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The Great Plateau barrier and Content/Game/Stats: Difference between pages

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imported>Leoetlino
 
imported>BravelyPeculiar
(Created page with "{{stub}}<onlyinclude></onlyinclude> == Files == === sstats files === A collection of sstats files, each corresponding to a quarter of a map square. Category: Content (Bo...")
 
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'''The Great Plateau barrier''' prevents Link from leaving the Great Plateau before he has acquired the paraglider.
{{stub}}<onlyinclude></onlyinclude>
 
== Files ==
== Implementation ==
=== sstats files ===
The barrier is implemented by two layers: one is a collision-based check (the voidout fog), another is hardcoded into Link's actor code.
A collection of [[sstats files]], each corresponding to a quarter of a map square.
 
[[Category: Content (BotW)]]
The thing to know about the Great Plateau kill fog and box is that they both disappear after you get the paraglider. The corresponding GameData flag is called <code>IsGet_PlayerStole2</code>.
 
=== Fog ===
This one is simple: Link will void out as soon as he touches it. The fog is a regular [[map unit]] actor that spawns whenever IsGet_PlayerStole2 is not set.
 
=== Actor code ===
Even if the fog is removed or if the player manages to avoid the fog (by stasis launching for example), Link will still void out when he gets too far away from the Plateau.
 
It turns out that IsGet_PlayerStole2 is also checked by the [[executable]]. More precisely, its value is queried by 5 functions in the entire program. One of them is the [[AIDef:AI/PlayerNormal]] code which is responsible for handling events for the GameROMPlayer (Link) actor.
 
In that large AI function, the following piece of code can be seen:
<source lang="c++">
if ( !isDebug1 && !isDebug2 )
{
  if ( !hasParaglider(0) &&
      (x < -1600.0 || x > -350.0 || z < 1400.0 || z > 2400.0) )
  {
    ...
    // 奈落開始待ち means 'wait for abyss start' (= voidout)
    return changeState(v1, "奈落開始待ち", 0);
  }
}
</source>
What this piece of code does is force Link to void out if (a) debug flags aren't set, (b) he doesn't have the paraglider, (c) Link's coordinates are not inside this rectangle:
 
[[File:The_Great_Plateau_barrier.png|center]]
 
It is a simple, hardcoded, coordinate-based check, and it is embedded in the ''core'' Player actor code, so glitching past it is impossible barring major bugs that would likely leave the game broken and unplayable.
 
[[Category:Internals]]
[[Category:Game mechanics]]

Latest revision as of 21:51, 1 April 2019

Files

sstats files

A collection of sstats files, each corresponding to a quarter of a map square.