AIDef:AI/HorseRideTurn and AIDef:AI/HorseWanderAI: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(import AI definitions from 1.5.0)
 
Line 1: Line 1:
{{AIDef
{{AIDef
|name=HorseRideTurn
|name=HorseWanderAI
|type=AI
|type=AI
}}
}}
== StaticInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| FinAngle || Float ||  ||
|-
|}
== DynamicInstParams ==
{|class="wikitable"
! Name !! Type !! Default value !! Description
|-
| TargetPos || Vec3 ||  ||
|-
|}


== Children ==
== Children ==
Line 26: Line 8:
! Name !! Description
! Name !! Description
|-
|-
| 待機 ||  
| 移動 ||
|-
| 移動(パスあり) ||  
|-
|-
| 指令 ||  
| 移動(リーダーあり) ||  
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
=== 回転 (Stal_Bokoblin_Junior_Body, 騎乗ナビメッシュ無し弓戦闘準備) ===
=== うろつく (BoneHorse, 非騎乗) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Stal_Bokoblin_Junior_Body
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=気づき
|name=うろつく
|group_name=騎乗音気づき
|group_name=非騎乗
|derived_from=HorseRideTurn
|derived_from=HorseWanderAI
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=BoneHorse
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== うろつく (NushiHorse, 非騎乗) ===
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗音気づき) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=うろつく
|group_name=騎乗音気づき
|group_name=非騎乗
|derived_from=HorseRideTurn
|derived_from=HorseWanderAI
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=NushiHorse
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== うろつく (Horse, 非騎乗) ===
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Stal_Bokoblin_Junior_Body, 騎乗攻撃反応) ===
{{AIDefDerived
{{AIDefDerived
|name=先行動
|name=うろつく
|group_name=騎乗攻撃反応
|group_name=非騎乗
|derived_from=HorseRideTurn
|derived_from=HorseWanderAI
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=Horse
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
=== うろつく (HorseLarge, 非騎乗) ===
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
{{AIDefDerived
|name=中行動
|name=うろつく
|group_name=騎乗近接戦闘攻撃
|group_name=非騎乗
|derived_from=HorseRideTurn
|derived_from=HorseWanderAI
|aiprog=Stal_Bokoblin_Junior_Body
|aiprog=HorseLarge
}}
}}
{|class="wikitable"
No overridden parameters.
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Red, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Red, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Red, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Bokoblin_Red, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Red
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Senior, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Senior, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Senior, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Bokoblin_Senior, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Senior
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 回転 (Bokoblin_Rapid, 騎乗ナビメッシュ無し弓戦闘準備) ===
{{AIDefDerived
|name=回転
|group_name=騎乗ナビメッシュ無し弓戦闘準備
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 気づき (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
|name=気づき
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Rapid, 騎乗音気づき) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗音気づき
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 先行動 (Bokoblin_Rapid, 騎乗攻撃反応) ===
{{AIDefDerived
|name=先行動
|group_name=騎乗攻撃反応
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}
=== 中行動 (Bokoblin_Rapid, 騎乗近接戦闘攻撃) ===
{{AIDefDerived
|name=中行動
|group_name=騎乗近接戦闘攻撃
|derived_from=HorseRideTurn
|aiprog=Bokoblin_Rapid
}}
{|class="wikitable"
! Name !! Value
|-
| FinAngle || 0.785398
|-
|}

Latest revision as of 18:09, 14 October 2018

HorseWanderAI
AI definition
Type AI

Children

Name Description
移動
移動(パスあり)
移動(リーダーあり)

Derived definitions

うろつく (BoneHorse, 非騎乗)

No overridden parameters.

うろつく (NushiHorse, 非騎乗)

No overridden parameters.

うろつく (Horse, 非騎乗)

No overridden parameters.

うろつく (HorseLarge, 非騎乗)

No overridden parameters.