AIDef:AI/PriestBossWarpToSafePos

From ZeldaMods (Breath of the Wild)
Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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PriestBossWarpToSafePos
AI definition
Type AI

AITreeVariables

Name Type Default value Description
IsActive Bool True
DestinationPos Vec3 [0.0, 0.0, 0.0]
PriestBossMetaAIUnit AITreeVariablePointer


StaticInstParams

Name Type Default value Description
OffsetY Float
OffsetZ Float


Children

Name Description
転移

Derived definitions

奈落 (Priest_Boss_ShadowClone, 通常)

Name Value
OffsetY 2.0
OffsetZ 0.0

奈落 (Priest_Boss_Normal, 通常)

Name Value
OffsetY 2.0
OffsetZ 0.0

奈落 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
OffsetY 2.0
OffsetZ 0.0

子1 (Priest_Boss_Giant, 第三段階_1)

Name Value
OffsetY 7.0
OffsetZ 0.0

第四段階 (Priest_Boss_Giant, 奈落_0)

Name Value
OffsetY 7.0
OffsetZ 0.0

中行動 (Priest_Boss_Giant, 例外待機)

Name Value
OffsetY 0.0
OffsetZ 0.0