AIDef:AI/HorseRiddenByEnemyAI and AIDef:AI/HorseRiddenByNPC: Difference between pages
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imported>Leoetlino (import AI definitions from 1.5.0) |
imported>Leoetlino (import AI definitions from 1.5.0) |
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{{AIDef | {{AIDef | ||
|name= | |name=HorseRiddenByNPC | ||
|type=AI | |type=AI | ||
}} | }} | ||
Line 8: | Line 8: | ||
! Name !! Type !! Default value !! Description | ! Name !! Type !! Default value !! Description | ||
|- | |- | ||
| | | NavMeshCharacterScaleAtPrecise || Float || || | ||
|- | |- | ||
| | | IsEscapeFromSameActorType || Bool || || | ||
|- | |- | ||
|} | |} | ||
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{|class="wikitable" | {|class="wikitable" | ||
! Name !! Description | ! Name !! Description | ||
|- | |||
| ついていく || | |||
|- | |- | ||
| 待機 || | | 待機 || | ||
|- | |||
| 徘徊 || | |||
|- | |- | ||
| 指定位置に移動 || | | 指定位置に移動 || | ||
|- | |||
| 指定位置に移動(正確) || | |||
|- | |- | ||
| 指定方向を向く || | | 指定方向を向く || | ||
|- | |- | ||
| | | 泳ぐ || | ||
|- | |- | ||
| | | 泳ぐ(待機) || | ||
|- | |- | ||
| | | 逃走 || | ||
|- | |- | ||
|} | |} | ||
== Derived definitions == | == Derived definitions == | ||
=== | === NPCが騎乗 (BoneHorse, 騎乗) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=NPCが騎乗 | ||
|group_name=騎乗 | |group_name=騎乗 | ||
|derived_from= | |derived_from=HorseRiddenByNPC | ||
|aiprog=BoneHorse | |aiprog=BoneHorse | ||
}} | }} | ||
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! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | NavMeshCharacterScaleAtPrecise || 0.85 | ||
|- | |- | ||
| | | IsEscapeFromSameActorType || True | ||
|- | |- | ||
|} | |} | ||
=== | === NPCが騎乗 (NushiHorse, 騎乗) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=NPCが騎乗 | ||
|group_name=騎乗 | |group_name=騎乗 | ||
|derived_from= | |derived_from=HorseRiddenByNPC | ||
|aiprog=NushiHorse | |aiprog=NushiHorse | ||
}} | }} | ||
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! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | NavMeshCharacterScaleAtPrecise || 0.85 | ||
|- | |- | ||
| | | IsEscapeFromSameActorType || True | ||
|- | |- | ||
|} | |} | ||
=== | === NPCが騎乗 (Horse, 騎乗) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=NPCが騎乗 | ||
|group_name=騎乗 | |group_name=騎乗 | ||
|derived_from= | |derived_from=HorseRiddenByNPC | ||
|aiprog=Horse | |aiprog=Horse | ||
}} | }} | ||
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! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | NavMeshCharacterScaleAtPrecise || 0.85 | ||
|- | |- | ||
| | | IsEscapeFromSameActorType || True | ||
|- | |- | ||
|} | |} | ||
=== | === NPCが騎乗 (HorseLarge, 騎乗) === | ||
{{AIDefDerived | {{AIDefDerived | ||
|name= | |name=NPCが騎乗 | ||
|group_name=騎乗 | |group_name=騎乗 | ||
|derived_from= | |derived_from=HorseRiddenByNPC | ||
|aiprog=HorseLarge | |aiprog=HorseLarge | ||
}} | }} | ||
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! Name !! Value | ! Name !! Value | ||
|- | |- | ||
| | | NavMeshCharacterScaleAtPrecise || 0.85 | ||
|- | |- | ||
| | | IsEscapeFromSameActorType || True | ||
|- | |- | ||
|} | |} |
Latest revision as of 18:09, 14 October 2018
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
NavMeshCharacterScaleAtPrecise | Float | ||
IsEscapeFromSameActorType | Bool |
Children
Name | Description |
---|---|
ついていく | |
待機 | |
徘徊 | |
指定位置に移動 | |
指定位置に移動(正確) | |
指定方向を向く | |
泳ぐ | |
泳ぐ(待機) | |
逃走 |
Derived definitions
NPCが騎乗 (BoneHorse, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |
NPCが騎乗 (NushiHorse, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |
NPCが騎乗 (Horse, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |
NPCが騎乗 (HorseLarge, 騎乗)
Name | Value |
---|---|
NavMeshCharacterScaleAtPrecise | 0.85 |
IsEscapeFromSameActorType | True |