AIDef:AI/GuardianMiniGuardSelect and AIDef:AI/HiddenOctarockFindPlayer: Difference between pages

From ZeldaMods (Breath of the Wild)
(Difference between pages)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniGuardSelect
|name=HiddenOctarockFindPlayer
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ASSlotRight || Int ||  ||  
| FarDist || Float ||  ||  
|-
|-
| ASSlotLeft || Int ||  ||  
| WeaponIdx || Int ||  ||  
|-
|-
| ASSlotBack || Int ||  ||  
| ActorRadius || Float ||  ||
|-
| LostTimer || Int ||  ||
|-
| LostDistOffset || Float ||  ||
|-
| NoticeDelayTime || Float ||  ||  
|-
|-
|}
|}
Line 21: Line 27:
! Name !! Description
! Name !! Description
|-
|-
| ノーガード ||  
| 戦闘 ||
|-
| 気づき ||  
|-
|-
| 右腕ガード ||  
| 近づき ||  
|-
|-
| 左腕ガード ||  
| 隠れる ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== ガード (Guardian_Mini_DetachLineBeam, リアクション) ===
=== 対象騎乗 (Octarock_Forest, 地上隠れプレイヤー発見) ===
{{AIDefDerived
|name=ガード
|group_name=リアクション
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== ガードブレイク (Guardian_Mini_DetachLineBeam, リアクション) ===
{{AIDefDerived
|name=ガードブレイク
|group_name=リアクション
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 後行動 (Guardian_Mini_DetachLineBeam, 威嚇戦闘) ===
{{AIDefDerived
|name=後行動
|group_name=威嚇戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 後行動 (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
|name=後行動
|group_name=盾戦闘準備
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 後行動 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=後行動
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 後行動 (Guardian_Mini_DetachLineBeam, 変形前) ===
{{AIDefDerived
|name=後行動
|group_name=変形前
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 戦闘準備 (Guardian_Mini_DetachLineBeam, 最終段階) ===
{{AIDefDerived
|name=戦闘準備
|group_name=最終段階
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini_DetachLineBeam, 威嚇戦闘) ===
{{AIDefDerived
|name=変形後
|group_name=威嚇戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
|name=変形後
|group_name=盾戦闘準備
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
|name=変形後
|group_name=戦闘準備
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=変形後
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== ガード (Guardian_Mini, リアクション) ===
{{AIDefDerived
|name=ガード
|group_name=リアクション
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== ガードブレイク (Guardian_Mini, リアクション) ===
{{AIDefDerived
{{AIDefDerived
|name=ガードブレイク
|name=対象騎乗
|group_name=リアクション
|group_name=地上隠れプレイヤー発見
|derived_from=GuardianMiniGuardSelect
|derived_from=HiddenOctarockFindPlayer
|aiprog=Guardian_Mini
|aiprog=Octarock_Forest
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ASSlotRight || 1
| FarDist || 35.0
|-
|-
| ASSlotLeft || 2
| WeaponIdx || -1
|-
|-
| ASSlotBack || 3
| ActorRadius || 2.0
|-
|-
|}
| LostTimer || 30
=== 後行動 (Guardian_Mini, 威嚇戦闘) ===
{{AIDefDerived
|name=後行動
|group_name=威嚇戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| ASSlotRight || 1
| LostDistOffset || 65.0
|-
|-
| ASSlotLeft || 2
| NoticeDelayTime || 30.0
|-
| ASSlotBack || 3
|-
|-
|}
|}
=== 後行動 (Guardian_Mini, 盾戦闘準備) ===
=== 対象通常 (Octarock_Forest, 地上隠れプレイヤー発見) ===
{{AIDefDerived
{{AIDefDerived
|name=後行動
|name=対象通常
|group_name=盾戦闘準備
|group_name=地上隠れプレイヤー発見
|derived_from=GuardianMiniGuardSelect
|derived_from=HiddenOctarockFindPlayer
|aiprog=Guardian_Mini
|aiprog=Octarock_Forest
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ASSlotRight || 1
| FarDist || 35.0
|-
|-
| ASSlotLeft || 2
| WeaponIdx || -1
|-
|-
| ASSlotBack || 3
| ActorRadius || 2.0
|-
|}
=== 後行動 (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=後行動
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| ASSlotRight || 1
| LostTimer || 30
|-
|-
| ASSlotLeft || 2
| LostDistOffset || 65.0
|-
|-
| ASSlotBack || 3
| NoticeDelayTime || 30.0
|-
|-
|}
|}
=== 後行動 (Guardian_Mini, 変形前) ===
=== 対象騎乗 (Octarock_Snow, 地上隠れプレイヤー発見) ===
{{AIDefDerived
{{AIDefDerived
|name=後行動
|name=対象騎乗
|group_name=変形前
|group_name=地上隠れプレイヤー発見
|derived_from=GuardianMiniGuardSelect
|derived_from=HiddenOctarockFindPlayer
|aiprog=Guardian_Mini
|aiprog=Octarock_Snow
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| ASSlotRight || 1
| FarDist || 1.0
|-
|-
| ASSlotLeft || 2
| WeaponIdx || 0
|-
|-
| ASSlotBack || 3
| ActorRadius || 2.0
|-
|}
=== 戦闘準備 (Guardian_Mini, 最終段階) ===
{{AIDefDerived
|name=戦闘準備
|group_name=最終段階
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini, 威嚇戦闘) ===
{{AIDefDerived
|name=変形後
|group_name=威嚇戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
|name=変形後
|group_name=盾戦闘準備
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
|name=変形後
|group_name=戦闘準備
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| ASSlotRight || 1
|-
| ASSlotLeft || 2
|-
| ASSlotBack || 3
|-
|}
=== 変形後 (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=変形後
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniGuardSelect
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
|-
| ASSlotRight || 1
| LostTimer || 30
|-
|-
| ASSlotLeft || 2
| LostDistOffset || 1.0
|-
|-
| ASSlotBack || 3
| NoticeDelayTime || 30.0
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

HiddenOctarockFindPlayer
AI definition
Type AI

StaticInstParams

Name Type Default value Description
FarDist Float
WeaponIdx Int
ActorRadius Float
LostTimer Int
LostDistOffset Float
NoticeDelayTime Float


Children

Name Description
戦闘
気づき
近づき
隠れる

Derived definitions

対象騎乗 (Octarock_Forest, 地上隠れプレイヤー発見)

Name Value
FarDist 35.0
WeaponIdx -1
ActorRadius 2.0
LostTimer 30
LostDistOffset 65.0
NoticeDelayTime 30.0

対象通常 (Octarock_Forest, 地上隠れプレイヤー発見)

Name Value
FarDist 35.0
WeaponIdx -1
ActorRadius 2.0
LostTimer 30
LostDistOffset 65.0
NoticeDelayTime 30.0

対象騎乗 (Octarock_Snow, 地上隠れプレイヤー発見)

Name Value
FarDist 1.0
WeaponIdx 0
ActorRadius 2.0
LostTimer 30
LostDistOffset 1.0
NoticeDelayTime 30.0