Help:Resolving mod conflicts

From ZeldaMods (Breath of the Wild)
Revision as of 17:04, 26 July 2019 by imported>NiceneNerd (Created page, placeholders for categories of conflict resolution)
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Because of the way Breath of the Wild game content is structured, multiple mods often have to make incompatible changes to the same files or groups of files. Not all of this can be helped—some mods will always conflict—but many of the most common mod conflicts can be resolved. There are seven major areas of concern in resolving mod conflicts: the RSTB, SARC packs, game texts, game data, save data, actor info, and the contents generally of BYML and AAMP files.

RSTB Conflicts

RSTB conflicts occur when two or more mods modify ResourceSizeTable.product.rsizetable. Unless the changes are merged, you may experience the general symptoms of RSTB problems when trying to use such mods together, which may include crashes, invisible models, missing actors, or hanging on the loading screen.

To resolve RSTB conflicts, you must identify the RSTB changes made by each mod, which can be compared using rstbtool or Wild Bits. For help with this, see Help:Updating the RSTB.

SARC Conflicts

Game Text Conflicts

Game Data and Save Data Conflicts

Actor Info Conflicts

BYML and AAMP Conflicts