TSCB and Regional Bootup packs: Difference between pages

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imported>Zephenryus
m (Added to stera file extension)
 
imported>BravelyPeculiar
m (BravelyPeculiar moved page Regional Bootup packs to Regional Bootup packs)
 
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<onlyinclude>
<onlyinclude>
'''T'''errain '''sc'''ene '''b'''inary (TSCB) files describe terrain areas layout and terrain materials.
'''Regional Bootup packs''' (named with the format '''Bootup_XXxx.pack''') are [[SARC|SARC archives]] which are found in [[Content/Pack]]. They are similar to the normal [[Bootup.pack]], but contain text files that are used in specific languages.
</onlyinclude>
</onlyinclude>
== Bootup_XXxx.pack ==
{{content section|target=Draft:Content/Message#Booyup_XXxx.pack/Message|text=Message}}


== TSCB File Specification ==
[[Category:Content (BotW)]]
 
=== Header ===
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x00
|4
|String
|TSCB file signature (magic) <code>54 53 43 42</code> or "TSCB"
|-
|0x04
|4
|Unsigned Int
|TSCB version? <code>0A 00 00 00</code> or "10.0.0.0"<ref>U-King.elf:0x024D2F8C-0x024D300A holds two error messages: "【データロード】メジャーバージョンの不一致" ("[Data load] Major version mismatch") and "【データロード】マイナーバージョンの不一致" ("[Data Load] Minor version mismatch")</ref><ref>Game crashes on load screen if not equal to <code>0A 00 00 00</code></ref>
|-
|0x08
|4
|Unsigned Int
|Unknown. Always <code>00 00 00 01</code>. Game crashes on load screen if not equal to <code>00 00 00 01</code>.
|-
|0x0c
|4
|Unsigned Int
|file_base table relative offset
|-
|0x10
|4
|Float
|<code>world_scale</code> <code>500.0</code>. Scales the terrain along the x- and z-axis.
|-
|0x14
|4
|Float
|Terrain mesh altitude <code>800.0</code>. Moves the terrain along the y-axis (vertically).
|-
|0x18
|4
|Unsigned Int
|material_info_array length (number of elements in the array)
|-
|0x1c
|4
|Unsigned Int
|area_array length (number of elements in the array)
|-
|0x20
|4
|Unsigned Int
|Probably padding
|-
|0x24
|4
|Unsigned Int
|Probably padding
|-
|0x28
|4
|Float
|Tile size. Used by the area array.
|-
|0x2c
|4
|Unsigned Int
|Unknown <code>00 00 00 08</code>. <ref>Values <code>1</code>, <code>2</code>, <code>4</code>, <code>5</code>, <code>6</code>, <code>8</code> affects textures. <code>0</code>, <code>3</code>, <code>7</code>, <code>15</code>, <code>16</code> will crash the game.</ref>
|}
 
== Material Information Array ==
 
=== Header ===
The material information header is one value, the section size. This includes the index table and the value table.
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x00
|4
|Unsigned Int
|Material info section size in bytes
|}
 
=== Material Information Array Lookup Table ===
Following the header is a table of relative offsets to each entry in <code>material_info_array</code>
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x00
|4
|Unsigned Int
|Relative offset to array entry
|}
 
=== Material Information Value Table ===
Each entry in the array contains an index and four attributes
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x00
|4
|Unsigned Int
|Array index (<code>mat_index</code>) of <code>material_info_array</code>
|-
|0x04
|4
|Float
|Texture u-axis (x-axis)
|-
|0x08
|4
|Float
|Texture v-axis (y-axis)
|-
|0x0c
|4
|Float
|Unknown. values range from 0-1.
|-
|0x10
|4
|Float
|Unknown. values range from 0.2-1.63
|}
 
== Area Array ==
 
=== Area Array Lookup Table ===
Following the material information section is a table of relative offsets to each entry in area_array
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x00
|4
|Unsigned Int
|Relative offset to array entry
|}
 
=== Area Array Value Table ===
Each entry contains meta data for one tile in the terrain scene. There are multiple levels of detail (LOD) for the terrain.
 
Entries range from 0x30 to 0x54 depending on the size of <code>extra_info_array</code>
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x00
|4
|Float
|X Position
|-
|0x04
|4
|Float
|Z Position
|-
|0x08
|4
|Float
|Unknown (Inverse height scale?)<ref>Lower numbers yield greater height. Also seems that this is affected by <code>world_scale</code> in the header</ref>
|-
|0x0c
|4
|Float
|Unknown - Affects grass density.<ref>0 may be default. Higher numbers have increased density.</ref>
|-
|0x10
|4
|Float
|Unknown
|-
|0x14
|4
|Float
|Unknown
|-
|0x18
|4
|Float
|Unknown
|-
|0x1c
|4
|Unsigned Int
|Unknown. Usually <code>0</code>, <code>1</code> or <code>2</code>, crashes on <code>4</code>, <code>16</code>.<ref>May be a flag for grass and water? <code>0</code> seems to indicate no water or grass.</ref>
|-
|0x20
|4
|Unsigned Int
|<code>file_base</code>. Relative offset to file base name string.
|-
|0x24
|4
|Unsigned Int
|Unknown. Usually <code>0</code>.
|-
|0x28
|4
|Unsigned Int
|Unknown. Usually <code>0</code>.
|-
|0x2c
|4
|Unsigned Int
|<code>ref_extra</code>. It seems to be a flag to indicate if there is an attached <code>extra_info_array</code>
|}
 
=== Extra Information Array ===
if ref_extra does not equal 0 there is an extra_info_array attached to this area. The array is 4 or 8 values long.
 
Every area includes a [[HGHT|.hght]] and .mate file. The extra_info_array indicates if there is an additional .water.extm and / or .grass.extm file
{| class="wikitable"
!Offset (h)
!Size
!Data Type
!Description
|-
|0x30
|4
|Unsigned Int
|extra_info_array length. Number of elements in array.
|-
|0x34
|4
|Unsigned Int
|Unknown. Usually 20 or 3.
|-
|0x38
|4
|Unsigned Int
|Unknown. Usually 0, 1 or 3.
|-
|0x3c
|4
|Unsigned Int
|Unknown. Usually 0 or 1.
|-
|0x40
|4
|Unsigned Int
|Unknown. Usually 0 or 1.
|-
|0x44
|4
|Unsigned Int
|Unknown. Always 0.
|-
|0x48
|4
|Unsigned Int
|Unknown. Always 3
|-
|0x4c
|4
|Unsigned Int
|Unknown. Usually 0 or 1.
|-
|0x50
|4
|Unsigned Int
|Unknown. Always 1.
|}
[20, 3, 0, 1, 0, 3, 1, 1] = water, grass
[20, 3, 1, 1, 0, 3, 0, 1] = water, grass
[ 3, 1, 1, 0]            = water
[ 3, 0, 1, 0]            = grass
 
It seems that water is [3, 1, 1] and grass is [3, 0, 1]
 
[20, `3, 0, 1`, 0, `3, 1, 1`] = grass, water
[20, `3, 1, 1`, 0, `3, 0, 1`] = water, grass
[`3, 1, 1`, 0]                = water
[`3, 0, 1`, 0]                = grass
 
<references />
 
[[Category:File formats]]
[[Category:File extensions]]
[[Category:File extensions (STERA)]]

Latest revision as of 23:51, 3 April 2019

Regional Bootup packs (named with the format Bootup_XXxx.pack) are SARC archives which are found in Content/Pack. They are similar to the normal Bootup.pack, but contain text files that are used in specific languages.

Bootup_XXxx.pack

Message

The Message directory contains the game's text files.