AIDef:AI/GuardianMiniGroggy and AIDef:AI/RemainsFireBattleMove: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniGroggy
|name=RemainsFireBattleMove
|type=AI
|type=AI
}}
}}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| ChanceTime || Int ||  ||
|-
| RestartASName || String ||  ||
|-
| DefaultASName || String ||  ||
|-
|}
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||
|-
|}


== Children ==
== Children ==
Line 30: Line 8:
! Name !! Description
! Name !! Description
|-
|-
| チャンス ||  
| 待機 ||
|-
| 攻撃 ||  
|-
|-
| 終了 ||  
| 移動 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
=== 遺物チャレンジ中 (RemainsFire, Root) ===
{{AIDefDerived
|name=ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== チャンス (Guardian_Mini_DetachLineBeam, 回転攻撃) ===
{{AIDefDerived
|name=チャンス
|group_name=回転攻撃
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 後ろ手ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
{{AIDefDerived
|name=後ろ手ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 後ろ手超ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
{{AIDefDerived
{{AIDefDerived
|name=後ろ手超ショック
|name=遺物チャレンジ中
|group_name=リアクション
|group_name=Root
|derived_from=GuardianMiniGroggy
|derived_from=RemainsFireBattleMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 左手ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
{{AIDefDerived
|name=左手ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 左手超ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
{{AIDefDerived
|name=左手超ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 超ショック (Guardian_Mini_DetachLineBeam, リアクション) ===
{{AIDefDerived
|name=超ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 変形後 (Guardian_Mini_DetachLineBeam, チャンス) ===
{{AIDefDerived
|name=変形後
|group_name=チャンス
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 変形前 (Guardian_Mini_DetachLineBeam, チャンス) ===
{{AIDefDerived
|name=変形前
|group_name=チャンス
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== ショック (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== チャンス (Guardian_Mini, 回転攻撃) ===
{{AIDefDerived
|name=チャンス
|group_name=回転攻撃
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 後ろ手ショック (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=後ろ手ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 後ろ手超ショック (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=後ろ手超ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 左手ショック (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=左手ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 左手超ショック (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=左手超ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 超ショック (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=超ショック
|group_name=リアクション
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 変形後 (Guardian_Mini, チャンス) ===
{{AIDefDerived
|name=変形後
|group_name=チャンス
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}
=== 変形前 (Guardian_Mini, チャンス) ===
{{AIDefDerived
|name=変形前
|group_name=チャンス
|derived_from=GuardianMiniGroggy
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ChanceTime || 60
|-
| RestartASName || RestartShader
|-
| DefaultASName || WaitBattleShader
|-
|}

Latest revision as of 18:10, 14 October 2018

RemainsFireBattleMove
AI definition
Type AI

Children

Name Description
待機
攻撃
移動

Derived definitions

遺物チャレンジ中 (RemainsFire, Root)

No overridden parameters.