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AIDef:AI/GoronHeroSoulGiftRoot and AIDef:AI/GroundHitSelect: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GoronHeroSoulGiftRoot
|name=GroundHitSelect
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| PosOffset || Vec3 ||  ||  
| IsActionEndEnd || Bool ||  ||  
|-
|-
| RotOffset || Vec3 ||  ||
| IsEnterCheck || Bool ||  ||  
|-
| UseInitMtxForBasePos || Bool ||  ||
|-
| UseInitMtxForBaseRot || Bool ||  ||  
|-
|-
|}
|}
Line 23: Line 19:
! Name !! Description
! Name !! Description
|-
|-
| 待機 ||
| 接地 ||  
|-
| 発動 ||  
|-
|-
| 退場 ||  
| 通常 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== Root (HeroSoulGift_Goron) ===
=== 子1 (InsectLizard, 死亡地面沿わせ) ===
{{AIDefDerived
{{AIDefDerived
|name=Root
|name=子1
|group_name=
|group_name=死亡地面沿わせ
|derived_from=GoronHeroSoulGiftRoot
|derived_from=GroundHitSelect
|aiprog=HeroSoulGift_Goron
|aiprog=InsectLizard
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| PosOffset || Vec3(x=0.0, y=0.0, z=2.0)
| IsActionEndEnd || False
|-
|-
| RotOffset || Vec3(x=0.0, y=0.0, z=0.0)
| IsEnterCheck || False
|-
|}
=== 子1 (InsectCrab, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectCrab
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 意識途切れ (PriestBossIronBall, 念受信) ===
{{AIDefDerived
|name=意識途切れ
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 追尾 (PriestBossIronBall, 放物攻撃) ===
{{AIDefDerived
|name=追尾
|group_name=放物攻撃
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 落下攻撃 (PriestBossIronBall, 念受信) ===
{{AIDefDerived
|name=落下攻撃
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=PriestBossIronBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 意識途切れ (WillBall, 念受信) ===
{{AIDefDerived
|name=意識途切れ
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 子0 (WillBall, 離れ) ===
{{AIDefDerived
|name=子0
|group_name=離れ
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 追尾 (WillBall, 放物攻撃) ===
{{AIDefDerived
|name=追尾
|group_name=放物攻撃
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 落下攻撃 (WillBall, 念受信) ===
{{AIDefDerived
|name=落下攻撃
|group_name=念受信
|derived_from=GroundHitSelect
|aiprog=WillBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 子0 (WillBreakBall, 離れ) ===
{{AIDefDerived
|name=子0
|group_name=離れ
|derived_from=GroundHitSelect
|aiprog=WillBreakBall
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || True
|-
| IsEnterCheck || True
|-
|}
=== 通常行動 (Duck, Root_0) ===
{{AIDefDerived
|name=通常行動
|group_name=Root_0
|derived_from=GroundHitSelect
|aiprog=Duck
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || True
|-
|}
=== 子1 (InsectWait, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectWait
}}
{|class="wikitable"
! Name !! Value
|-
| IsActionEndEnd || False
|-
| IsEnterCheck || False
|-
|}
=== 子1 (InsectFrog, 死亡地面沿わせ) ===
{{AIDefDerived
|name=子1
|group_name=死亡地面沿わせ
|derived_from=GroundHitSelect
|aiprog=InsectFrog
}}
{|class="wikitable"
! Name !! Value
|-
|-
| UseInitMtxForBasePos || True
| IsActionEndEnd || False
|-
|-
| UseInitMtxForBaseRot || True
| IsEnterCheck || False
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

GroundHitSelect
AI definition
Type AI

StaticInstParams

Name Type Default value Description
IsActionEndEnd Bool
IsEnterCheck Bool


Children

Name Description
接地
通常

Derived definitions

子1 (InsectLizard, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False

子1 (InsectCrab, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False

意識途切れ (PriestBossIronBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

追尾 (PriestBossIronBall, 放物攻撃)

Name Value
IsActionEndEnd True
IsEnterCheck True

落下攻撃 (PriestBossIronBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

意識途切れ (WillBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

子0 (WillBall, 離れ)

Name Value
IsActionEndEnd True
IsEnterCheck True

追尾 (WillBall, 放物攻撃)

Name Value
IsActionEndEnd True
IsEnterCheck True

落下攻撃 (WillBall, 念受信)

Name Value
IsActionEndEnd True
IsEnterCheck True

子0 (WillBreakBall, 離れ)

Name Value
IsActionEndEnd True
IsEnterCheck True

通常行動 (Duck, Root_0)

Name Value
IsActionEndEnd False
IsEnterCheck True

子1 (InsectWait, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False

子1 (InsectFrog, 死亡地面沿わせ)

Name Value
IsActionEndEnd False
IsEnterCheck False