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Draft:Content/Map and Draft:Content/NavMesh: Difference between pages

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<onlyinclude>
<onlyinclude>
The '''Map''' directory contains files defining the game's map areas and the objects that populate them.
The '''NavMesh''' directory contains [[Havok]] navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.
</onlyinclude>
</onlyinclude>
{{TOC_limit|limit=2}}
== Content/NavMesh ==
== Content/Map ==
=== MainField ===
{{cs|target=Draft:Content/Map/MainField|text=MainField}}
Contains [[shknm2]] navigation mesh files for the overworld. There are 40 groups of files, each of which contains 32 files.
 
== [[TitleBG.pack]]/Map ==
{{cs|target=Draft:Content/Map/MainField#TitleBG.pack/Map/MainField|text=MainField}}
 
== [[Bootup.pack]]/Map ==
{{cs|target=Draft:Content/Map/MainField#Bootup.pack/Map/MainField|text=MainField}}
{{cs|target=Draft:Content/Map/CDungeon|text=CDungeon}}
{{cs|target=Draft:Content/Map/MainFieldDungeon|text=MainFieldDungeon}}


[[Category:Content (BotW)]]
[[Category:Content (BotW)]]

Revision as of 14:41, 4 April 2019

The NavMesh directory contains Havok navigation mesh files, used to determine where enemies and NPCs can walk in order to control their AI.

Content/NavMesh

MainField

Contains shknm2 navigation mesh files for the overworld. There are 40 groups of files, each of which contains 32 files.