Bumii and AIDef:AI/GuardianMini2ndBattleAttack: Difference between pages

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imported>CEObrainz
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
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{{lowercase}}
{{AIDef
{{stub|what=Needs descriptions.}}<onlyinclude>
|name=GuardianMini2ndBattleAttack
{{Parameter archive infobox|param_type=bumii|version=0|type=xml}}
|type=AI
'''UMii''' (bumii) files configure the physical traits of a NPC.
}}
</onlyinclude>
= Parameter objects =
{{AampNameWarning}}
== ffsd ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| no_use_ffsd || bool || - || False
|-
| type || int || - || 0
|-
|}
 
== body ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| type || int ||
* 0: C
* 1: N
* 2: T
* 3: S
* More?
|| 0
|-
| number || int || Body variant (last part of the model name) || 0
|-
| race || int ||
* 0: Hylia
* 1:
* 2:
* 3:
* 4:
* 5:
* 6: Rito
* More?
|| 0
|-
| weight || int || - || 1
|-
| height || int || - || 0
|-
|}
 
== personal ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| fav_color || int || - || 0
|-
| sub_color_1 || int || - || -1
|-
| sub_color_2 || int || - || -1
|-
| voice_type || str || - || Hylia_Man_Kid_Normal00
|-
| shoulder_fav_color || int || - || -1
|-
| sex_age || int ||
* 0:
* 1: M (Man)
* 2: X (Old man){{check}}
* 3:
* 4: W (Woman)
* More?
|| 0
|-
| personality || str || - ||
|-
| head_fav_color || int || - || -1
|-
| shoulder_sub_color_1 || int || - || -1
|-
|}
 
== korog ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| mask || int || - || 0
|-
| skin_color || int || - || 0
|-
| left_plant || int || - || 0
|-
| right_plant || int || - || 0
|-
|}
 
== goron ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| skin_color || int || - || 0
|-
|}
 
== gerudo ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| skin_color || int || - || 0
|-
| hair || int || - || 0
|-
| hair_color || int || - || 0
|-
| lip_color || int || - || 0
|-
| glass || int || - || 0
|-
| glass_color || int || - || 0
|-
|}
 
== rito ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| body_color || int ||
* 0:
* 1:
* 2:
* 3:
* 4:
* 5:
* 6:
* 7:
* 8: Blue (Fyson)
* 9: Green
* More...
|| 0
|-
| hair_color || int || - || -1
|-
|}
 
== common ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| backpack || int || - || -1
|-
| hat || int || - || -1
|-
| no_hat_always || bool || - || False
|-
| body_correct || int || - || 0
|-
| is_mid_age || bool || - || False
|-
| rot_cravicle || float || - || 0.0
|-
| rot_arm || float || - || 0.0
|-
| rot_leg || float || - || 0.0
|-
| rot_crotch || float || - || 0.0
|-
|}
 
== zora ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| body_color || int || - || 0
|-
|}
 
== shape ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| jaw || int || - || 0
|-
| wrinkle || int || - || 0
|-
| make || int || - || 0
|-
| skin_color || int || - || 0
|-
| trans_v || float || - || 0.0
|-
| scale || float || - || 1.0
|-
|}
 
== eye ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| type || int || - || 2
|-
| color || int || - || 0
|-
| trans_v || float || - || 3.0
|-
| trans_u || float || - || 2.0
|-
| rotate || float || - || 0.0
|-
| scale || float || - || 4.0
|-
| aspect || float || - || 3.0
|-
| eyeball_trans_u || float || - || 0.0
|-
| eyeball_trans_v || float || - || 0.0
|-
| eyeball_scale || float || - || 0.0
|-
| highlight_bright || int || - || 0
|-
|}


== eyebrow ==
== StaticInstParams ==
{|class="wikitable"
{|class="wikitable"
! Key !! Type !! Description !! Default value
! Name !! Type !! Default value !! Description
|-
| type || int || - || 6
|-
| color || int || - || 0
|-
|-
| trans_v || float || - || 7.0
| AscendingCurrentName || String || ||  
|-
|-
| trans_u || float || - || 2.0
| AscendingCurrentTime || Int || ||  
|-
| rotate || float || - || 0.0
|-
| scale || float || - || 4.0
|-
| aspect || float || - || 3.0
|-
|-
|}
|}


== nose ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| type || int || - || 1
|-
| trans_v || float || - || 9.0
|-
| scale || float || - || 4.0
|-
|}


== mouth ==
== Children ==
{|class="wikitable"
{|class="wikitable"
! Key !! Type !! Description !! Default value
! Name !! Description
|-
| type || int || - || 3
|-
|-
| color || int || - || 0
| 戦闘予兆 ||  
|-
|-
| trans_v || float || - || 13.0
| 戦闘予兆終了 ||  
|-
|-
| scale || float || - || 4.0
| 戦闘攻撃 ||  
|-
|-
| aspect || float || - || 3.0
| 戦闘攻撃終了 ||  
|-
|-
|}
|}


== beard ==
== Derived definitions ==
=== 反撃 (Guardian_Mini_DetachLineBeam, 第二段階) ===
{{AIDefDerived
|name=反撃
|group_name=第二段階
|derived_from=GuardianMini2ndBattleAttack
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
{|class="wikitable"
! Key !! Type !! Description !! Default value
! Name !! Value
|-
| mustache || int || - || 0
|-
|-
| scale || float || - || 4.0
| AscendingCurrentName || AscendingCurrent_GuardianMini
|-
|-
| type || int || - || 0
| AscendingCurrentTime || 60
|-
| color || int || - || 0
|-
|-
|}
|}
 
=== 反撃 (Guardian_Mini, 第二段階) ===
== glass ==
{{AIDefDerived
== eye_ctrl ==
|name=反撃
|group_name=第二段階
|derived_from=GuardianMini2ndBattleAttack
|aiprog=Guardian_Mini
}}
{|class="wikitable"
{|class="wikitable"
! Key !! Type !! Description !! Default value
! Name !! Value
|-
| base_offset || vec3 || - || Vec3(x=0.0, y=0.029999999329447746, z=0.0)
|-
| translim_out || float || - || 0.2
|-
|-
| translim_in || float || - || 0.12
| AscendingCurrentName || AscendingCurrent_GuardianMini
|-
|-
| translim_d || float || - || 0.3
| AscendingCurrentTime || 60
|-
| translim_u || float || - || 0.1
|-
| neck_offset_ud || float || - || 0.0
|-
|-
|}
|}
= Parameter lists =
{{No AAMP param}}
[[Category:File extensions]]
[[Category:File extensions (AAMP)]]
[[Category:Actor parameter files]]

Revision as of 18:09, 14 October 2018

GuardianMini2ndBattleAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
AscendingCurrentName String
AscendingCurrentTime Int


Children

Name Description
戦闘予兆
戦闘予兆終了
戦闘攻撃
戦闘攻撃終了

Derived definitions

反撃 (Guardian_Mini_DetachLineBeam, 第二段階)

Name Value
AscendingCurrentName AscendingCurrent_GuardianMini
AscendingCurrentTime 60

反撃 (Guardian_Mini, 第二段階)

Name Value
AscendingCurrentName AscendingCurrent_GuardianMini
AscendingCurrentTime 60