AIDef:AI/PriestBossIronBall and AIDef:AI/PriestBossPhaseFourth: Difference between pages

From ZeldaMods (Breath of the Wild)
(Difference between pages)
Jump to navigation Jump to search
imported>Leoetlino
(import AI definitions from 1.5.0 (add missing AITreeVariables))
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=PriestBossIronBall
|name=PriestBossPhaseFourth
|type=AI
|type=AI
}}
}}
== AITreeVariables ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| PriestBossMetaAIUnit || AITreeVariablePointer ||  ||
|-
|}


== StaticInstParams ==
== StaticInstParams ==
Line 17: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| IronBallWaitThunderTime || Int ||  ||
| RespawnSpan || Float ||  ||  
|-
| IronBallOffsetY || Float ||  ||
|-
| IronBallRadius || Float ||  ||
|-
| IronBallAngle || Float ||  ||  
|-
|-
| IronSummonLeftBoneName || String ||  ||  
| SimAtkMax || Int ||  ||  
|-
|-
| IronSummonRightBoneName || String ||  ||  
| BowEquipMax || Int ||  ||  
|-
|-
| IsAfterAttack || Bool ||  ||  
| PercentLifeTransition || Float ||  ||  
|-
|-
| IronBallAngleOffset || Float ||  ||
| PercentLifePrevious || Float ||  ||  
|-
| ChangeEndAnime || Int ||  ||  
|-
|-
|}
|}


== Children ==
{|class="wikitable"
! Name !! Description
|-
| 攻撃 ||
|-
| 攻撃後 ||
|-
| 攻撃終了 ||
|-
| 準備完了待ち ||
|-
|}


== Derived definitions ==
== Derived definitions ==
=== 鉄球投げ (Priest_Boss_Giant, 通常) ===
=== 段階_祭り (Priest_Boss_MetaAI, Root) ===
{{AIDefDerived
{{AIDefDerived
|name=鉄球投げ
|name=段階_祭り
|group_name=通常
|group_name=Root
|derived_from=PriestBossIronBall
|derived_from=PriestBossPhaseFourth
|aiprog=Priest_Boss_Giant
|aiprog=Priest_Boss_MetaAI
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| IronBallWaitThunderTime || 540
| RespawnSpan || 20.0
|-
| IronBallOffsetY || 8.0
|-
| IronBallRadius || 6.5
|-
| IronBallAngle || 44.0
|-
| IronSummonLeftBoneName || Weapon_L
|-
|-
| IronSummonRightBoneName || Weapon_R
| SimAtkMax || 1
|-
|-
| IsAfterAttack || True
| BowEquipMax || 4
|-
|-
| IronBallAngleOffset || 30.0
| PercentLifeTransition || 0.0
|-
|-
| ChangeEndAnime || 756
| PercentLifePrevious || 0.25
|-
|-
|}
|}

Revision as of 18:10, 14 October 2018

PriestBossPhaseFourth
AI definition
Type AI

StaticInstParams

Name Type Default value Description
RespawnSpan Float
SimAtkMax Int
BowEquipMax Int
PercentLifeTransition Float
PercentLifePrevious Float


Derived definitions

段階_祭り (Priest_Boss_MetaAI, Root)

Name Value
RespawnSpan 20.0
SimAtkMax 1
BowEquipMax 4
PercentLifeTransition 0.0
PercentLifePrevious 0.25