AIDef:AI/HorseCheckLineOfSightSelector and AIDef:AI/HorseDamageTypeSelect: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseCheckLineOfSightSelector
|name=HorseDamageTypeSelect
|type=AI
|type=AI
}}
}}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| DirectionNum || Int ||  ||
|-
| DirectionAngle || Float ||  ||
|-
| Distance || Float ||  ||
|-
| RadiusScale || Float ||  ||
|-
|}


== Children ==
== Children ==
Line 23: Line 8:
! Name !! Description
! Name !! Description
|-
|-
| 全方向失敗 ||
| その他 ||  
|-
| 前方成功 ||  
|-
|-
| 後方成功 ||  
| 継続ダメージ ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 逃走(小) (BoneHorse, 非騎乗) ===
=== ダメージリアクション (BoneHorse, 非騎乗) ===
{{AIDefDerived
{{AIDefDerived
|name=逃走(小)
|name=ダメージリアクション
|group_name=非騎乗
|group_name=非騎乗
|derived_from=HorseCheckLineOfSightSelector
|derived_from=HorseDamageTypeSelect
|aiprog=BoneHorse
|aiprog=BoneHorse
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== ダメージリアクション (NushiHorse, 非騎乗) ===
|-
| DirectionNum || 1
|-
| DirectionAngle || 0.523599
|-
| Distance || 15.0
|-
| RadiusScale || 0.5
|-
|}
=== 逃走 (BoneHorse, 非騎乗) ===
{{AIDefDerived
{{AIDefDerived
|name=逃走
|name=ダメージリアクション
|group_name=非騎乗
|group_name=非騎乗
|derived_from=HorseCheckLineOfSightSelector
|derived_from=HorseDamageTypeSelect
|aiprog=BoneHorse
|aiprog=NushiHorse
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== ダメージリアクション (Horse, 非騎乗) ===
|-
| DirectionNum || 1
|-
| DirectionAngle || 0.523599
|-
| Distance || 20.0
|-
| RadiusScale || 0.5
|-
|}
=== 逃走(小) (Horse, 非騎乗) ===
{{AIDefDerived
{{AIDefDerived
|name=逃走(小)
|name=ダメージリアクション
|group_name=非騎乗
|group_name=非騎乗
|derived_from=HorseCheckLineOfSightSelector
|derived_from=HorseDamageTypeSelect
|aiprog=Horse
|aiprog=Horse
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== ダメージリアクション (HorseLarge, 非騎乗) ===
|-
| DirectionNum || 1
|-
| DirectionAngle || 0.523599
|-
| Distance || 15.0
|-
| RadiusScale || 0.5
|-
|}
=== 逃走 (Horse, 非騎乗) ===
{{AIDefDerived
|name=逃走
|group_name=非騎乗
|derived_from=HorseCheckLineOfSightSelector
|aiprog=Horse
}}
{|class="wikitable"
! Name !! Value
|-
| DirectionNum || 1
|-
| DirectionAngle || 0.523599
|-
| Distance || 20.0
|-
| RadiusScale || 0.5
|-
|}
=== 逃走(小) (HorseLarge, 非騎乗) ===
{{AIDefDerived
|name=逃走(小)
|group_name=非騎乗
|derived_from=HorseCheckLineOfSightSelector
|aiprog=HorseLarge
}}
{|class="wikitable"
! Name !! Value
|-
| DirectionNum || 1
|-
| DirectionAngle || 0.523599
|-
| Distance || 15.0
|-
| RadiusScale || 0.5
|-
|}
=== 逃走 (HorseLarge, 非騎乗) ===
{{AIDefDerived
{{AIDefDerived
|name=逃走
|name=ダメージリアクション
|group_name=非騎乗
|group_name=非騎乗
|derived_from=HorseCheckLineOfSightSelector
|derived_from=HorseDamageTypeSelect
|aiprog=HorseLarge
|aiprog=HorseLarge
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
|-
| DirectionNum || 1
|-
| DirectionAngle || 0.523599
|-
| Distance || 20.0
|-
| RadiusScale || 0.5
|-
|}

Latest revision as of 18:09, 14 October 2018

HorseDamageTypeSelect
AI definition
Type AI

Children

Name Description
その他
継続ダメージ

Derived definitions

ダメージリアクション (BoneHorse, 非騎乗)

No overridden parameters.

ダメージリアクション (NushiHorse, 非騎乗)

No overridden parameters.

ダメージリアクション (Horse, 非騎乗)

No overridden parameters.

ダメージリアクション (HorseLarge, 非騎乗)

No overridden parameters.