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AIDef:AI/GuardianMiniBeamAttackMove and AIDef:AI/GuardianMiniBeamAttackNoWait: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniBeamAttackMove
|name=GuardianMiniBeamAttackNoWait
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| MoveTime || Int ||  ||  
| HeadNodeName || String ||  ||  
|-
|-
| BaseNode || String ||  ||  
| AttackInterval || Int ||  ||
|-
| EndShaderASFrame || Int ||  ||
|-
| LoopShaderASName || String ||  ||
|-
| EndShaderASName || String ||  ||
|-
| PreLaunchEffectName || String ||  ||
|-
| IsChangeable || Bool ||  ||
|-
| IsFinalBattle || Bool ||  ||
|-
| InDirAngle || Float ||  ||
|-
| FluctuationRange || Float ||  ||
|-
| FluctuationSpan || Float ||  ||  
|-
|-
| BeamSpeed || Float ||  ||  
| TargetOffsetY || Float ||  ||  
|-
|-
| AttackInterval || Int ||  ||  
| NodeName || String ||  ||
|-
| IsValidGuide || Bool ||  ||
|-
| IsIgnoreSmallHit || Bool ||  ||
|-
| AimEffectName || String ||  ||
|-
| BreathName || String ||  ||
|-
| AttackAngle || Float ||  ||
|-
| AttackRatio || Float ||  ||
|-
| BreathSize || Float ||  ||
|-
| EnlargeTime || Int ||  ||
|-
| IsEndAfterAttack || Bool ||  ||
|-
| IsDeleteBreath || Bool ||  ||  
|-
|-
| TargetDistOffset || Float ||  ||  
| AttackIntervalIntensity || Float ||  ||  
|-
|-
|}
| GlobalNoAtkTime || Int ||  ||  
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
|-
| TargetPos || Vec3 ||  ||  
| IsUpdateNoticeState || Bool ||  ||  
|-
|-
|}
|}
Line 34: Line 67:
! Name !! Description
! Name !! Description
|-
|-
| 移動 ||  
| ビーム準備 ||
|-
| 戦闘攻撃 ||
|-
| 戦闘準備 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 先行動 (Guardian_Mini_DetachLineBeam, 崖である) ===
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, レンジ外) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=戦闘攻撃
|group_name=崖である
|group_name=レンジ外
|derived_from=GuardianMiniBeamAttackMove
|derived_from=GuardianMiniBeamAttackNoWait
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 49: Line 86:
! Name !! Value
! Name !! Value
|-
|-
| MoveTime || 40
| HeadNodeName || Head
|-
| AttackInterval || -1
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
|-
| BaseNode || Head
| BreathName ||  
|-
|-
| BeamSpeed || 3.0
| AttackAngle || 3.14159
|-
|-
| AttackInterval || -1
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.8
|-
| GlobalNoAtkTime || -1
|-
|-
| TargetDistOffset || 0.75
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 危険回避) ===
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘攻撃
|name=戦闘攻撃
|group_name=危険回避
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniBeamAttackMove
|derived_from=GuardianMiniBeamAttackNoWait
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 70: Line 149:
! Name !! Value
! Name !! Value
|-
|-
| MoveTime || 15
| HeadNodeName || Head
|-
|-
| BaseNode || Head
| AttackInterval || -1
|-
|-
| BeamSpeed || 3.0
| EndShaderASFrame || 0
|-
|-
| AttackInterval || 10
| LoopShaderASName ||  
|-
|-
| TargetDistOffset || 1.0
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 0.1
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 変形前危険回避) ===
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=戦闘攻撃
|name=戦闘攻撃
|group_name=変形前危険回避
|group_name=装備非所持戦闘
|derived_from=GuardianMiniBeamAttackMove
|derived_from=GuardianMiniBeamAttackNoWait
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 91: Line 212:
! Name !! Value
! Name !! Value
|-
|-
| MoveTime || 15
| HeadNodeName || Head
|-
| AttackInterval || 60
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||
|-
| EndShaderASName ||
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
|-
| BaseNode || Head
| IsFinalBattle || False
|-
|-
| BeamSpeed || 3.0
| InDirAngle || 0.0872665
|-
|-
| AttackInterval || 10
| FluctuationRange || 0.0
|-
|-
| TargetDistOffset || 1.0
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || False
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 旋回移動 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===
=== 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 非装備威嚇) ===
{{AIDefDerived
{{AIDefDerived
|name=旋回移動
|name=戦闘攻撃
|group_name=装備所持戦闘
|group_name=非装備威嚇
|derived_from=GuardianMiniBeamAttackMove
|derived_from=GuardianMiniBeamAttackNoWait
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 112: Line 275:
! Name !! Value
! Name !! Value
|-
|-
| MoveTime || 40
| HeadNodeName || Head
|-
|-
| BaseNode || Head
| AttackInterval || 60
|-
|-
| BeamSpeed || 3.0
| EndShaderASFrame || 0
|-
|-
| AttackInterval || 8
| LoopShaderASName ||  
|-
|-
| TargetDistOffset || 0.92
| EndShaderASName ||  
|-
| PreLaunchEffectName ||
|-
| IsChangeable || False
|-
| IsFinalBattle || False
|-
| InDirAngle || 0.0872665
|-
| FluctuationRange || 0.0
|-
| FluctuationSpan || 0.0
|-
| TargetOffsetY || 1.5
|-
| NodeName || Eye
|-
| IsValidGuide || False
|-
| IsIgnoreSmallHit || True
|-
| AimEffectName || Aim_Small
|-
| BreathName ||
|-
| AttackAngle || 3.14159
|-
| AttackRatio || 1.0
|-
| BreathSize || 1.0
|-
| EnlargeTime || 5
|-
| IsEndAfterAttack || True
|-
| IsDeleteBreath || False
|-
| AttackIntervalIntensity || 1.0
|-
| GlobalNoAtkTime || -1
|-
| IsUpdateNoticeState || True
|-
|-
|}
|}
=== 先行動 (Guardian_Mini, 崖である) ===
=== 追加攻撃 (Guardian_Mini_DetachLineBeam, 回転攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=追加攻撃
|group_name=崖である
|group_name=回転攻撃
|derived_from=GuardianMiniBeamAttackMove
|derived_from=GuardianMiniBeamAttackNoWait
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| MoveTime || 40
| HeadNodeName || Head
|-
| AttackInterval || 0
|-
| EndShaderASFrame || 0
|-
| LoopShaderASName ||  
|-
|-
| BaseNode || Head
| EndShaderASName ||  
|-
|-
| BeamSpeed || 3.0
| PreLaunchEffectName ||  
|-
|-
| AttackInterval || -1
| IsChangeable || False
|-
|-
| TargetDistOffset || 0.75
| IsFinalBattle || False
|-
|-
|}
| InDirAngle || 0.0872665
=== 戦闘攻撃 (Guardian_Mini, 危険回避) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=危険回避
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| MoveTime || 15
| FluctuationRange || 0.0
|-
|-
| BaseNode || Head
| FluctuationSpan || 0.0
|-
|-
| BeamSpeed || 3.0
| TargetOffsetY || 1.5
|-
|-
| AttackInterval || 10
| NodeName || Eye
|-
|-
| TargetDistOffset || 1.0
| IsValidGuide || False
|-
|-
|}
| IsIgnoreSmallHit || False
=== 戦闘攻撃 (Guardian_Mini, 変形前危険回避) ===
{{AIDefDerived
|name=戦闘攻撃
|group_name=変形前危険回避
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| MoveTime || 15
| AimEffectName || Aim_Small
|-
|-
| BaseNode || Head
| BreathName ||  
|-
|-
| BeamSpeed || 3.0
| AttackAngle || 3.14159
|-
|-
| AttackInterval || 10
| AttackRatio || 1.0
|-
|-
| TargetDistOffset || 1.0
| BreathSize || 1.0
|-
|-
|}
| EnlargeTime || 5
=== 旋回移動 (Guardian_Mini, 装備所持戦闘) ===
{{AIDefDerived
|name=旋回移動
|group_name=装備所持戦闘
|derived_from=GuardianMiniBeamAttackMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| MoveTime || 40
| IsEndAfterAttack || True
|-
|-
| BaseNode || Head
| IsDeleteBreath || False
|-
|-
| BeamSpeed || 3.0
| AttackIntervalIntensity || 0.0
|-
|-
| AttackInterval || 8
| GlobalNoAtkTime || -1
|-
|-
| TargetDistOffset || 0.92
| IsUpdateNoticeState || True
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

GuardianMiniBeamAttackNoWait
AI definition
Type AI

StaticInstParams

Name Type Default value Description
HeadNodeName String
AttackInterval Int
EndShaderASFrame Int
LoopShaderASName String
EndShaderASName String
PreLaunchEffectName String
IsChangeable Bool
IsFinalBattle Bool
InDirAngle Float
FluctuationRange Float
FluctuationSpan Float
TargetOffsetY Float
NodeName String
IsValidGuide Bool
IsIgnoreSmallHit Bool
AimEffectName String
BreathName String
AttackAngle Float
AttackRatio Float
BreathSize Float
EnlargeTime Int
IsEndAfterAttack Bool
IsDeleteBreath Bool
AttackIntervalIntensity Float
GlobalNoAtkTime Int
IsUpdateNoticeState Bool


Children

Name Description
ビーム準備
戦闘攻撃
戦闘準備

Derived definitions

戦闘攻撃 (Guardian_Mini_DetachLineBeam, レンジ外)

Name Value
HeadNodeName Head
AttackInterval -1
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.8
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
HeadNodeName Head
AttackInterval -1
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.1
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)

Name Value
HeadNodeName Head
AttackInterval 60
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 1.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

戦闘攻撃 (Guardian_Mini_DetachLineBeam, 非装備威嚇)

Name Value
HeadNodeName Head
AttackInterval 60
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit True
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 1.0
GlobalNoAtkTime -1
IsUpdateNoticeState True

追加攻撃 (Guardian_Mini_DetachLineBeam, 回転攻撃)

Name Value
HeadNodeName Head
AttackInterval 0
EndShaderASFrame 0
LoopShaderASName
EndShaderASName
PreLaunchEffectName
IsChangeable False
IsFinalBattle False
InDirAngle 0.0872665
FluctuationRange 0.0
FluctuationSpan 0.0
TargetOffsetY 1.5
NodeName Eye
IsValidGuide False
IsIgnoreSmallHit False
AimEffectName Aim_Small
BreathName
AttackAngle 3.14159
AttackRatio 1.0
BreathSize 1.0
EnlargeTime 5
IsEndAfterAttack True
IsDeleteBreath False
AttackIntervalIntensity 0.0
GlobalNoAtkTime -1
IsUpdateNoticeState True