AIDef:AI/GuardianMini2ndBattleAttack and Draft:Content/Actor: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>BravelyPeculiar
 
Line 1: Line 1:
{{AIDef
{{TOC_limit|limit=2}}
|name=GuardianMini2ndBattleAttack
<onlyinclude>
|type=AI
The '''Actor''' directory contains files defining [[Actor|actors]].
}}
</onlyinclude>
== Content/Actor ==
{{cs|target=ActorInfo.product.sbyml}}
=== Pack ===
Directory containing [[sbactorpack|actor packs]]. Actor packs are loaded from here by default.


== StaticInstParams ==
== [[TitleBG.pack]]/Actor ==
{|class="wikitable"
{{cs|target=Content/Actor/AS#TitleBG.pack/Actor/AS|text=AS}}
! Name !! Type !! Default value !! Description
=== Pack ===
|-
Directory containing [[sbactorpack|actor packs]]. Only actor packs that the game always keeps loaded are found here.
| AscendingCurrentName || String ||  ||
|-
| AscendingCurrentTime || Int ||  ||
|-
|}


== [[Bootup.pack]]/Actor ==
=== [[ActorParam directories]] ===
Directories containing dummy ActorParam configuration files containing default values. They are used as a fallback when loading actors. The "ActorLink" directory is not present here.
{{cs|target=AIDef_Game.product.sbyml|prefix=AIDef/}}
{{cs|target=EffectInfo.sbyml|prefix=Effect/}}
{{cs|target=Sound.sbyml|prefix=Sound/}}
{{cs|target=XLinkInfo.sbyml|prefix=XLink/}}
=== Pack ===
Contains [[GlobalParameter.sbactorpack]] and [[TipsSystemActor.sbactorpack]].


== Children ==
[[Category:Content (BotW)]]
{|class="wikitable"
! Name !! Description
|-
| 戦闘予兆 ||
|-
| 戦闘予兆終了 ||
|-
| 戦闘攻撃 ||
|-
| 戦闘攻撃終了 ||
|-
|}
 
== Derived definitions ==
=== 反撃 (Guardian_Mini_DetachLineBeam, 第二段階) ===
{{AIDefDerived
|name=反撃
|group_name=第二段階
|derived_from=GuardianMini2ndBattleAttack
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| AscendingCurrentName || AscendingCurrent_GuardianMini
|-
| AscendingCurrentTime || 60
|-
|}
=== 反撃 (Guardian_Mini, 第二段階) ===
{{AIDefDerived
|name=反撃
|group_name=第二段階
|derived_from=GuardianMini2ndBattleAttack
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| AscendingCurrentName || AscendingCurrent_GuardianMini
|-
| AscendingCurrentTime || 60
|-
|}

Revision as of 13:05, 4 April 2019

The Actor directory contains files defining actors.

Content/Actor

ActorInfo.product.sbyml

This file is not listed in the game's resource size table.

ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which contains general information about all actors in the game. It is used when constructing actors, and also used to access actor data efficiently when loading the full actor pack is unnecessary (e.g. on menu screens). Therefore, in order to add new actors, or to change items' parameters on menu screens, this file must be edited.

ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from ActorParam files (which can be found in the game content) and other source-only files.

Pack

Directory containing actor packs. Actor packs are loaded from here by default.

TitleBG.pack/Actor

AS

The Actor/AS directory contains bas animation reference files used by actors. The actual animations are not stored here.

Pack

Directory containing actor packs. Only actor packs that the game always keeps loaded are found here.

Bootup.pack/Actor

ActorParam directories

Directories containing dummy ActorParam configuration files containing default values. They are used as a fallback when loading actors. The "ActorLink" directory is not present here.

AIDef/AIDef_Game.product.sbyml

Effect/EffectInfo.sbyml

Sound/Sound.sbyml

XLink/XLinkInfo.sbyml

Pack

Contains GlobalParameter.sbactorpack and TipsSystemActor.sbactorpack.