AIDef:AI/PriestBossIAIAttack

From ZeldaMods (Breath of the Wild)
Revision as of 18:10, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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PriestBossIAIAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
OffsetLR Float
WeaponIdx Int
CloseDistLR Float
ClsoeDistFB Float
TiredAngle Float
IsAbleSkipNear Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
斬り付け
駆け寄り

Derived definitions

先行動 (Priest_Boss_ShadowClone, 後行動)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

先行動 (Priest_Boss_Normal, 後行動)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True

先行動 (Priest_Boss_ShadowClone_Real, 後行動)

Name Value
OffsetLR -1.0
WeaponIdx 0
CloseDistLR 7.0
ClsoeDistFB 2.0
TiredAngle 2.0944
IsAbleSkipNear True