Help:Setting up tools and AIDef:AI/GuardianMiniFinalBattle: Difference between pages
(Difference between pages)
Jump to navigation
Jump to search
imported>Leoetlino No edit summary |
imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables)) |
||
Line 1: | Line 1: | ||
{{AIDef | |||
|name=GuardianMiniFinalBattle | |||
|type=AI | |||
}} | |||
== | == AITreeVariables == | ||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| GuardianMiniChanceTimeState || Int || -1 || | |||
|- | |||
|} | |||
== | == StaticInstParams == | ||
{|class="wikitable" | |||
! Name !! Type !! Default value !! Description | |||
|- | |||
| ASSlotRight || Int || || | |||
|- | |||
| ASSlotLeft || Int || || | |||
|- | |||
| ASSlotBack || Int || || | |||
|- | |||
| AttackHitNum || Int || || | |||
|- | |||
| IsPreAttackMove || Bool || || | |||
|- | |||
| RotNeckRate || Float || || | |||
|- | |||
| AttackAngle || Float || || | |||
|- | |||
| RetFrmGrdAtkTimer || Int || || | |||
|- | |||
| RetFrmGrdAtkPrcTimer || Int || || | |||
|- | |||
| RetFrmDmgAtkTimer || Int || || | |||
|- | |||
| GlobalNoAtkTime || Int || || | |||
|- | |||
| GlobalNoAtkTimeRnd || Int || || | |||
|- | |||
| AttackIntervalIntensity || Float || || | |||
|- | |||
| DisplayCheckRadius || Float || || | |||
|- | |||
| IsUpdateNoticeState || Bool || || | |||
|- | |||
| IsCheckLineReachable || Bool || || | |||
|- | |||
|} | |||
== | == Children == | ||
{|class="wikitable" | |||
! Name !! Description | |||
|- | |||
| 戦闘予兆点滅 || | |||
|- | |||
| 戦闘予兆移動 || | |||
|- | |||
| 戦闘予兆開始 || | |||
|- | |||
| 戦闘攻撃 || | |||
|- | |||
| 戦闘準備 || | |||
|- | |||
| 戦闘開始 || | |||
|- | |||
|} | |||
== Derived definitions == | |||
=== 最終段階 (Guardian_Mini_DetachLineBeam, 威嚇) === | |||
{{AIDefDerived | |||
|name=最終段階 | |||
|group_name=威嚇 | |||
|derived_from=GuardianMiniFinalBattle | |||
|aiprog=Guardian_Mini_DetachLineBeam | |||
}} | |||
{|class="wikitable" | |||
! Name !! Value | |||
|- | |||
| ASSlotRight || 1 | |||
|- | |||
| ASSlotLeft || 2 | |||
|- | |||
| ASSlotBack || 3 | |||
|- | |||
| AttackHitNum || 2 | |||
|- | |||
=== | | IsPreAttackMove || False | ||
{{ | |- | ||
| RotNeckRate || 0.0 | |||
== | |- | ||
| AttackAngle || 3.14159 | |||
|- | |||
| RetFrmGrdAtkTimer || 0 | |||
|- | |||
| RetFrmGrdAtkPrcTimer || 0 | |||
|- | |||
| RetFrmDmgAtkTimer || 0 | |||
|- | |||
| GlobalNoAtkTime || 80 | |||
|- | |||
| GlobalNoAtkTimeRnd || 0 | |||
|- | |||
| AttackIntervalIntensity || 1.0 | |||
=== | |- | ||
| DisplayCheckRadius || 0.8 | |||
|- | |||
=== | | IsUpdateNoticeState || True | ||
|- | |||
| IsCheckLineReachable || False | |||
|- | |||
|} | |||
=== 最終段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) === | |||
{{AIDefDerived | |||
|name=最終段階 | |||
|group_name=装備所持戦闘 | |||
|derived_from=GuardianMiniFinalBattle | |||
|aiprog=Guardian_Mini_DetachLineBeam | |||
}} | |||
{|class="wikitable" | |||
! Name !! Value | |||
|- | |||
| ASSlotRight || 1 | |||
|- | |||
| ASSlotLeft || 2 | |||
|- | |||
| ASSlotBack || 3 | |||
|- | |||
| AttackHitNum || 2 | |||
|- | |||
| IsPreAttackMove || True | |||
|- | |||
| RotNeckRate || 0.05 | |||
|- | |||
| AttackAngle || 3.14159 | |||
|- | |||
| RetFrmGrdAtkTimer || 0 | |||
|- | |||
| RetFrmGrdAtkPrcTimer || 0 | |||
|- | |||
| RetFrmDmgAtkTimer || 0 | |||
|- | |||
| GlobalNoAtkTime || 80 | |||
|- | |||
| GlobalNoAtkTimeRnd || 0 | |||
|- | |||
| AttackIntervalIntensity || 1.0 | |||
|- | |||
| DisplayCheckRadius || 0.8 | |||
|- | |||
| IsUpdateNoticeState || True | |||
|- | |||
| IsCheckLineReachable || False | |||
|- | |||
|} | |||
=== 最終段階 (Guardian_Mini, 威嚇) === | |||
{{AIDefDerived | |||
|name=最終段階 | |||
|group_name=威嚇 | |||
|derived_from=GuardianMiniFinalBattle | |||
|aiprog=Guardian_Mini | |||
}} | |||
{|class="wikitable" | |||
! Name !! Value | |||
|- | |||
| ASSlotRight || 1 | |||
|- | |||
| ASSlotLeft || 2 | |||
|- | |||
| ASSlotBack || 3 | |||
|- | |||
| AttackHitNum || 2 | |||
|- | |||
| IsPreAttackMove || False | |||
|- | |||
| RotNeckRate || 0.0 | |||
|- | |||
| AttackAngle || 3.14159 | |||
|- | |||
| RetFrmGrdAtkTimer || 0 | |||
|- | |||
| RetFrmGrdAtkPrcTimer || 0 | |||
|- | |||
| RetFrmDmgAtkTimer || 0 | |||
|- | |||
| GlobalNoAtkTime || 80 | |||
|- | |||
| GlobalNoAtkTimeRnd || 0 | |||
|- | |||
| AttackIntervalIntensity || 1.0 | |||
|- | |||
| DisplayCheckRadius || 0.8 | |||
|- | |||
| IsUpdateNoticeState || True | |||
|- | |||
| IsCheckLineReachable || False | |||
|- | |||
|} | |||
=== 最終段階 (Guardian_Mini, 装備所持戦闘) === | |||
{{AIDefDerived | |||
|name=最終段階 | |||
|group_name=装備所持戦闘 | |||
|derived_from=GuardianMiniFinalBattle | |||
|aiprog=Guardian_Mini | |||
}} | |||
{|class="wikitable" | |||
! Name !! Value | |||
|- | |||
| ASSlotRight || 1 | |||
|- | |||
| ASSlotLeft || 2 | |||
|- | |||
| ASSlotBack || 3 | |||
|- | |||
| AttackHitNum || 2 | |||
|- | |||
| IsPreAttackMove || True | |||
|- | |||
| RotNeckRate || 0.05 | |||
|- | |||
| AttackAngle || 3.14159 | |||
|- | |||
| RetFrmGrdAtkTimer || 0 | |||
|- | |||
| RetFrmGrdAtkPrcTimer || 0 | |||
|- | |||
| RetFrmDmgAtkTimer || 0 | |||
|- | |||
| GlobalNoAtkTime || 80 | |||
|- | |||
| GlobalNoAtkTimeRnd || 0 | |||
|- | |||
| AttackIntervalIntensity || 1.0 | |||
|- | |||
| DisplayCheckRadius || 0.8 | |||
|- | |||
| IsUpdateNoticeState || True | |||
|- | |||
| IsCheckLineReachable || False | |||
|- | |||
|} |
Latest revision as of 15:00, 22 October 2018
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
GuardianMiniChanceTimeState | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASSlotRight | Int | ||
ASSlotLeft | Int | ||
ASSlotBack | Int | ||
AttackHitNum | Int | ||
IsPreAttackMove | Bool | ||
RotNeckRate | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘予兆点滅 | |
戦闘予兆移動 | |
戦闘予兆開始 | |
戦闘攻撃 | |
戦闘準備 | |
戦闘開始 |
Derived definitions
最終段階 (Guardian_Mini_DetachLineBeam, 威嚇)
Name | Value |
---|---|
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
AttackHitNum | 2 |
IsPreAttackMove | False |
RotNeckRate | 0.0 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
最終段階 (Guardian_Mini_DetachLineBeam, 装備所持戦闘)
Name | Value |
---|---|
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
AttackHitNum | 2 |
IsPreAttackMove | True |
RotNeckRate | 0.05 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
最終段階 (Guardian_Mini, 威嚇)
Name | Value |
---|---|
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
AttackHitNum | 2 |
IsPreAttackMove | False |
RotNeckRate | 0.0 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
最終段階 (Guardian_Mini, 装備所持戦闘)
Name | Value |
---|---|
ASSlotRight | 1 |
ASSlotLeft | 2 |
ASSlotBack | 3 |
AttackHitNum | 2 |
IsPreAttackMove | True |
RotNeckRate | 0.05 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 80 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |