imported>Leoetlino |
imported>Leoetlino |
Line 1: |
Line 1: |
| {{AIDef | | <onlyinclude> |
| |name=GuardianMiniBattle | | {{resloc|path=Ecosystem/LevelSensor.byml|locations=[[Bootup.pack]]}} |
| |type=AI | | '''LevelSensor.byml''' is the main configuration file for the LevelSensor subsystem (which handles parts of [[difficulty scaling]]). Its file format is [[BYML]]. |
| }} | | </onlyinclude> |
| | All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also provided in the repo. |
|
| |
|
| == StaticInstParams ==
| | [1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.) |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | RootNodeName || String || ||
| |
| |-
| |
| | Arm1NodeName || String || ||
| |
| |-
| |
| | Arm2NodeName || String || ||
| |
| |-
| |
| | Arm3NodeName || String || ||
| |
| |-
| |
| | ASSlotRight || Int || ||
| |
| |-
| |
| | ASSlotLeft || Int || ||
| |
| |-
| |
| | ASSlotBack || Int || ||
| |
| |-
| |
| | RollingInterval || Int || ||
| |
| |-
| |
| | IsIgnoreArmCondition || Bool || ||
| |
| |-
| |
| | BaseDist || Float || ||
| |
| |-
| |
| | FarDist || Float || ||
| |
| |-
| |
| | TurnMoveTime || Int || ||
| |
| |-
| |
| | TurnMovePer || Int || ||
| |
| |-
| |
| | TurnMoveStartDist || Float || ||
| |
| |-
| |
| | CounterStartDamageCount || Int || ||
| |
| |-
| |
| | CounterStartTime || Int || ||
| |
| |-
| |
| | CheckOnNoNavMesh || Bool || ||
| |
| |-
| |
| | AttackAngle || Float || ||
| |
| |-
| |
| | RetFrmGrdAtkTimer || Int || ||
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || Int || ||
| |
| |-
| |
| | RetFrmDmgAtkTimer || Int || ||
| |
| |-
| |
| | GlobalNoAtkTime || Int || ||
| |
| |-
| |
| | GlobalNoAtkTimeRnd || Int || ||
| |
| |-
| |
| | AttackIntervalIntensity || Float || ||
| |
| |-
| |
| | DisplayCheckRadius || Float || ||
| |
| |-
| |
| | IsUpdateNoticeState || Bool || ||
| |
| |-
| |
| | IsCheckLineReachable || Bool || ||
| |
| |-
| |
| |}
| |
|
| |
|
| | | [[Category:Content (BotW)]] |
| == Children ==
| |
| {|class="wikitable"
| |
| ! Name !! Description
| |
| |-
| |
| | 反撃 ||
| |
| |-
| |
| | 右腕フェイント攻撃 ||
| |
| |-
| |
| | 回転攻撃 ||
| |
| |-
| |
| | 左腕フェイント攻撃 ||
| |
| |-
| |
| | 左腕攻撃 ||
| |
| |-
| |
| | 戦闘攻撃 ||
| |
| |-
| |
| | 戦闘準備 ||
| |
| |-
| |
| | 旋回移動 ||
| |
| |-
| |
| |}
| |
| | |
| == Derived definitions ==
| |
| === レンジ外 (Guardian_Mini_DetachLineBeam, 威嚇) ===
| |
| {{AIDefDerived
| |
| |name=レンジ外
| |
| |group_name=威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || False
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === レンジ内 (Guardian_Mini_DetachLineBeam, 威嚇) ===
| |
| {{AIDefDerived
| |
| |name=レンジ内
| |
| |group_name=威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || False
| |
| |-
| |
| | BaseDist || 3.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | TurnMoveTime || 0
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 0.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || False
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || 0
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || 0
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 遠距離行動 (Guardian_Mini_DetachLineBeam, 対象見張り台) ===
| |
| {{AIDefDerived
| |
| |name=遠距離行動
| |
| |group_name=対象見張り台
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || False
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini_DetachLineBeam, 盾はある威嚇) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=盾はある威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini_DetachLineBeam, 盾所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=盾所持戦闘
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 50
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 300
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 2.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 50
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 300
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=装備所持戦闘
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || False
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 50
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 300
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || 0
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || 0
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第二段階 (Guardian_Mini_DetachLineBeam, 盾はある威嚇) ===
| |
| {{AIDefDerived
| |
| |name=第二段階
| |
| |group_name=盾はある威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === レンジ外 (Guardian_Mini, 威嚇) ===
| |
| {{AIDefDerived
| |
| |name=レンジ外
| |
| |group_name=威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || False
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === レンジ内 (Guardian_Mini, 威嚇) ===
| |
| {{AIDefDerived
| |
| |name=レンジ内
| |
| |group_name=威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || False
| |
| |-
| |
| | BaseDist || 3.0
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | TurnMoveTime || 0
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 0.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || False
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || 0
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || 0
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 遠距離行動 (Guardian_Mini, 対象見張り台) ===
| |
| {{AIDefDerived
| |
| |name=遠距離行動
| |
| |group_name=対象見張り台
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || False
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini, 盾はある威嚇) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=盾はある威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini, 盾所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=盾所持戦闘
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 50
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 300
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 2.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini, 装備丸腰戦闘) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=装備丸腰戦闘
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 20.0
| |
| |-
| |
| | FarDist || 30.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 50
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 300
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第一段階 (Guardian_Mini, 装備所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=第一段階
| |
| |group_name=装備所持戦闘
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || False
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || 1.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 50
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 300
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 0.261799
| |
| |-
| |
| | RetFrmGrdAtkTimer || 0
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || 0
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |
| === 第二段階 (Guardian_Mini, 盾はある威嚇) ===
| |
| {{AIDefDerived
| |
| |name=第二段階
| |
| |group_name=盾はある威嚇
| |
| |derived_from=GuardianMiniBattle
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | RootNodeName || Root
| |
| |-
| |
| | Arm1NodeName || Clavicle_UFR
| |
| |-
| |
| | Arm2NodeName || Clavicle_UFL
| |
| |-
| |
| | Arm3NodeName || Clavicle_UB
| |
| |-
| |
| | ASSlotRight || 1
| |
| |-
| |
| | ASSlotLeft || 2
| |
| |-
| |
| | ASSlotBack || 3
| |
| |-
| |
| | RollingInterval || -1
| |
| |-
| |
| | IsIgnoreArmCondition || True
| |
| |-
| |
| | BaseDist || 1.5
| |
| |-
| |
| | FarDist || -100.0
| |
| |-
| |
| | TurnMoveTime || 1500
| |
| |-
| |
| | TurnMovePer || 0
| |
| |-
| |
| | TurnMoveStartDist || 8.0
| |
| |-
| |
| | CounterStartDamageCount || 4
| |
| |-
| |
| | CounterStartTime || 0
| |
| |-
| |
| | CheckOnNoNavMesh || True
| |
| |-
| |
| | AttackAngle || 3.14159
| |
| |-
| |
| | RetFrmGrdAtkTimer || -1
| |
| |-
| |
| | RetFrmGrdAtkPrcTimer || -1
| |
| |-
| |
| | RetFrmDmgAtkTimer || -1
| |
| |-
| |
| | GlobalNoAtkTime || 0
| |
| |-
| |
| | GlobalNoAtkTimeRnd || 0
| |
| |-
| |
| | AttackIntervalIntensity || 1.0
| |
| |-
| |
| | DisplayCheckRadius || 0.8
| |
| |-
| |
| | IsUpdateNoticeState || True
| |
| |-
| |
| | IsCheckLineReachable || False
| |
| |-
| |
| |}
| |