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AIDef:AI/PriestBossPhaseSelector and AIDef:AI/RemainsFireBattleStepSelector: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=PriestBossPhaseSelector
|name=RemainsFireBattleStepSelector
|type=AI
|type=AI
}}
}}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| IsSelectOnlyOnce || Bool ||  ||
|-
|}


== Children ==
== Children ==
Line 17: Line 8:
! Name !! Description
! Name !! Description
|-
|-
| 第一段階 ||  
| 1st ||  
|-
|-
| 第三段階 ||  
| 2nd ||  
|-
|-
| 第二段階 ||  
| 3rd ||  
|-
|-
| 第四段階 ||  
| Idle ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== フェイズ開始 (Priest_Boss_ShadowClone, 通常) ===
=== 移動 (RemainsFire, 遺物チャレンジ中) ===
{{AIDefDerived
|name=フェイズ開始
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_ShadowClone, 通常) ===
{{AIDefDerived
|name=フェイズ終了
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_Normal, 通常) ===
{{AIDefDerived
|name=フェイズ終了
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Normal
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ開始 (Priest_Boss_ShadowClone_Real, 通常) ===
{{AIDefDerived
|name=フェイズ開始
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_ShadowClone_Real, 通常) ===
{{AIDefDerived
|name=フェイズ終了
|group_name=通常
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_ShadowClone_Real
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ開始 (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=フェイズ開始
|name=移動
|group_name=通常
|group_name=遺物チャレンジ中
|derived_from=PriestBossPhaseSelector
|derived_from=RemainsFireBattleStepSelector
|aiprog=Priest_Boss_Giant
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== 攻撃 (RemainsFire, 遺物チャレンジ中) ===
|-
| IsSelectOnlyOnce || False
|-
|}
=== フェイズ終了 (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=フェイズ終了
|name=攻撃
|group_name=通常
|group_name=遺物チャレンジ中
|derived_from=PriestBossPhaseSelector
|derived_from=RemainsFireBattleStepSelector
|aiprog=Priest_Boss_Giant
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== 待機 (RemainsFire, 遺物チャレンジ中) ===
|-
| IsSelectOnlyOnce || True
|-
|}
=== 通常 (Priest_Boss_Giant, Root) ===
{{AIDefDerived
|name=通常
|group_name=Root
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== 奈落 (Priest_Boss_Giant, 通常) ===
{{AIDefDerived
{{AIDefDerived
|name=奈落
|name=待機
|group_name=通常
|group_name=遺物チャレンジ中
|derived_from=PriestBossPhaseSelector
|derived_from=RemainsFireBattleStepSelector
|aiprog=Priest_Boss_Giant
|aiprog=RemainsFire
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== 浮遊ダウン (Priest_Boss_Giant, ウルボザの怒り) ===
{{AIDefDerived
|name=浮遊ダウン
|group_name=ウルボザの怒り
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}
=== 浮遊ダウン (Priest_Boss_Giant, ふっとび) ===
{{AIDefDerived
|name=浮遊ダウン
|group_name=ふっとび
|derived_from=PriestBossPhaseSelector
|aiprog=Priest_Boss_Giant
}}
{|class="wikitable"
! Name !! Value
|-
| IsSelectOnlyOnce || False
|-
|}

Latest revision as of 18:10, 14 October 2018

RemainsFireBattleStepSelector
AI definition
Type AI

Children

Name Description
1st
2nd
3rd
Idle

Derived definitions

移動 (RemainsFire, 遺物チャレンジ中)

No overridden parameters.

攻撃 (RemainsFire, 遺物チャレンジ中)

No overridden parameters.

待機 (RemainsFire, 遺物チャレンジ中)

No overridden parameters.