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AIDef:AI/GuardianMiniBeamAttackNoWait

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GuardianMiniBeamAttackNoWait
AI definition
Type AI

StaticInstParams

Name Type Default value Description
HeadNodeName String
AttackInterval Int
EndShaderASFrame Int
LoopShaderASName String
EndShaderASName String
PreLaunchEffectName String
IsChangeable Bool
IsFinalBattle Bool
InDirAngle Float
FluctuationRange Float
FluctuationSpan Float
TargetOffsetY Float
NodeName String
IsValidGuide Bool
IsIgnoreSmallHit Bool
AimEffectName String
BreathName String
AttackAngle Float
AttackRatio Float
BreathSize Float
EnlargeTime Int
IsEndAfterAttack Bool
IsDeleteBreath Bool
AttackIntervalIntensity Float
GlobalNoAtkTime Int
IsUpdateNoticeState Bool


Children

Name Description
ビーム準備
戦闘攻撃
戦闘準備

Derived definitions

戦闘攻撃 (Guardian_Mini_DetachLineBeam, レンジ外)

Name Value
HeadNodeName Head
AttackInterval -1
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.8
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
HeadNodeName Head
AttackInterval -1
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.1
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)

Name Value
HeadNodeName Head
AttackInterval 60
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 1.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 非装備威嚇)

Name Value
HeadNodeName Head
AttackInterval 60
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 1.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

追加攻撃 (Guardian_Mini_DetachLineBeam, 回転攻撃)

Name Value
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True