quest logs and NPC dialogue.
=== ShoutMsg ===
Contains subtitles for voice-acted dialogue spoken by allied NPCs during gameplay.
=== Tips ===
Contains hint messages displayed on loading screens.
=== StaticMsg ===
Contains various miscellaneous text, in particular all location names and dungeon names.

Revision as of 23:18, 3 April 2019

Message archives (named with the format Msg_XXxx.product.ssarc) are Yaz0-compressed SARC archives which contain the game's text files. Multiple different archives exist, one for each language. All of the contents are msbt files.

Msg_XXxx.product.ssarc

ActorType

Contains the names, and other related text, of various actors, including inventory items, NPCs and enemies.

DemoMsg

Contains text used in cutscenes.

EventFlowMsg

Contains text used in event flows, such as NPC dialogue. Text for Demos (cutscenes) is however located in DemoMsg rather than EventFlowMsg.

LayoutMsg

Contains standard text used in the game's UI, HUD, and menus.

QuestMsg

Contains quest-related text, including quest logs and NPC dialogue.

ShoutMsg

Contains subtitles for voice-acted dialogue spoken by allied NPCs during gameplay.

Tips

Contains hint messages displayed on loading screens.

StaticMsg

Contains various miscellaneous text, in particular all location names and dungeon names.