Bumii: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>Leoetlino
imported>CEObrainz
(8 intermediate revisions by 2 users not shown)
Line 24: Line 24:
* 1: N
* 1: N
* 2: T
* 2: T
* 3: S
* 4: SK
* More?
* More?
|| 0
|| 0
Line 31: Line 33:
| race || int ||
| race || int ||
* 0: Hylia
* 0: Hylia
* 1:
* 1: Korok
* 2:
* 2: Goron
* 3:
* 3: Sheikah
* 4:
* 4: Gerudo
* 5:
* 5: Zora
* 6: Rito
* 6: Rito
* More?
* More?
Line 61: Line 63:
|-
|-
| sex_age || int ||
| sex_age || int ||
* 0:
* 0: C (Child)
* 1: M (Man)
* 1: M (Man)
* 2: X (Old man){{check}}
* 2: X (Old man){{check}}
* 3:
* 3:  
* 4: W (Woman)
* 4: W (Woman)
* More?
* More?
Line 74: Line 76:
|-
|-
| shoulder_sub_color_1 || int || - || -1
| shoulder_sub_color_1 || int || - || -1
|-
|}
== korog ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| mask || int || - || 0
|-
| skin_color || int || - || 0
|-
| left_plant || int || - || 0
|-
| right_plant || int || - || 0
|-
|}
== goron ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| skin_color || int || - || 0
|-
|}
== gerudo ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| skin_color || int || - || 0
|-
| hair || int || - || 0
|-
| hair_color || int || - || 0
|-
| lip_color || int || - || 0
|-
| glass || int || - || 0
|-
| glass_color || int || - || 0
|-
|}
== rito ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| body_color || int ||
* 0:
* 1:
* 2:
* 3:
* 4:
* 5:
* 6:
* 7:
* 8:
* 9: Green
* More...
|| 0
|-
| hair_color || int || - || -1
|-
|-
|}
|}
Line 160: Line 100:
|-
|-
| rot_crotch || float || - || 0.0
| rot_crotch || float || - || 0.0
|-
|}
== zora ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| body_color || int || - || 0
|-
|-
|}
|}
Line 179: Line 111:
| wrinkle || int || - || 0
| wrinkle || int || - || 0
|-
|-
| make || int || - || 0
| make || int || Makeup
*0: None
*1 - 8: Eyes/Eyebrows
*9:
*10 - 11: beards
|| 0
|-
|-
| skin_color || int || - || 0
| skin_color || int || - || 0
Line 186: Line 123:
|-
|-
| scale || float || - || 1.0
| scale || float || - || 1.0
|-
|}
== hair ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| type || int || Hair variant (last part of the model name) || 0
|-
| color || int || Color Animation Pick (1 - 10) || 0
|-
| flip || bool || Flip hair model || 0
|-
|-
|}
|}
Line 214: Line 163:
|-
|-
| highlight_bright || int || - || 0
| highlight_bright || int || - || 0
|-
|}
== eye_ctrl ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| base_offset || vec3 || - || Vec3(x=0.0, y=0.029999999329447746, z=0.0)
|-
| translim_out || float || - || 0.2
|-
| translim_in || float || - || 0.12
|-
| translim_d || float || - || 0.3
|-
| translim_u || float || - || 0.1
|-
| neck_offset_ud || float || - || 0.0
|-
|-
|}
|}
Line 280: Line 247:


== glass ==
== glass ==
== eye_ctrl ==
{|class="wikitable"
{|class="wikitable"
! Key !! Type !! Description !! Default value
! Key !! Type !! Description !! Default value
|-
|-
| base_offset || vec3 || - || Vec3(x=0.0, y=0.029999999329447746, z=0.0)
| type || int || Glasses variant (last part of the model name) || 0
|-
| color || int || Color Select (0 - 5) || 0
|-
|}
 
== korog ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| mask || int || Mask variant (last part of the model name) || 0
|-
| skin_color || int || - || 0
|-
| left_plant || int || - || 0
|-
| right_plant || int || - || 0
|-
|}
 
== goron ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| skin_color || int || - || 0
|-
|}
 
== gerudo ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
| skin_color || int || - || 0
|-
| hair || int || - || 0
|-
| hair_color || int || - || 0
|-
| lip_color || int || - || 0
|-
| glass || int || - || 0
|-
| glass_color || int || - || 0
|-
|-
| translim_out || float || - || 0.2
|}
 
== rito ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
|-
| translim_in || float || - || 0.12
| body_color || int ||
* 0:
* 1:
* 2:
* 3:
* 4:
* 5:
* 6:
* 7:
* 8: Blue (Fyson)
* 9: Green
* More...
|| 0
|-
|-
| translim_d || float || - || 0.3
| hair_color || int || - || -1
|-
|-
| translim_u || float || - || 0.1
|}
 
== zora ==
{|class="wikitable"
! Key !! Type !! Description !! Default value
|-
|-
| neck_offset_ud || float || - || 0.0
| body_color || int || - || 0
|-
|-
|}
|}


= Parameter lists =
= Parameter lists =

Revision as of 11:25, 3 February 2020

bumii
Format AAMP
Version 0
Type xml
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source.

UMii (bumii) files configure the physical traits of a NPC.

Parameter objects

Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.

ffsd

Key Type Description Default value
no_use_ffsd bool - False
type int - 0

body

Key Type Description Default value
type int
  • 0: C
  • 1: N
  • 2: T
  • 3: S
  • 4: SK
  • More?
0
number int Body variant (last part of the model name) 0
race int
  • 0: Hylia
  • 1: Korok
  • 2: Goron
  • 3: Sheikah
  • 4: Gerudo
  • 5: Zora
  • 6: Rito
  • More?
0
weight int - 1
height int - 0

personal

Key Type Description Default value
fav_color int - 0
sub_color_1 int - -1
sub_color_2 int - -1
voice_type str - Hylia_Man_Kid_Normal00
shoulder_fav_color int - -1
sex_age int
  • 0: C (Child)
  • 1: M (Man)
  • 2: X (Old man)[check]
  • 3:
  • 4: W (Woman)
  • More?
0
personality str -
head_fav_color int - -1
shoulder_sub_color_1 int - -1

common

Key Type Description Default value
backpack int - -1
hat int - -1
no_hat_always bool - False
body_correct int - 0
is_mid_age bool - False
rot_cravicle float - 0.0
rot_arm float - 0.0
rot_leg float - 0.0
rot_crotch float - 0.0

shape

Key Type Description Default value
jaw int - 0
wrinkle int - 0
make int Makeup
  • 0: None
  • 1 - 8: Eyes/Eyebrows
  • 9:
  • 10 - 11: beards
0
skin_color int - 0
trans_v float - 0.0
scale float - 1.0

hair

Key Type Description Default value
type int Hair variant (last part of the model name) 0
color int Color Animation Pick (1 - 10) 0
flip bool Flip hair model 0

eye

Key Type Description Default value
type int - 2
color int - 0
trans_v float - 3.0
trans_u float - 2.0
rotate float - 0.0
scale float - 4.0
aspect float - 3.0
eyeball_trans_u float - 0.0
eyeball_trans_v float - 0.0
eyeball_scale float - 0.0
highlight_bright int - 0

eye_ctrl

Key Type Description Default value
base_offset vec3 - Vec3(x=0.0, y=0.029999999329447746, z=0.0)
translim_out float - 0.2
translim_in float - 0.12
translim_d float - 0.3
translim_u float - 0.1
neck_offset_ud float - 0.0

eyebrow

Key Type Description Default value
type int - 6
color int - 0
trans_v float - 7.0
trans_u float - 2.0
rotate float - 0.0
scale float - 4.0
aspect float - 3.0

nose

Key Type Description Default value
type int - 1
trans_v float - 9.0
scale float - 4.0

mouth

Key Type Description Default value
type int - 3
color int - 0
trans_v float - 13.0
scale float - 4.0
aspect float - 3.0

beard

Key Type Description Default value
mustache int - 0
scale float - 4.0
type int - 0
color int - 0

glass

Key Type Description Default value
type int Glasses variant (last part of the model name) 0
color int Color Select (0 - 5) 0

korog

Key Type Description Default value
mask int Mask variant (last part of the model name) 0
skin_color int - 0
left_plant int - 0
right_plant int - 0

goron

Key Type Description Default value
skin_color int - 0

gerudo

Key Type Description Default value
skin_color int - 0
hair int - 0
hair_color int - 0
lip_color int - 0
glass int - 0
glass_color int - 0

rito

Key Type Description Default value
body_color int
  • 0:
  • 1:
  • 2:
  • 3:
  • 4:
  • 5:
  • 6:
  • 7:
  • 8: Blue (Fyson)
  • 9: Green
  • More...
0
hair_color int - -1

zora

Key Type Description Default value
body_color int - 0



Parameter lists

(none)