From ZeldaMods (Breath of the Wild)
Revision as of 18:09, 14 October 2018 by imported>Leoetlino
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HorseNotRiddenAI definition |
---|
Type |
AI |
---|
StaticInstParams
Name |
Type |
Default value |
Description
|
NearHorseAssociationDistance |
Float |
|
|
EscapeCountThreshold |
Int |
|
|
EscapeDelayFramesMin |
Float |
|
|
EscapeDelayFramesMax |
Float |
|
|
CallDelayFrames |
Float |
|
|
AttackFrontDistance |
Float |
|
|
AttackFrontAngleCos |
Float |
|
|
AttackBackDistance |
Float |
|
|
AttackBackAngleCos |
Float |
|
|
AttackDefinitelyDistance |
Float |
|
|
AttackIntervalFrames |
Float |
|
|
MoveAttackCLOSDistanceByRadius |
Float |
|
|
CarriedItemPosRTYOffset |
Vec3 |
|
|
CarriedItemPosRTYWidth |
Vec3 |
|
|
CarriedItemCosThresholdForEat |
Float |
|
|
StaggerVelocityThreshold |
Float |
|
|
DynamicInstParams
Name |
Type |
Default value |
Description
|
ChildSelectAtFirst |
Int |
|
|
Children
Name |
Description
|
うろつく |
|
うろつく(逃走直後) |
|
ダメージリアクション |
|
プレイヤの場所へ移動 |
|
前攻撃 |
|
前攻撃(静止のまま) |
|
待機(静止) |
|
後攻撃 |
|
後攻撃(静止のまま) |
|
逃走 |
|
逃走(小) |
|
逃走(火) |
|
逃走失敗後 |
|
食べに行く |
|
食べる(手持ち) |
|
Derived definitions
非騎乗 (BoneHorse, Root_0)
Name |
Value
|
NearHorseAssociationDistance |
30.0
|
EscapeCountThreshold |
2
|
EscapeDelayFramesMin |
5.0
|
EscapeDelayFramesMax |
20.0
|
CallDelayFrames |
25.0
|
AttackFrontDistance |
3.0
|
AttackFrontAngleCos |
0.766
|
AttackBackDistance |
3.0
|
AttackBackAngleCos |
-0.766
|
AttackDefinitelyDistance |
1.7
|
AttackIntervalFrames |
90.0
|
MoveAttackCLOSDistanceByRadius |
2.0
|
CarriedItemPosRTYOffset |
Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
|
CarriedItemPosRTYWidth |
Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
|
CarriedItemCosThresholdForEat |
0.5
|
StaggerVelocityThreshold |
0.05
|
非騎乗 (NushiHorse, Root_0)
Name |
Value
|
NearHorseAssociationDistance |
30.0
|
EscapeCountThreshold |
2
|
EscapeDelayFramesMin |
5.0
|
EscapeDelayFramesMax |
20.0
|
CallDelayFrames |
25.0
|
AttackFrontDistance |
3.0
|
AttackFrontAngleCos |
0.766
|
AttackBackDistance |
3.0
|
AttackBackAngleCos |
-0.766
|
AttackDefinitelyDistance |
1.7
|
AttackIntervalFrames |
90.0
|
MoveAttackCLOSDistanceByRadius |
2.0
|
CarriedItemPosRTYOffset |
Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
|
CarriedItemPosRTYWidth |
Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
|
CarriedItemCosThresholdForEat |
0.5
|
StaggerVelocityThreshold |
0.05
|
非騎乗 (Horse, Root_0)
Name |
Value
|
NearHorseAssociationDistance |
30.0
|
EscapeCountThreshold |
2
|
EscapeDelayFramesMin |
5.0
|
EscapeDelayFramesMax |
20.0
|
CallDelayFrames |
25.0
|
AttackFrontDistance |
3.0
|
AttackFrontAngleCos |
0.766
|
AttackBackDistance |
3.0
|
AttackBackAngleCos |
-0.766
|
AttackDefinitelyDistance |
1.7
|
AttackIntervalFrames |
90.0
|
MoveAttackCLOSDistanceByRadius |
2.0
|
CarriedItemPosRTYOffset |
Vec3(x=1.7000000476837158, y=0.0, z=1.3700000047683716)
|
CarriedItemPosRTYWidth |
Vec3(x=0.30000001192092896, y=0.7853999733924866, z=0.5)
|
CarriedItemCosThresholdForEat |
0.5
|
StaggerVelocityThreshold |
0.05
|
非騎乗 (HorseLarge, Root_0)
Name |
Value
|
NearHorseAssociationDistance |
30.0
|
EscapeCountThreshold |
2
|
EscapeDelayFramesMin |
5.0
|
EscapeDelayFramesMax |
20.0
|
CallDelayFrames |
25.0
|
AttackFrontDistance |
4.5
|
AttackFrontAngleCos |
0.766
|
AttackBackDistance |
4.5
|
AttackBackAngleCos |
-0.766
|
AttackDefinitelyDistance |
2.55
|
AttackIntervalFrames |
90.0
|
MoveAttackCLOSDistanceByRadius |
2.0
|
CarriedItemPosRTYOffset |
Vec3(x=2.549999952316284, y=0.0, z=1.850000023841858)
|
CarriedItemPosRTYWidth |
Vec3(x=0.44999998807907104, y=0.7853999733924866, z=0.949999988079071)
|
CarriedItemCosThresholdForEat |
0.5
|
StaggerVelocityThreshold |
0.05
|