AIDef:AI/PriestBossPhaseSelector

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
PriestBossPhaseSelector
AI definition
Type AI

AITreeVariables

Name Type Default value Description
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
IsSelectOnlyOnce Bool


Children

Name Description
第一段階
第三段階
第二段階
第四段階

Derived definitions

フェイズ開始 (Priest_Boss_ShadowClone, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_ShadowClone, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_Normal, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ開始 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ開始 (Priest_Boss_Giant, 通常)

Name Value
IsSelectOnlyOnce False

フェイズ終了 (Priest_Boss_Giant, 通常)

Name Value
IsSelectOnlyOnce True

通常 (Priest_Boss_Giant, Root)

Name Value
IsSelectOnlyOnce False

奈落 (Priest_Boss_Giant, 通常)

Name Value
IsSelectOnlyOnce False

浮遊ダウン (Priest_Boss_Giant, ウルボザの怒り)

Name Value
IsSelectOnlyOnce False

浮遊ダウン (Priest_Boss_Giant, ふっとび)

Name Value
IsSelectOnlyOnce False