AIDef:AI/HorseRideEnemyFindPlayer and AIDef:AI/HorseRideShooterFindPlayer: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRideEnemyFindPlayer
|name=HorseRideShooterFindPlayer
|type=AI
|type=AI
}}
}}
Line 7: Line 7:
{|class="wikitable"
{|class="wikitable"
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
| ShootBaseDist || Float ||  ||
|-
| ShootDistRatio || Float ||  ||
|-
|-
| SurpriseAttackPer || Int ||  ||  
| SurpriseAttackPer || Int ||  ||  
Line 72: Line 76:


== Derived definitions ==
== Derived definitions ==
=== 対象高速ギア (Stal_Bokoblin_Junior_Body, 対象騎乗) ===
=== 対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象高速ギア (Stal_Bokoblin_Junior_Body, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 86: Line 149:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 123: Line 186:
|-
|-
|}
|}
=== 対象通常 (Stal_Bokoblin_Junior_Body, 騎乗近接武器) ===
=== 対象通常 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 137: Line 204:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 174: Line 241:
|-
|-
|}
|}
=== 対象低速ギア (Stal_Bokoblin_Junior_Body, 対象騎乗) ===
=== 対象低速ギア (Stal_Bokoblin_Junior_Body, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象泳ぎ (Bokoblin_Red, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 188: Line 314:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 225: Line 351:
|-
|-
|}
|}
=== 対象高速ギア (Bokoblin_Red, 対象騎乗) ===
=== 対象高速ギア (Bokoblin_Red, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 239: Line 369:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 276: Line 406:
|-
|-
|}
|}
=== 対象通常 (Bokoblin_Red, 騎乗近接武器) ===
=== 対象通常 (Bokoblin_Red, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 290: Line 424:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 327: Line 461:
|-
|-
|}
|}
=== 対象低速ギア (Bokoblin_Red, 対象騎乗) ===
=== 対象低速ギア (Bokoblin_Red, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Red
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象泳ぎ (Bokoblin_Senior, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 341: Line 534:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 378: Line 571:
|-
|-
|}
|}
=== 対象高速ギア (Bokoblin_Senior, 対象騎乗) ===
=== 対象高速ギア (Bokoblin_Senior, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 392: Line 589:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 429: Line 626:
|-
|-
|}
|}
=== 対象通常 (Bokoblin_Senior, 騎乗近接武器) ===
=== 対象通常 (Bokoblin_Senior, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 443: Line 644:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 480: Line 681:
|-
|-
|}
|}
=== 対象低速ギア (Bokoblin_Senior, 対象騎乗) ===
=== 対象低速ギア (Bokoblin_Senior, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Senior
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 494: Line 699:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 531: Line 736:
|-
|-
|}
|}
=== 対象高速ギア (Bokoblin_Rapid, 対象騎乗) ===
=== 対象泳ぎ (Bokoblin_Rapid, 騎乗遠隔武器) ===
{{AIDefDerived
|name=対象泳ぎ
|group_name=騎乗遠隔武器
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
| SurpriseAttackPer || 0
|-
| SurpriseAttackRange || 5.0
|-
| AttackRange || 20.0
|-
| AttackVMin || -10.0
|-
| AttackVMax || 10.0
|-
| SwiftAttackVMin || -4.0
|-
| SwiftAttackVMax || 4.0
|-
| WeaponIdx || 0
|-
| LostTimer || 30
|-
| SurpriseAttackTime || 180
|-
| SurpriseAttackTimeRand || 60
|-
| RerouteTimeMin || 60
|-
| RerouteTimeMax || 120
|-
| RestreintTime || -1
|-
| RetTiredFromTime || 7
|-
| RestreintTiredDist || 40.0
|-
| ForceFirstAttackDist || 0.0
|-
| RetForceFirstAttackDist || 0.0
|-
| PathTooLongDist || 200.0
|-
| NoSearchFromTiredDist || 0.0
|-
|}
=== 対象高速ギア (Bokoblin_Rapid, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象高速ギア
|name=対象高速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 545: Line 809:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 582: Line 846:
|-
|-
|}
|}
=== 対象通常 (Bokoblin_Rapid, 騎乗近接武器) ===
=== 対象通常 (Bokoblin_Rapid, 騎乗遠隔武器) ===
{{AIDefDerived
{{AIDefDerived
|name=対象通常
|name=対象通常
|group_name=騎乗近接武器
|group_name=騎乗遠隔武器
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 596: Line 864:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0
Line 633: Line 901:
|-
|-
|}
|}
=== 対象低速ギア (Bokoblin_Rapid, 対象騎乗) ===
=== 対象低速ギア (Bokoblin_Rapid, 騎乗弓対騎兵戦闘) ===
{{AIDefDerived
{{AIDefDerived
|name=対象低速ギア
|name=対象低速ギア
|group_name=対象騎乗
|group_name=騎乗弓対騎兵戦闘
|derived_from=HorseRideEnemyFindPlayer
|derived_from=HorseRideShooterFindPlayer
|aiprog=Bokoblin_Rapid
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
| ShootBaseDist || 5.0
|-
| ShootDistRatio || 1.0
|-
|-
| SurpriseAttackPer || 0
| SurpriseAttackPer || 0
Line 647: Line 919:
| SurpriseAttackRange || 5.0
| SurpriseAttackRange || 5.0
|-
|-
| AttackRange || 10.0
| AttackRange || 20.0
|-
|-
| AttackVMin || -3.0
| AttackVMin || -10.0
|-
|-
| AttackVMax || 1.0
| AttackVMax || 10.0
|-
|-
| SwiftAttackVMin || -4.0
| SwiftAttackVMin || -4.0

Revision as of 18:09, 14 October 2018

HorseRideShooterFindPlayer
AI definition
Type AI

StaticInstParams

Name Type Default value Description
ShootBaseDist Float
ShootDistRatio Float
SurpriseAttackPer Int
SurpriseAttackRange Float
AttackRange Float
AttackVMin Float
AttackVMax Float
SwiftAttackVMin Float
SwiftAttackVMax Float
WeaponIdx Int
LostTimer Int
SurpriseAttackTime Int
SurpriseAttackTimeRand Int
RerouteTimeMin Int
RerouteTimeMax Int
RestreintTime Int
RetTiredFromTime Int
RestreintTiredDist Float
ForceFirstAttackDist Float
RetForceFirstAttackDist Float
PathTooLongDist Float
NoSearchFromTiredDist Float


Children

Name Description
ナビメッシュ無し
不意討ち
威嚇
威嚇帰還
戦闘
気づき
速攻

Derived definitions

対象泳ぎ (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象高速ギア (Stal_Bokoblin_Junior_Body, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象通常 (Stal_Bokoblin_Junior_Body, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象低速ギア (Stal_Bokoblin_Junior_Body, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象泳ぎ (Bokoblin_Red, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象高速ギア (Bokoblin_Red, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象通常 (Bokoblin_Red, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象低速ギア (Bokoblin_Red, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象泳ぎ (Bokoblin_Senior, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象高速ギア (Bokoblin_Senior, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象通常 (Bokoblin_Senior, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象低速ギア (Bokoblin_Senior, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象泳ぎ (Bokoblin_Rapid, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象高速ギア (Bokoblin_Rapid, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象通常 (Bokoblin_Rapid, 騎乗遠隔武器)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0

対象低速ギア (Bokoblin_Rapid, 騎乗弓対騎兵戦闘)

Name Value
ShootBaseDist 5.0
ShootDistRatio 1.0
SurpriseAttackPer 0
SurpriseAttackRange 5.0
AttackRange 20.0
AttackVMin -10.0
AttackVMax 10.0
SwiftAttackVMin -4.0
SwiftAttackVMax 4.0
WeaponIdx 0
LostTimer 30
SurpriseAttackTime 180
SurpriseAttackTimeRand 60
RerouteTimeMin 60
RerouteTimeMax 120
RestreintTime -1
RetTiredFromTime 7
RestreintTiredDist 40.0
ForceFirstAttackDist 0.0
RetForceFirstAttackDist 0.0
PathTooLongDist 200.0
NoSearchFromTiredDist 0.0