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AIDef:AI/HorseRiddenByNPC and AIDef:AI/HorseRideChargeAttack: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRiddenByNPC
|name=HorseRideChargeAttack
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| NavMeshCharacterScaleAtPrecise || Float ||  ||  
| UpperBodyASSlot || Int ||  ||  
|-
|-
| IsEscapeFromSameActorType || Bool ||  ||  
| LowerBodyASSlot || Int ||  ||
|-
| WeaponIdx || Int ||  ||
|-
| AttackableAngle || Float ||  ||
|-
|}
 
 
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||  
|-
|-
|}
|}
Line 18: Line 31:
{|class="wikitable"
{|class="wikitable"
! Name !! Description
! Name !! Description
|-
| ついていく ||
|-
|-
| 待機 ||  
| 待機 ||  
|-
|-
| 徘徊 ||
| 指令 ||  
|-
| 指定位置に移動 ||
|-
| 指定位置に移動(正確) ||
|-
| 指定方向を向く ||
|-
| 泳ぐ ||
|-
| 泳ぐ(待機) ||
|-
| 逃走 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== NPCが騎乗 (BoneHorse, 騎乗) ===
=== 後行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=BoneHorse
|aiprog=Stal_Bokoblin_Junior_Body
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
| WeaponIdx || 0
|-
|-
| IsEscapeFromSameActorType || True
| AttackableAngle || 2.0944
|-
|-
|}
|}
=== NPCが騎乗 (NushiHorse, 騎乗) ===
=== 後行動 (Bokoblin_Red, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=NushiHorse
|aiprog=Bokoblin_Red
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
|-
| IsEscapeFromSameActorType || True
| WeaponIdx || 0
|-
| AttackableAngle || 2.0944
|-
|-
|}
|}
=== NPCが騎乗 (Horse, 騎乗) ===
=== 後行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=Horse
|aiprog=Bokoblin_Senior
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
| WeaponIdx || 0
|-
|-
| IsEscapeFromSameActorType || True
| AttackableAngle || 2.0944
|-
|-
|}
|}
=== NPCが騎乗 (HorseLarge, 騎乗) ===
=== 後行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=NPCが騎乗
|name=後行動
|group_name=騎乗
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRiddenByNPC
|derived_from=HorseRideChargeAttack
|aiprog=HorseLarge
|aiprog=Bokoblin_Rapid
}}
}}
{|class="wikitable"
{|class="wikitable"
! Name !! Value
! Name !! Value
|-
|-
| NavMeshCharacterScaleAtPrecise || 0.85
| UpperBodyASSlot || 0
|-
| LowerBodyASSlot || 1
|-
| WeaponIdx || 0
|-
|-
| IsEscapeFromSameActorType || True
| AttackableAngle || 2.0944
|-
|-
|}
|}

Latest revision as of 18:09, 14 October 2018

HorseRideChargeAttack
AI definition
Type AI

StaticInstParams

Name Type Default value Description
UpperBodyASSlot Int
LowerBodyASSlot Int
WeaponIdx Int
AttackableAngle Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
待機
指令

Derived definitions

後行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃)

Name Value
UpperBodyASSlot 0
LowerBodyASSlot 1
WeaponIdx 0
AttackableAngle 2.0944

後行動 (Bokoblin_Red, 騎乗近接戦闘攻撃)

Name Value
UpperBodyASSlot 0
LowerBodyASSlot 1
WeaponIdx 0
AttackableAngle 2.0944

後行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃)

Name Value
UpperBodyASSlot 0
LowerBodyASSlot 1
WeaponIdx 0
AttackableAngle 2.0944

後行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃)

Name Value
UpperBodyASSlot 0
LowerBodyASSlot 1
WeaponIdx 0
AttackableAngle 2.0944