imported>Leoetlino |
imported>Leoetlino |
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| {{AIDef | | <onlyinclude> |
| |name=GuardianMiniBeamAttackNoWait | | {{resloc|path=Ecosystem/LevelSensor.byml|locations=[[Bootup.pack]]}} |
| |type=AI | | '''LevelSensor.byml''' is the main configuration file for the LevelSensor subsystem (which handles parts of [[difficulty scaling]]). Its file format is [[BYML]]. |
| }} | | </onlyinclude> |
| | All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also provided in the repo. |
|
| |
|
| == StaticInstParams ==
| | [1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.) |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | HeadNodeName || String || ||
| |
| |-
| |
| | AttackInterval || Int || ||
| |
| |-
| |
| | EndShaderASFrame || Int || ||
| |
| |-
| |
| | LoopShaderASName || String || ||
| |
| |-
| |
| | EndShaderASName || String || ||
| |
| |-
| |
| | PreLaunchEffectName || String || ||
| |
| |-
| |
| | IsChangeable || Bool || ||
| |
| |-
| |
| | IsFinalBattle || Bool || ||
| |
| |-
| |
| | InDirAngle || Float || ||
| |
| |-
| |
| | FluctuationRange || Float || ||
| |
| |-
| |
| | FluctuationSpan || Float || ||
| |
| |-
| |
| | TargetOffsetY || Float || ||
| |
| |-
| |
| | NodeName || String || ||
| |
| |-
| |
| | IsValidGuide || Bool || ||
| |
| |-
| |
| | IsIgnoreSmallHit || Bool || ||
| |
| |-
| |
| | AimEffectName || String || ||
| |
| |-
| |
| | BreathName || String || ||
| |
| |-
| |
| | AttackAngle || Float || ||
| |
| |-
| |
| | AttackRatio || Float || ||
| |
| |-
| |
| | BreathSize || Float || ||
| |
| |-
| |
| | EnlargeTime || Int || ||
| |
| |-
| |
| | IsEndAfterAttack || Bool || ||
| |
| |-
| |
| | IsDeleteBreath || Bool || ||
| |
| |-
| |
| | AttackIntervalIntensity || Float || ||
| |
| |-
| |
| | GlobalNoAtkTime || Int || ||
| |
| |-
| |
| | IsUpdateNoticeState || Bool || ||
| |
| |-
| |
| |}
| |
|
| |
|
| | | [[Category:Content (BotW)]] |
| == Children ==
| |
| {|class="wikitable"
| |
| ! Name !! Description
| |
| |-
| |
| | ビーム準備 ||
| |
| |-
| |
| | 戦闘攻撃 ||
| |
| |-
| |
| | 戦闘準備 ||
| |
| |-
| |
| |}
| |
| | |
| == Derived definitions ==
| |
| === 戦闘攻撃 (Guardian_Mini_DetachLineBeam, レンジ外) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=レンジ外
| |
| |derived_from=GuardianMiniBeamAttackNoWait
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || -1
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 1.5
| |
| |-
| |
| | NodeName || Eye
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || False
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 1.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.8
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniBeamAttackNoWait
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || -1
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 1.5
| |
| |-
| |
| | NodeName || Eye
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || False
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 1.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.1
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=装備非所持戦闘
| |
| |derived_from=GuardianMiniBeamAttackNoWait
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || 60
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 1.5
| |
| |-
| |
| | NodeName || Eye
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || False
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 1.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 非装備威嚇) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=非装備威嚇
| |
| |derived_from=GuardianMiniBeamAttackNoWait
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || 60
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 1.5
| |
| |-
| |
| | NodeName || Eye
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || True
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 1.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| |}
| |
| === 追加攻撃 (Guardian_Mini_DetachLineBeam, 回転攻撃) ===
| |
| {{AIDefDerived
| |
| |name=追加攻撃
| |
| |group_name=回転攻撃
| |
| |derived_from=GuardianMiniBeamAttackNoWait
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | HeadNodeName || Head
| |
| |-
| |
| | AttackInterval || 0
| |
| |-
| |
| | EndShaderASFrame || 0
| |
| |-
| |
| | LoopShaderASName ||
| |
| |-
| |
| | EndShaderASName ||
| |
| |-
| |
| | PreLaunchEffectName ||
| |
| |-
| |
| | IsChangeable || False
| |
| |-
| |
| | IsFinalBattle || False
| |
| |-
| |
| | InDirAngle || 0.0872665
| |
| |-
| |
| | FluctuationRange || 0.0
| |
| |-
| |
| | FluctuationSpan || 0.0
| |
| |-
| |
| | TargetOffsetY || 1.5
| |
| |-
| |
| | NodeName || Eye
| |
| |-
| |
| | IsValidGuide || False
| |
| |-
| |
| | IsIgnoreSmallHit || False
| |
| |-
| |
| | AimEffectName || Aim_Small
| |
| |-
| |
| | BreathName ||
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | AttackRatio || 1.0
| |
| |-
| |
| | BreathSize || 1.0
| |
| |-
| |
| | EnlargeTime || 5
| |
| |-
| |
| | IsEndAfterAttack || True
| |
| |-
| |
| | IsDeleteBreath || False
| |
| |-
| |
| | AttackIntervalIntensity || 0.0
| |
| |-
| |
| | GlobalNoAtkTime || -1
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| |}
| |