Template:Content dir and Help:Tools/Switch Toolbox: Difference between pages

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{{#tag: h{{{level|3}}} |
[[Category:Tools]]
[[{{{target}}}#{{{archive|Content}}}/{{#titleparts: {{{target}}}| 0 | 2 }}|{{foldericon}} {{SUBPAGENAME: {{{target}}}}}]]}}
[[Category:Tools (SARC)]]
<noinclude>
[[Category:Tools (AAMP)]]
<templatedata>
[[Category:Tools (BYML)]]
{
{{Tool infobox
"params": {
| name = Switch Toolbox
        "target": {
| authors = KillzXGaming
"label": "Target page",
| source = https://github.com/KillzXGaming/Switch-Toolbox
"type": "wiki-page-name",
| written_in = C#
            "required": true
| win_only= 1
        },
}}
        "archive": {
 
"label": "Archive name",
Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.
"type": "string",
 
            "description": "Name of the archive containing the directory"
== Setup ==
        },
*Simply download a compiled version off the github, unzip, and launch the exe
        "level": {
 
"label": "Heading level",
== Issues or Requests==
"type": "number",
Report any issues you find [https://github.com/KillzXGaming/Switch-Toolbox/issues here]
            "description": "Defaults to 3"
 
        }
== Usage ==
}
===Switch Toolbox can edit:===
}
*BFRES
</templatedata>
*BNTX
[[Category: ZeldaMods templates]]
*NUTEXB
</noinclude>
*XTX
*GTX
*SARC
*BARS
*KCL
*BFLIM
*GFPAK
*BEA
*AAMP (Wii U and Switch)
*BYAML/BYML (Wii U, 3DS, and Switch)
*PTCL (Wii U, 3DS, and Switch)
*TMPK
===Switch Toolbox can view:===
*BFFNT (Textures only)
*BCRES
  Models, materials, and textures.
*BFSHA
  Can view options, samplers, attributes, and uniform blocks.
*BNSH
  Can extract shader vertex and fragment shaders from variations/programs
*SHARCFB and SHARC
  Basic preview of some shader program data.
  Can edit both v1 and v2 AAMP (Wii U and Switch)
*EFC
  Can preview effect tables and link PTCL.
*NUT
  Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
*MSBT
  Very basic previewing.
*MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
  Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
*NARC
*SP2 (Team Sonic Racing)
*GFMDL
*TEX (3DS)
*NUSHDB (Switch Namco Shaders)
*SDF (Snow Drop Engine)
*NCA
*NSP
*IStorage
*NXARC
*LZARC
*IGA .pak
*RARC
*GMX (TPHD Models)
*MKAGPDX Model .bin files
*MKAGPDX Archive .pac files
*ME01 and SA01 archives.

Revision as of 15:36, 26 July 2019

Switch Toolbox
Author(s) KillzXGaming
Source code https://github.com/KillzXGaming/Switch-Toolbox
Written in C#
Platform support 👎 Windows only

Switch Toolbox is a graphical UI to edit many formats of Nintendo Switch and Wii U.

Setup

  • Simply download a compiled version off the github, unzip, and launch the exe

Issues or Requests

Report any issues you find here

Usage

Switch Toolbox can edit:

  • BFRES
  • BNTX
  • NUTEXB
  • XTX
  • GTX
  • SARC
  • BARS
  • KCL
  • BFLIM
  • GFPAK
  • BEA
  • AAMP (Wii U and Switch)
  • BYAML/BYML (Wii U, 3DS, and Switch)
  • PTCL (Wii U, 3DS, and Switch)
  • TMPK

Switch Toolbox can view:

  • BFFNT (Textures only)
  • BCRES
  Models, materials, and textures.
  • BFSHA
  Can view options, samplers, attributes, and uniform blocks.
  • BNSH
  Can extract shader vertex and fragment shaders from variations/programs
  • SHARCFB and SHARC
  Basic preview of some shader program data.
  Can edit both v1 and v2 AAMP (Wii U and Switch)
  • EFC
  Can preview effect tables and link PTCL.
  • NUT
  Can preview NTWU, NTP3, and NTWD variants. Editng will be soon
  • MSBT
  Very basic previewing.
  • MP3, OGG, IDSP, HPS, WAV, BFWAV, BFSTM, BCWAV, BCWAV
  Can listen to audio and convert between certain formats. Thanks to VGAudio and CSCore
  • NARC
  • SP2 (Team Sonic Racing)
  • GFMDL
  • TEX (3DS)
  • NUSHDB (Switch Namco Shaders)
  • SDF (Snow Drop Engine)
  • NCA
  • NSP
  • IStorage
  • NXARC
  • LZARC
  • IGA .pak
  • RARC
  • GMX (TPHD Models)
  • MKAGPDX Model .bin files
  • MKAGPDX Archive .pac files
  • ME01 and SA01 archives.