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AIDef:AI/GroundHitSelect and AIDef:AI/GrudgeEyeball: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GroundHitSelect
|name=GrudgeEyeball
|type=AI
|type=AI
}}
}}


== StaticInstParams ==
== MapUnitInstParams ==
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| IsActionEndEnd || Bool || ||
| EyeballFirstState || Int || 0 ||  
|-
| IsEnterCheck || Bool ||  ||  
|-
|-
|}
|}
Line 19: Line 17:
! Name !! Description
! Name !! Description
|-
|-
| 接地 ||  
| 発見 ||  
|-
|-
| 通常 ||  
| 閉じてダメージ ||  
|-
|-
|}
| 閉じて待機 ||  
 
== Derived definitions ==
=== 子1 (InsectLizard, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectLizard
}}
{|class="wikitable"
! Name !! Value
|-
|-
| IsActionEndEnd || False
| 閉じる ||  
|-
|-
| IsEnterCheck || False
| 開けて待機 ||  
|-
|-
|}
|}
=== 子1 (InsectCrab, 死亡地面沿わせ) ===
 
{{AIDefDerived
== Derived definitions ==
|name=子1
=== 子0 (GrudgeEyeball, 通常) ===
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectCrab
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 意識途切れ (PriestBossIronBall, 念受信) ===
{{AIDefDerived
|name=意識途切れ
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 追尾 (PriestBossIronBall, 放物攻撃) ===
{{AIDefDerived
|name=追尾
|group_name=放物攻撃
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 落下攻撃 (PriestBossIronBall, 念受信) ===
{{AIDefDerived
|name=落下攻撃
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 意識途切れ (WillBall, 念受信) ===
{{AIDefDerived
|name=意識途切れ
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 子0 (WillBall, 離れ) ===
{{AIDefDerived
|name=子0
|group_name=離れ
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 追尾 (WillBall, 放物攻撃) ===
{{AIDefDerived
|name=追尾
|group_name=放物攻撃
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 落下攻撃 (WillBall, 念受信) ===
{{AIDefDerived
|name=落下攻撃
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 子0 (WillBreakBall, 離れ) ===
{{AIDefDerived
{{AIDefDerived
|name=子0
|name=子0
|group_name=離れ
|group_name=通常
|derived_from=GroundHitSelect
|derived_from=GrudgeEyeball
|aiprog=WillBreakBall
|aiprog=GrudgeEyeball
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 通常行動 (Duck, Root_0) ===
{{AIDefDerived
|name=通常行動
|group_name=Root_0
|derived_from=GroundHitSelect
|aiprog=Duck
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || True
|-
|}
=== 子1 (InsectWait, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectWait
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 子1 (InsectFrog, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectFrog
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}

Latest revision as of 18:09, 14 October 2018

GrudgeEyeball
AI definition
Type AI

MapUnitInstParams

Name Type Default value Description
EyeballFirstState Int 0


Children

Name Description
発見
閉じてダメージ
閉じて待機
閉じる
開けて待機

Derived definitions

子0 (GrudgeEyeball, 通常)

No overridden parameters.