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AIDef:AI/GuardianMiniBeamAttackMove

From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GuardianMiniBeamAttackMove
AI definition
Type AI

StaticInstParams

Name Type Default value Description
MoveTime Int
BaseNode String
BeamSpeed Float
AttackInterval Int
TargetDistOffset Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
移動

Derived definitions

先行動 (Guardian_Mini_DetachLineBeam, 崖である)

Name Value
MoveTime 40
BaseNode Head
BeamSpeed 3.0
AttackInterval -1
TargetDistOffset 0.75

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 危険回避)

Name Value
MoveTime 15
BaseNode Head
BeamSpeed 3.0
AttackInterval 10
TargetDistOffset 1.0

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 変形前危険回避)

Name Value
MoveTime 15
BaseNode Head
BeamSpeed 3.0
AttackInterval 10
TargetDistOffset 1.0

旋回移動 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)

Name Value
MoveTime 40
BaseNode Head
BeamSpeed 3.0
AttackInterval 8
TargetDistOffset 0.92

先行動 (Guardian_Mini, 崖である)

Name Value
MoveTime 40
BaseNode Head
BeamSpeed 3.0
AttackInterval -1
TargetDistOffset 0.75

戦闘攻撃 (Guardian_Mini, 危険回避)

Name Value
MoveTime 15
BaseNode Head
BeamSpeed 3.0
AttackInterval 10
TargetDistOffset 1.0

戦闘攻撃 (Guardian_Mini, 変形前危険回避)

Name Value
MoveTime 15
BaseNode Head
BeamSpeed 3.0
AttackInterval 10
TargetDistOffset 1.0

旋回移動 (Guardian_Mini, 装備所持戦闘)

Name Value
MoveTime 40
BaseNode Head
BeamSpeed 3.0
AttackInterval 8
TargetDistOffset 0.92