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AIDef:AI/GuardianMiniOnNoNavMesh and AIDef:AI/GuardianMiniRangeKeepMove: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=GuardianMiniOnNoNavMesh
|name=GuardianMiniRangeKeepMove
|type=AI
|type=AI
}}
}}
Line 8: Line 8:
! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| ChangeToIceTimer || Int ||  ||  
| CloseDist || Float ||  ||
|-
| FarDist || Float ||  ||
|-
| WeaponIdx || Int ||  ||
|-
| OutDist || Float ||  ||
|-
| BaseDist || Float ||  ||
|-
| SpaceDist || Float ||  ||
|-
| SpaceAngle || Float ||  ||
|-
| BackTimeMin || Int ||  ||
|-
| BackTimeMax || Int ||  ||
|-
| LeaveTimerMin || Int ||  ||
|-
| LeaveTimerMax || Int ||  ||
|-
| IsCheckBack || Bool ||  ||
|-
| IsCheckReachable || Bool ||  ||
|-
| PosVibrateFrame || Int ||  ||
|-
| RotVelVibrateFrame || Int ||  ||
|-
| NoMoveDist || Float ||  ||  
|-
|-
|}
|}
Line 17: Line 47:
! Name !! Description
! Name !! Description
|-
|-
| アイスメーカー上 ||  
| 強制後退 ||
|-
| 戦闘待機 ||
|-
| 戦闘後ずさり ||  
|-
|-
| ナビメッシュなし ||  
| 戦闘歩行 ||
|-
| 横移動 ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== ナビメッシュ無し (Guardian_Mini_DetachLineBeam, プレイヤー追跡) ===
=== ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=ノーガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=ナビメッシュ無し
|name=右腕ガード
|group_name=プレイヤー追跡
|group_name=盾戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 34: Line 199:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
=== 発見行動 (Guardian_Mini_DetachLineBeam, 丸腰ナビメッシュ無し) ===
=== 右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=発見行動
|name=右腕ガード
|group_name=丸腰ナビメッシュ無し
|group_name=戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
|aiprog=Guardian_Mini_DetachLineBeam
}}
}}
Line 47: Line 242:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=右腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘) ===
{{AIDefDerived
|name=左腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=装備非所持戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini_DetachLineBeam
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -15.0
|-
| FarDist || 5.0
|-
| WeaponIdx || -1
|-
| OutDist || 50.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 0.349066
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
|name=ノーガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== ノーガード (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=ノーガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
=== ナビメッシュ無し (Guardian_Mini, プレイヤー追跡) ===
=== 右腕ガード (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=ナビメッシュ無し
|name=右腕ガード
|group_name=プレイヤー追跡
|group_name=盾戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 60: Line 629:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}
=== 発見行動 (Guardian_Mini, 丸腰ナビメッシュ無し) ===
=== 右腕ガード (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
{{AIDefDerived
|name=発見行動
|name=右腕ガード
|group_name=丸腰ナビメッシュ無し
|group_name=戦闘準備
|derived_from=GuardianMiniOnNoNavMesh
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
|aiprog=Guardian_Mini
}}
}}
Line 73: Line 672:
! Name !! Value
! Name !! Value
|-
|-
| ChangeToIceTimer || 10
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 右腕ガード (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=右腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini, 盾戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=盾戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini, 戦闘準備) ===
{{AIDefDerived
|name=左腕ガード
|group_name=戦闘準備
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 1.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 1.5
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 左腕ガード (Guardian_Mini, 装備丸腰戦闘) ===
{{AIDefDerived
|name=左腕ガード
|group_name=装備丸腰戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -30.0
|-
| FarDist || 30.0
|-
| WeaponIdx || -1
|-
| OutDist || 20.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 1.309
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|}
=== 戦闘準備 (Guardian_Mini, 装備非所持戦闘) ===
{{AIDefDerived
|name=戦闘準備
|group_name=装備非所持戦闘
|derived_from=GuardianMiniRangeKeepMove
|aiprog=Guardian_Mini
}}
{|class="wikitable"
! Name !! Value
|-
| CloseDist || -15.0
|-
| FarDist || 5.0
|-
| WeaponIdx || -1
|-
| OutDist || 50.0
|-
| BaseDist || 20.0
|-
| SpaceDist || 10.0
|-
| SpaceAngle || 0.349066
|-
| BackTimeMin || 5
|-
| BackTimeMax || 10
|-
| LeaveTimerMin || 4
|-
| LeaveTimerMax || 11
|-
| IsCheckBack || True
|-
| IsCheckReachable || True
|-
| PosVibrateFrame || -1
|-
| RotVelVibrateFrame || -1
|-
| NoMoveDist || 0.0
|-
|-
|}
|}

Revision as of 18:09, 14 October 2018

GuardianMiniRangeKeepMove
AI definition
Type AI

StaticInstParams

Name Type Default value Description
CloseDist Float
FarDist Float
WeaponIdx Int
OutDist Float
BaseDist Float
SpaceDist Float
SpaceAngle Float
BackTimeMin Int
BackTimeMax Int
LeaveTimerMin Int
LeaveTimerMax Int
IsCheckBack Bool
IsCheckReachable Bool
PosVibrateFrame Int
RotVelVibrateFrame Int
NoMoveDist Float


Children

Name Description
強制後退
戦闘待機
戦闘後ずさり
戦闘歩行
横移動

Derived definitions

ノーガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ノーガード (Guardian_Mini_DetachLineBeam, 戦闘準備)

Name Value
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 20.0
BaseDist 1.5
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ノーガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

右腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

右腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)

Name Value
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 20.0
BaseDist 1.5
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

右腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

左腕ガード (Guardian_Mini_DetachLineBeam, 盾戦闘準備)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

左腕ガード (Guardian_Mini_DetachLineBeam, 戦闘準備)

Name Value
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 20.0
BaseDist 1.5
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

左腕ガード (Guardian_Mini_DetachLineBeam, 装備丸腰戦闘)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Guardian_Mini_DetachLineBeam, 装備非所持戦闘)

Name Value
CloseDist -15.0
FarDist 5.0
WeaponIdx -1
OutDist 50.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ノーガード (Guardian_Mini, 盾戦闘準備)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ノーガード (Guardian_Mini, 戦闘準備)

Name Value
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 20.0
BaseDist 1.5
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

ノーガード (Guardian_Mini, 装備丸腰戦闘)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

右腕ガード (Guardian_Mini, 盾戦闘準備)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

右腕ガード (Guardian_Mini, 戦闘準備)

Name Value
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 20.0
BaseDist 1.5
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

右腕ガード (Guardian_Mini, 装備丸腰戦闘)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

左腕ガード (Guardian_Mini, 盾戦闘準備)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

左腕ガード (Guardian_Mini, 戦闘準備)

Name Value
CloseDist -30.0
FarDist 1.0
WeaponIdx -1
OutDist 20.0
BaseDist 1.5
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

左腕ガード (Guardian_Mini, 装備丸腰戦闘)

Name Value
CloseDist -30.0
FarDist 30.0
WeaponIdx -1
OutDist 20.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 1.309
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0

戦闘準備 (Guardian_Mini, 装備非所持戦闘)

Name Value
CloseDist -15.0
FarDist 5.0
WeaponIdx -1
OutDist 50.0
BaseDist 20.0
SpaceDist 10.0
SpaceAngle 0.349066
BackTimeMin 5
BackTimeMax 10
LeaveTimerMin 4
LeaveTimerMax 11
IsCheckBack True
IsCheckReachable True
PosVibrateFrame -1
RotVelVibrateFrame -1
NoMoveDist 0.0